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Forums - Gaming Discussion - free,offline game making software?

 

which is best

unity game engine 22 62.86%
 
udk(unreal development kit) 5 14.29%
 
game maker 8.1 3 8.57%
 
game maker studio 2 5.71%
 
Total:32
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.



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FrontlineJaguar said:
I am new to game designing so I am curious to know from where should I start learning how to make video games can anyone help me with giving the name of tools software and what all knowledge is required.
Do I need to learn programming how much time does it takes to make a mobile game. Please reply anyone. Help needed any websites that teach game developing and designing please name them reply guys

I'm making mobile games for a company me and my friend started.

Quick tips:

1- take a full course in C++. OOP programming is a must. Once you know the basic syntax, you can learn any language. Objc might be a little different, but not too hard to get used to.

2- make sure your math skills are good

3- are you any good at art? If no, you need to team up with an artist. No way around it.



Fifaguy 360 thanks for the help I would like to know
From where do we start making games can u give more details or send me an email I would like to know more as you are already working in a game studio you will be right guy to know more my email is
coolanimakkar1@live.in
please contact me or give me your id I will contact you I want to have a detailed chat with you regarding game development please reply buddy



Turkish said:
anyone no how i can make a sidescroll game


Some buffering for smooth scrolling, a simple game logic, some programming skills in a language you know... and time.



Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.


What? Not necessarily. I know a lot of *very* skilled coders who write their code in vi and put it automatically in tools like VS to make it build or debug but the writing itself can be dony in any editor (with syntax highlighting, that is, of course).



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walsufnir said:
Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.


What? Not necessarily. I know a lot of *very* skilled coders who write their code in vi and put it automatically in tools like VS to make it build or debug but the writing itself can be dony in any editor (with syntax highlighting, that is, of course).

Help me understand. Why would you write in vi then import to VS to build in debug rather than write in the editor in the IDE and build and debug?

You're right it can be done in any editor, but it's a matter of efficiency.



Fifaguy360 said:
walsufnir said:
Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.


What? Not necessarily. I know a lot of *very* skilled coders who write their code in vi and put it automatically in tools like VS to make it build or debug but the writing itself can be dony in any editor (with syntax highlighting, that is, of course).

Help me understand. Why would you write in vi then import to VS to build in debug rather than write in the editor in the IDE and build and debug?

You're right it can be done in any editor, but it's a matter of efficiency.

Because vi is much faster and fuller featured for the expert user working on pure text.



Soleron said:
Fifaguy360 said:
walsufnir said:
Fifaguy360 said:
Zkuq said:
I'm currently studying IT and hope to learn how to make my own games from scratch eventually. That is, code them myself. For that, even Notepad suffices, although you might want something fancier depending on your choice of programming language.


Notepad?? Maybe if you're making a web game. All coding is normally done in an IDE.


What? Not necessarily. I know a lot of *very* skilled coders who write their code in vi and put it automatically in tools like VS to make it build or debug but the writing itself can be dony in any editor (with syntax highlighting, that is, of course).

Help me understand. Why would you write in vi then import to VS to build in debug rather than write in the editor in the IDE and build and debug?

You're right it can be done in any editor, but it's a matter of efficiency.

Because vi is much faster and fuller featured for the expert user working on pure text.

Maybe 20 years ago. IDE's have gotten so advanced with features vi and the like just inherently can't do.



I personally use Game Maker 8.1

I don't really like the changes they did with Game Maker Studio. Trust me, if you take the time to learn Game Maker, it'll be great! Though, if you're planning to make a 3D game, then I recommend Unity.



   

I used scissors, construction paper, glue and imagination.

My game sucked, though.