So I read all of your responses and a lot of you had really well thought out rebuttals, so I'd like to address some of the more common ones.
I think the most common on is the idea that no one game can single handedly save the Wii U. To that, I kind of agree. I think it's difficult to think of a singular title that could to what, say, Wii Sports did for the Wii. I do think that that is possible, but that takes an understanding of trends and the market that I simply don't have. These two game ideas aren't supposed to single handedly make the Wii U sell gangbusters so much as they were designed to get the ball rolling. They are games that are popular and easy mold into what is popular in gaming today. Online multiplayer. Online Co-op. Annual releases in the case of Pokemon. DLC. All while still maintaining a strong single player campaign that appeals to single player nuts like myself. You take a popular franchise like Pokemon, and add popular gaming tropes like these. These are gaming conventions that are made to not only sell a lot in the initial launch, but drive momentum throughout the Wii U's life cycle. They are also meant to popularize similar games in the Wii U's library. If the conceptual Metroid game is popular for example and they enjoyed the multiplayer so much, then perhaps a Wii U owner would be more inclined to purchase and play COD, hoping for a similar experience now that they are more familiar with it.
The second thing is the idea that Pokemon should stick to being turn based battling and not be a fighting game. Well to that, I should first explain something that probably wasn't clear. I didn't want this game to be a fighting game either. When I made the comparison to Super Smash Bros, I was just referring to how it is really simple to a beginner, but difficult to become a master. The skill is in the timing, not the input. That being said, no, this game shouldn't be a turn based game. The game I was imagining is behind the back third person, and you control your Pokemon during battle in a very similar way to how you controlled wolf Link in Twilight Princess or Pokemon in Pokepark Wii except that all four attacks are mapped to the four face buttons. With a battle system like this, the world becomes more seamless, and more importantly, it separates itself from the handlheld series.
To be clear, this game idea is supposed to be a spin off, not a main series game. Gamefreak would not be making these games. They'd stay on the handheld games while another studio works on this much larger scale game.
In regards to file size, I thought about that, but the next monolith soft game is supposed to be huge too.
And in regards to the budget, this game is I think the only game that could have the production values of GTA V and still make profit.
Last, with the Metroid idea, I think that the popularity issue comes with how the series was advertised, and the audiences it was excluding. The Metroid franchise has the potential to interest people who enjoy games like the Devision, Killzone, Bioshock, Dishonored, Borderlands, Vanquish, and Call of Duty all in one go while still feeling like Metroid, but no game in the series has attempted that yet. They all had non-standard controls that made it difficult for people who like these games to get into it. I think my Metroid idea has far more selling power than even the prime series.