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Forums - Gaming Discussion - free,offline game making software?

 

which is best

unity game engine 22 62.86%
 
udk(unreal development kit) 5 14.29%
 
game maker 8.1 3 8.57%
 
game maker studio 2 5.71%
 
Total:32
Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.

Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.

Notepad is still sufficient. It might not be optimal but it's definitely sufficient. That's why I said you might want something fancier, which included using an IDE.



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FrontlineJaguar said:
I am new to game designing so I am curious to know from where should I start learning how to make video games can anyone help me with giving the name of tools software and what all knowledge is required.
Do I need to learn programming how much time does it takes to make a mobile game. Please reply anyone. Help needed any websites tha

 

game maker has tutorials for making games


d21lewis said:
I used scissors, construction paper, glue and imagination.

My game sucked, though.



hahaha XD



I only make 2d games.

i like construct 2 and gameka.

gameka is also open source.



FrontlineJaguar said:
Fifaguy 360 thanks for the help I would like to know
From where do we start making games can u give more details or send me an email I would like to know more as you are already working in a game studio you will be right guy to know more my email is
coolanimakkar1@live.in
please contact me or give me your id I will contact you I want to have a detailed chat with you regarding game development please reply buddy

You start by learning programming. Start with C++ then you can move to the next stages. You'll find out quickly if you're born for programming or not.



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3 years ago I created, with a friend, a Flash game as a school project, it was a 1v1 Tower defense and was really fun to play but we never finished it.
Now i'm using Unity for a much bigger project and I like it, it's very user friendly. I tried Udk but did not liked the editor and UnrealScript.



UDK seems like it would be really useful for modding... I don't necessarily like the logic system built in as I prefer just writing code. That being said I do really like the Unity3d game engine as I'm not one who is artistically inclined really at all. Unity3d makes it really easy to import 3d models and modify code, utilize your own code, and set up all the assets the way you want. And it works with C# which is probably my favorite programming language aside from the fact that it doesn't work well with switches.

I created a kind of ?"chess" battle game, but there are quite a few things I didn't exactly get to implementing in the game that I'd like to do with it.



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

Fifaguy360 said:
Soleron said:
Fifaguy360 said:
walsufnir said:
Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.


What? Not necessarily. I know a lot of *very* skilled coders who write their code in vi and put it automatically in tools like VS to make it build or debug but the writing itself can be dony in any editor (with syntax highlighting, that is, of course).

Help me understand. Why would you write in vi then import to VS to build in debug rather than write in the editor in the IDE and build and debug?

You're right it can be done in any editor, but it's a matter of efficiency.

Because vi is much faster and fuller featured for the expert user working on pure text.

Maybe 20 years ago. IDE's have gotten so advanced with features vi and the like just inherently can't do.



As Soleron said, it's for the expert user. Saying "20 years ago" just clearly shows your prejudices and that you are obviously not an expert.

walsufnir said:
Fifaguy360 said:
Soleron said:
Fifaguy360 said:
walsufnir said:
Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.


What? Not necessarily. I know a lot of *very* skilled coders who write their code in vi and put it automatically in tools like VS to make it build or debug but the writing itself can be dony in any editor (with syntax highlighting, that is, of course).

Help me understand. Why would you write in vi then import to VS to build in debug rather than write in the editor in the IDE and build and debug?

You're right it can be done in any editor, but it's a matter of efficiency.

Because vi is much faster and fuller featured for the expert user working on pure text.

Maybe 20 years ago. IDE's have gotten so advanced with features vi and the like just inherently can't do.



As Soleron said, it's for the expert user. Saying "20 years ago" just clearly shows your prejudices and that you are obviously not an expert.

My prejudices? You sound like you've never used an IDE in your life. Tell me which IDE you have used and how vi is more efficient. I'm going to call you on this "expertise" of yours.



ViFifaguy360 said:
walsufnir said:
Fifaguy360 said:
Soleron said:
Fifaguy360 said:
walsufnir said:
Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.


What? Not necessarily. I know a lot of *very* skilled coders who write their code in vi and put it automatically in tools like VS to make it build or debug but the writing itself can be dony in any editor (with syntax highlighting, that is, of course).

Help me understand. Why would you write in vi then import to VS to build in debug rather than write in the editor in the IDE and build and debug?

You're right it can be done in any editor, but it's a matter of efficiency.

Because vi is much faster and fuller featured for the expert user working on pure text.

Maybe 20 years ago. IDE's have gotten so advanced with features vi and the like just inherently can't do.



As Soleron said, it's for the expert user. Saying "20 years ago" just clearly shows your prejudices and that you are obviously not an expert.

My prejudices? You sound like you've never used an IDE in your life. Tell me which IDE you have used and how vi is more efficient. I'm going to call you on this "expertise" of yours.


Oh, I've used a lot. Starting from Borlands TurboPascal 5.x (this lacked syntax highlighting, sadly) TurboC++, Bloodshed's IDE, Eclispe, VS, Embarcaderos Delphi IDE, Xilinx ISE and others I probably forgot.

Nowadays I just write code in perl, bash or python, so I :
easily prefer vi(m). The text-editing functions just extend everything other editors are capable of. You can even do refactorin with vim, if you are skilled.

For being used by experts, try this:

 

Perhaps to make it more clear:

kamidphish: http://au.linkedin.com/in/danglastonbury

rygorous: coding genius, worked at Farbrausch (demoscene group), now at RAD

Martin Ridgers: http://se.linkedin.com/in/martinridgers