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Forums - Gaming Discussion - Can anyone think of an IP that was made better AFTER it was sold?

Can someone tell me who owned Metroid before Nintendo?? I mean the thread is asking for IPs that got better when sold and Metroid seems to come up often



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fleischr said:
9009pc said:
What about fallout. I would say fallout 3 was better than 1 or 2.


Most compelling example yet.

Any info on how much the core dev team changed? I know Interplay sold it because they fell on hard times --  it may also be that the core staff behind the original Fallout came to Bethesda following the sale.

Don't know if any did or not but most of the interplay staff formed obsidian who Bethesda allowed to make new Vegas



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ktay95 said:
Can someone tell me who owned Metroid before Nintendo?? I mean the thread is asking for IPs that got better when sold and Metroid seems to come up often


Nobody. People must've got confused and thought that Retro owned Metroid at some point.



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Usually it doesn't work, for obvious reasons. New people will not have the same emotional investment, or care for someone elses creation. How do you think a studio feels to have to take on someone elses baby Instead of creating their own? I now I wouldn't be, it's a good way to hurt new studio in particular.



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As a guy that bought every single Tomb Raider ever made INCLUDING the horrendous Angel of Darkness, I say Tomb Raider Legend was the best thing to ever happen to the franchise. It was still an Eidos game but Core stepped aside and let Crystal Dynamics work their magic.

I personally think Devil May Cry (the new one) is the best of the franchise. Oh, I just wanted to say the Crash was always a Universal Studios property even though Naughty Dog made it great.



Fusioncode said:
Prince of Persia got a lot better once Ubisoft started publishing the series. Sands of Time is still one of my favorite games.

Agreed. The Sands of Time trilogy is one of the best ever made.

I can't really think of any other examples though.

Rare did a great job with Donkey Kong, Retro with Metroid, Ready at Dawn with Jak and Daxter/God of War...but those never really changed hands.



fleischr said:

With the recent sale of the Gears franchise to Microsoft, I got to thinking -- is there a precedent for a games franchise made BETTER after it was acquired by someone else?

I get the general impression that it really has never worked out.

A lot of platforming games come to mind:

-Crash Bandicoot

-Banjo Kazooie

-Spyro (May be the possible exception? People seem to like Skylanders an awful lot)

What do you think?

Absolutely not an exception. Spyro went to hell after he was sold. I've never been so brokenhearted about a franchise. Skylanders came much later, and is more the resurrected, mutilated corpse of Spyro than actually Spyro. There's a reason Spyro isn't in the title anymore. Spyro is DEAD. Deader than any character has ever been in the history of intellectual property. Skylander's success just makes Spyro even MORE dead.

Regarding the original question, it almost never happens that an IP truly changes hands and becomes indisputably better after being sold. Sometimes great IPs continue to be great IPs, but rarely does a bad or mediocre one start to become good, and quite frequently really good ones become horrendous. When someone buys an IP, they do so for money. On the other hand, when a company keeps an IP but has another company develop a game with it, they still care about it and tend to only give the IP to someone they trust to do it justice.



fleischr said:
J_Allard said:
Are we talking literally sold, or just new developers taking over and making it better? Big IP's aren't typically sold.

But you could look at what Retro did with Metroid, Treyarch with CoD, Ubi Shanghai with Pandora Tomorrow (IIRC they developed it), 343i with Halo 4, Rockstar with Max Payne, or 2k with Bioshock for recent examples of other developers taking over big franchises and either producing equal/superior or at the very worst, just "great" results.


We're talking about literally sold -- whether through sale of a business unit (like when Nintendo sold Rare to MS) or sale of the IP directly.

The publisher and/or the core dev team had to significantly change from prior releases.

Which is why I ask. There are plenty of examples of the bold happening without the IP being sold. More than enough history to show Gears can still be very good and very popular.



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