By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Two games that could save the Wii U.

 

After reading both, which has a better chance of saving the Wii U

The Pokemon idea 105 71.92%
 
The Metroid idea 41 28.08%
 
Total:146

A single game won't save Wii U. Its whole game library will, when it will have reached a critical mass (currently unknown, we'll know it has been reached when sales will better and will stay above a healthy minimum on a regular basis). Although with different problems to solve, it will be a PS3-like sales pattern (not with the same numbers, but with similar trend taking it from d0m3 to salvation).



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Around the Network

nice idea.
i would keep the turn based battles.

ive already think about the world champion.
but i was thinking in something to the game learn your gameplay, and it could play for you(with your team) while you are offline. not only the champion, but the players can be from elite four or even gym leaders. and classify by regions(of real earth).

after beating the game, you can figth for a gym/elite four/champion from your region. the players who beat the region leaders and the champion would became chmpions of a broader region(your country), champions of countries can fight for world gyms, elite four. all who beat the world leaders can can figth for the world elite four, and become the champion of the world.
it ony for kanto. and can be for all other regions.
can be this big.

can be as big as it



Riot Of The Blood said:
I think Nintendo should follow the EA/Activision strategy with annual releases to a few of their big titles. A new Zelda/Mario/whatever every fall could help the consol. I would buy one.

They're already doing that.



Serious_frusting said:
Next cod game exclusive to Wii U
Next GTA exclusive to Wii U


Out of these only an idiot would trully believe metroid would be the better pic.

I think he talked about reasonable and doable games. Exclusive COD or GTA are impossible to make IMO. GTA V took 5 years and R* won't take such high risks.



So I read all of your responses and a lot of you had really well thought out rebuttals, so I'd like to address some of the more common ones.

I think the most common on is the idea that no one game can single handedly save the Wii U. To that, I kind of agree. I think it's difficult to think of a singular title that could to what, say, Wii Sports did for the Wii. I do think that that is possible, but that takes an understanding of trends and the market that I simply don't have. These two game ideas aren't supposed to single handedly make the Wii U sell gangbusters so much as they were designed to get the ball rolling. They are games that are popular and easy mold into what is popular in gaming today. Online multiplayer. Online Co-op. Annual releases in the case of Pokemon. DLC. All while still maintaining a strong single player campaign that appeals to single player nuts like myself. You take a popular franchise like Pokemon, and add popular gaming tropes like these. These are gaming conventions that are made to not only sell a lot in the initial launch, but drive momentum throughout the Wii U's life cycle. They are also meant to popularize similar games in the Wii U's library. If the conceptual Metroid game is popular for example and they enjoyed the multiplayer so much, then perhaps a Wii U owner would be more inclined to purchase and play COD, hoping for a similar experience now that they are more familiar with it.

The second thing is the idea that Pokemon should stick to being turn based battling and not be a fighting game. Well to that, I should first explain something that probably wasn't clear. I didn't want this game to be a fighting game either. When I made the comparison to Super Smash Bros, I was just referring to how it is really simple to a beginner, but difficult to become a master. The skill is in the timing, not the input. That being said, no, this game shouldn't be a turn based game. The game I was imagining is behind the back third person, and you control your Pokemon during battle in a very similar way to how you controlled wolf Link in Twilight Princess or Pokemon in Pokepark Wii except that all four attacks are mapped to the four face buttons. With a battle system like this, the world becomes more seamless, and more importantly, it separates itself from the handlheld series.

To be clear, this game idea is supposed to be a spin off, not a main series game. Gamefreak would not be making these games. They'd stay on the handheld games while another studio works on this much larger scale game.

In regards to file size, I thought about that, but the next monolith soft game is supposed to be huge too.

And in regards to the budget, this game is I think the only game that could have the production values of GTA V and still make profit.

Last, with the Metroid idea, I think that the popularity issue comes with how the series was advertised, and the audiences it was excluding. The Metroid franchise has the potential to interest people who enjoy games like the Devision, Killzone, Bioshock, Dishonored, Borderlands, Vanquish, and Call of Duty all in one go while still feeling like Metroid, but no game in the series has attempted that yet. They all had non-standard controls that made it difficult for people who like these games to get into it. I think my Metroid idea has far more selling power than even the prime series.



Around the Network
spemanig said:
The second thing is the idea that Pokemon should stick to being turn based battling and not be a fighting game. Well to that, I should first explain something that probably wasn't clear. I didn't want this game to be a fighting game either. When I made the comparison to Super Smash Bros, I was just referring to how it is really simple to a beginner, but difficult to become a master. The skill is in the timing, not the input. That being said, no, this game shouldn't be a turn based game. The game I was imagining is behind the back third person, and you control your Pokemon during battle in a very similar way to how you controlled wolf Link in Twilight Princess or Pokemon in Pokepark Wii except that all four attacks are mapped to the four face buttons. With a battle system like this, the world becomes more seamless, and more importantly, it separates itself from the handlheld series.


Again, have you ever heard of smogon? Competitive pokémon? Pokémon is a simple game to begginers and children, but if you want to get into the game seriously, it demands a lot of effort, the battle system and all the mechanics are too much stablished to not include them in a game as big as this one.



 

 

 

Lelouch_Vi_Brittania said:
spemanig said:
The second thing is the idea that Pokemon should stick to being turn based battling and not be a fighting game. Well to that, I should first explain something that probably wasn't clear. I didn't want this game to be a fighting game either. When I made the comparison to Super Smash Bros, I was just referring to how it is really simple to a beginner, but difficult to become a master. The skill is in the timing, not the input. That being said, no, this game shouldn't be a turn based game. The game I was imagining is behind the back third person, and you control your Pokemon during battle in a very similar way to how you controlled wolf Link in Twilight Princess or Pokemon in Pokepark Wii except that all four attacks are mapped to the four face buttons. With a battle system like this, the world becomes more seamless, and more importantly, it separates itself from the handlheld series.


Again, have you ever heard of smogon? Competitive pokémon? Pokémon is a simple game to begginers and children, but if you want to get into the game seriously, it demands a lot of effort, the battle system and all the mechanics are too much stablished to not include them in a game as big as this one.


Of course I've hear of Smogon. I've been apart of Smogon. I never said that the handheld games don't do the same thing. I said that that would need to translate into a more action oriented game for the Wii U version. And no, they don't have to be in this game. Spin-off, remember. It isn't "too established."



spemanig said:
Lelouch_Vi_Brittania said:
spemanig said:
The second thing is the idea that Pokemon should stick to being turn based battling and not be a fighting game. Well to that, I should first explain something that probably wasn't clear. I didn't want this game to be a fighting game either. When I made the comparison to Super Smash Bros, I was just referring to how it is really simple to a beginner, but difficult to become a master. The skill is in the timing, not the input. That being said, no, this game shouldn't be a turn based game. The game I was imagining is behind the back third person, and you control your Pokemon during battle in a very similar way to how you controlled wolf Link in Twilight Princess or Pokemon in Pokepark Wii except that all four attacks are mapped to the four face buttons. With a battle system like this, the world becomes more seamless, and more importantly, it separates itself from the handlheld series.


Again, have you ever heard of smogon? Competitive pokémon? Pokémon is a simple game to begginers and children, but if you want to get into the game seriously, it demands a lot of effort, the battle system and all the mechanics are too much stablished to not include them in a game as big as this one.


Of course I've hear of Smogon. I've been apart of Smogon. I never said that the handheld games don't do the same thing. I said that that would need to translate into a more action oriented game for the Wii U version. And no, they don't have to be in this game. Spin-off, remember. It isn't "too established."

Well, IMO they are very stablished, and a action game won't be as interesting as the RPG, but it's my opinion, I actually understand your point, just don't agree.



 

 

 

Metroid is a niche title, and Other M did not truly help the series past that; and Pokémon fits perfectly in the handheld space.
It will honestly take more than two games to make for Wii U's imminent failure. They first need to overly market the damn system to clarify and let people know what Wii U is all about. It's having identity crisis right now.
Second, release a compelling software(s) that fully shows the gamepad's potential. Bundle a fucking Wii game if they have to. Christ, bundle Wii Play, Wii Sports with Wiimote and NintendoLand with it. Bundles!
Finally, release fucking games at least every month or every other month thereafter. Shows gamers you're dedicated to your damn console. Keep the hell up.

If they can't make amends with the third parties, they need to man the hell up and stop coddling these damn companies and counter them by creating new IPs and also venture into IPs they don't normally do such as Mature or FPS titles. Honestly, Nintendo is too damn docile, submissive and conservative.
Fuck this non-disclosure agreements and overly secretive attitude. Feed people a damn bone, and give them something to be excited about.



spemanig said:
So I read all of your responses and a lot of you had really well thought out rebuttals, so I'd like to address some of the more common ones.

I think the most common on is the idea that no one game can single handedly save the Wii U. To that, I kind of agree. I think it's difficult to think of a singular title that could to what, say, Wii Sports did for the Wii. I do think that that is possible, but that takes an understanding of trends and the market that I simply don't have. These two game ideas aren't supposed to single handedly make the Wii U sell gangbusters so much as they were designed to get the ball rolling. They are games that are popular and easy mold into what is popular in gaming today. Online multiplayer. Online Co-op. Annual releases in the case of Pokemon. DLC. All while still maintaining a strong single player campaign that appeals to single player nuts like myself. You take a popular franchise like Pokemon, and add popular gaming tropes like these. These are gaming conventions that are made to not only sell a lot in the initial launch, but drive momentum throughout the Wii U's life cycle. They are also meant to popularize similar games in the Wii U's library. If the conceptual Metroid game is popular for example and they enjoyed the multiplayer so much, then perhaps a Wii U owner would be more inclined to purchase and play COD, hoping for a similar experience now that they are more familiar with it.

The second thing is the idea that Pokemon should stick to being turn based battling and not be a fighting game. Well to that, I should first explain something that probably wasn't clear. I didn't want this game to be a fighting game either. When I made the comparison to Super Smash Bros, I was just referring to how it is really simple to a beginner, but difficult to become a master. The skill is in the timing, not the input. That being said, no, this game shouldn't be a turn based game. The game I was imagining is behind the back third person, and you control your Pokemon during battle in a very similar way to how you controlled wolf Link in Twilight Princess or Pokemon in Pokepark Wii except that all four attacks are mapped to the four face buttons. With a battle system like this, the world becomes more seamless, and more importantly, it separates itself from the handlheld series.

To be clear, this game idea is supposed to be a spin off, not a main series game. Gamefreak would not be making these games. They'd stay on the handheld games while another studio works on this much larger scale game.

In regards to file size, I thought about that, but the next monolith soft game is supposed to be huge too.

And in regards to the budget, this game is I think the only game that could have the production values of GTA V and still make profit.

Last, with the Metroid idea, I think that the popularity issue comes with how the series was advertised, and the audiences it was excluding. The Metroid franchise has the potential to interest people who enjoy games like the Devision, Killzone, Bioshock, Dishonored, Borderlands, Vanquish, and Call of Duty all in one go while still feeling like Metroid, but no game in the series has attempted that yet. They all had non-standard controls that made it difficult for people who like these games to get into it. I think my Metroid idea has far more selling power than even the prime series.

Metroid, as long as it's Metroid, will be a bit niche.  It's name sounds like dorky sci-fi, and isolated exploration and back tracking doesn't appeal to everyone.  Nintendo can make a game in the Metroid universe that has wide appeal, but it needs to be a)state of the art b) have a cooler/sexier look for Samus c) offer multiplayer in both pvp and campaign d) have a new name e) have a fresh setting and villains and f) lots of action and shooting.  It can have the same weapon styles and power ups - those have always been cool.  And the original metroid games had lots of action.  The series just needs to be made more "cool", which would take a bit of re-invention.  If I was in charge of Nintendo, I would green light it for sure... but starting it now won't help Wii U, which will either be a success or dead by the time it arrives.  I would probably get it ready now to be a kick-ass launch title for the next home console.