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Forums - Gaming Discussion - [RUMOR] Xbox One GPU reserve getting smaller soon, down from 10% to 2%

drkohler said:
SvennoJ said:
So is that snap disabled, or just Skype, or Kinect image processing, or gameplay dvr?
Looks like it's just Kinect, so no head tracking or gestures during games? Did that really need 8%? I thought it was less than that on the much weaker 360.

Kinect uses either 1/3 or 2/3 of the X360 gpu (plus some cpu as well).

Ah I only heard the reduced the cpu overhead to less then 10%, never knew it used the gpu as well.



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shikamaru317 said:
Blood_Tears said:
So this should make X1 games 1080p/60fps..

More like ensure that they are within one stage of the PS4 versions instead of two stages away (such as CoD Ghosts, which was 720p, two resolution stages away from the PS4's 1080p). In other words, if the PS4 version of a game is 1080p 60fps, the Xbox One version should be1080p unlocked 45 fps or locked 30fps, or 900p 60fps.

Oh no this wouldn't make that big of a difference.

 

8% of the XBONE GPU is 105 gigaflops. The current difference between the PS4 and XBONE GPU is roughly 530 gigaflops. With this rumored change the difference would drop to 425 gigaflops. That's not that big of a difference. Let's equate it to resolutions.

 

If a PS4 game is 1080p and an XBONE game is 720p, this change would only bring the XBONE up to 748p-752p. Now that's what the math shows instead of how things really work, but it does help demonstrate how small of a bump this would be in the grand scheme of things. It's not making it within one stage of the PS4 instead of two.



shikamaru317 said:
Blood_Tears said:
So this should make X1 games 1080p/60fps..

More like ensure that they are within one stage of the PS4 versions instead of two stages away (such as CoD Ghosts, which was 720p, two resolution stages away from the PS4's 1080p). In other words, if the PS4 version of a game is 1080p 60fps, the Xbox One version should be1080p unlocked 45 fps or locked 30fps, or 900p 60fps.

Well if it all works perfectly, using 98% of the GPU instead of 90% only results in 2.7 fps advantage from 30fps, or 1394*720 from 1280x720. Plus 100% of the XBox One GPU is still 40% behind the ps4's GPU, it's rather 1/7th closer.

In raw numbers 1.32 terraflops vs 1.84 terraflops, a 40% advantage for ps4. (ignoring other positive effects that the 853mhz clock in xb1 can have, or double the amount of rops in ps4 and memory advantages) Minus 10% reserved from the GPU, launch titles had a theoretical difference of 1.19 vs 1.84 = 55% advantage for ps4, which can now be reduced to a 42% advantage for ps4 (1.29 vs 1.84)

In practice it's far from as simple as comparing available terraflops, but CoD was a weird exception with 2.25 times the number of pixels on ps4. 900p vs 1080p seems more likely to stay, and indeed 42fps vs 60fps. Every bit helps anyway.



So snapping skype will be up to devs? Why can´t they make something like lowering the game res when i snap something. So 1080p normal play 720p while i skype seems plausible .



721p 30fps confirmed



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shikamaru317 said:
JoeTheBro said:

Oh no this wouldn't make that big of a difference.

 

8% of the XBONE GPU is 105 gigaflops. The current difference between the PS4 and XBONE GPU is roughly 530 gigaflops. With this rumored change the difference would drop to 425 gigaflops. That's not that big of a difference. Let's equate it to resolutions.

 

If a PS4 game is 1080p and an XBONE game is 720p, this change would only bring the XBONE up to 748p-752p. Now that's what the math shows instead of how things really work, but it does help demonstrate how small of a bump this would be in the grand scheme of things. It's not making it within one stage of the PS4 instead of two.

Like you said, I don't think direct math like that applies when it comes to graphics. I was basing my assumption on PC graphics card benchmarks that I was looking at with GPU's that are close to the power of the Xbox One's GPU, an 8% overclock seems to get you a one stage boost in either fps or resolution depending on the exact settings and game. Tomb Raider on Xbox One is already within one stage of the PS4 if the rumors are true, 30-45 fps on Xbox One, 45-60 fps on PS4, with the same resolution, textures, AA, effects, etc. on both supposedly. And looking at Tomb Raider PC benchmarks, that extra 8% would give the Xbox One an extra 5 fps, bringing it up to 35-50 fps, only 10 fps behind the PS4 version. I'm of course assuming that Tomb Raider is indicative of future multiplat games on the Xbox One and PS4, which might not be the case.

Nah, a lot of incorrect assumptions.

First of all the boost from 90% to 98% is not the same as an 8% clock speed increase.
Secondly it's not 30-45 vs 45-60 The PS4 version will be at ~60 FPS (should mostly be in the 55-60 range though) and the Xbox One version will be at ~30 FPS (30-35 FPS ideally) and in empty environments the FPS can go as high as 45.
Thirdly you can't say an extra 8% will bring 5fps on xbox one, when you claim a 55% difference ammounts to a much smaller gap.

If it's average 35 vs 55, the extra available gpu time should bring it to 38 vs 55.



PeterSilenced said:
So snapping skype will be up to devs? Why can´t they make something like lowering the game res when i snap something. So 1080p normal play 720p while i skype seems plausible .

It does



Blood_Tears said:
So this should make X1 games 1080p/60fps..


Next even close, the 8% is an improvement but the effect is minor.



I know nothing about the inner workings of consoles but a question for someone who does.....

Could this open up the possibility of a Kinectless SKU??



 

 

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wick said:
I know nothing about the inner workings of consoles but a question for someone who does.....

Could this open up the possibility of a Kinectless SKU??


The possibility already exists. Current systems can run just fine with Kinect unplugged. I certainly wouldn't take this as a sign that a kinectless sku is coming.