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market the wii u as family friendly and save system where nothing can happen to kids and ur creditcardbill.
(thats not a great step for nintendo, they just have to take that into the light).
let one of our studios make an good moba game for the wii u.
just allow f2p games that are not pay to win-
pay epic games to make a new unreal with an ut style mp and market it heavyly as an elite fps, piss of the cod crowed, they dont buy nintendo games anyway and the core gamer hate em.



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Expand my studios. Create a Nintendo Xtreme branch that cater to those not impressed with cartoony games.

This studio will create more "realistic" games.

Then I would quit.



Create an USB "expansion pack" to make some Wii U games to look like "Ryse son of Rome", or at least lure third parties, yeah! That's asking too much!, it's difficult but not impossibe I think



No, im not Iwata



I know this says you are Iwata in 2014, but what if I was Iwata in 2009?When Wii U R&D really started to begin.

Do you think with these specs the Wii U (with a name change too, like "Super Wii") would have sold better, got more third party support, and just in general compete with the PS4 and One?

IBM Power-based multi-core processor
45nm process
1 billion transistors
POWER7 SCM, 4 active cores at 3.0GHz
256 KB L2 cache per core
2.6 MB of FLR-L3 cache per core
16 MB of PSRAM

4GB DDR3 LRDIMM main memory, at 800Mhz

Custom GNC Architecture 28nm GPU by AMD
Engine frequency: 825mhz
Memory frequency: 795MHz
1GB GDDR5 memory

One 250GB SSHD hard drive
Slot loading optical disc drive (25GB per layer, up to four layers)

Regular controller pro-controller based off of Gamecube (think something like this but tweaked for modern games) and/or advanced Wiimote

SD memory card slot
2 USB 3.0 Ports in front, 2 at rear
AV Multiout port
HDMI 1.4 out port
Sensor bar power port
Ethernat port

Supports 48KHz 24-bit audio
64-bit audio processing
Dolby Digital 5.1

Retail price: $349



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McDonaldsGuy said:
I know this says you are Iwata in 2014, but what if I was Iwata in 2009?When Wii U R&D really started to begin.

Do you think with these specs the Wii U (with a name change too, like "Super Wii") would have sold better, got more third party support, and just in general compete with the PS4 and One?

IBM Power-based multi-core processor
45nm process
1 billion transistors
POWER7 SCM, 4 active cores at 3.0GHz
256 KB L2 cache per core
2.6 MB of FLR-L3 cache per core
16 MB of PSRAM

4GB DDR3 LRDIMM main memory, at 800Mhz

Custom GNC Architecture 28nm GPU by AMD
Engine frequency: 825mhz
Memory frequency: 795MHz
1GB GDDR5 memory

One 250GB SSHD hard drive
Slot loading optical disc drive (25GB per layer, up to four layers)

Regular controller pro-controller based off of Gamecube (think something like this but tweaked for modern games) and/or advanced Wiimote

SD memory card slot
2 USB 3.0 Ports in front, 2 at rear
AV Multiout port
HDMI 1.4 out port
Sensor bar power port
Ethernat port

Supports 48KHz 24-bit audio
64-bit audio processing
Dolby Digital 5.1

Retail price: $349

Now this is an interesting twist. But with hindsight it makes this question far easier to anwser.

I like your specs but not sure of the price. Surely you would need to sell that console for more money.



If I were president, I think that I would not be satisfied with being second console of the familly. Improving the multimedia features of the WiiU would be top priority, releasing TVii in Europe and updating it so that it is fast to boot, fluid, and much more intuitive. Advirstising TVii for the superbowl, maybe even becoming a sponser and partnering with ESPN would be a huge benefit as a big feauture of TVii is the football and sports integration. WiiU uses Blue laser 25 gb layered disc technology, it is literally Bluray. I would have us pay the licensing fee to be able to advirtise and be able to finally play blu ray movies, since it has the capabilities to do so. Increasinga precense in the mobile market would also be a top priority. A release of Miiverse and NNID on Android and IOS would be the next step. Nintendo Virtual Console would be the next mobile release. The first of them being the mega popular Super Mario Bros. the original Mario that started it all. Advirtise the virtual console heavily and release new games every month for it. This would increase Nintendo market share greatly, and iff kept at the 4.99 price, would generate a good amount of income. Especially in large mobile markets such as the U.S. and China. This increased mobile precense would help establish a market in which to advertise their full retail new games for the Wii U and 3DS as well as increase involvment in Miiverse. Bundling Mario Kart 8 would be important and a huge push for such bundle during the holidays would also be beneficial. Discontinuing the Wii Mini and drastically decreasing Wii production would also be the next step as to not further confuse mass populous on which console is the new one. Showing off the diversity of games in commercials such as X, Mariokart, Wonderful 101, and Bayonetta 2 would be important, tapping into both kids and parents market as well as mature. However, the focuse would be on parents as currently youth culture dicates Nintendo as kiddie, though changing that image through out the generation would be extremely beneficial for preparing for the next generation. An increase in investments on western developers would also be beneficial as western games are starting to make huge steps into the Japanese market as is evident of Grand Theft Auto V



justinian said:
McDonaldsGuy said:
I know this says you are Iwata in 2014, but what if I was Iwata in 2009?When Wii U R&D really started to begin.

Do you think with these specs the Wii U (with a name change too, like "Super Wii") would have sold better, got more third party support, and just in general compete with the PS4 and One?

IBM Power-based multi-core processor
45nm process
1 billion transistors
POWER7 SCM, 4 active cores at 3.0GHz
256 KB L2 cache per core
2.6 MB of FLR-L3 cache per core
16 MB of PSRAM

4GB DDR3 LRDIMM main memory, at 800Mhz

Custom GNC Architecture 28nm GPU by AMD
Engine frequency: 825mhz
Memory frequency: 795MHz
1GB GDDR5 memory

One 250GB SSHD hard drive
Slot loading optical disc drive (25GB per layer, up to four layers)

Regular controller pro-controller based off of Gamecube (think something like this but tweaked for modern games) and/or advanced Wiimote

SD memory card slot
2 USB 3.0 Ports in front, 2 at rear
AV Multiout port
HDMI 1.4 out port
Sensor bar power port
Ethernat port

Supports 48KHz 24-bit audio
64-bit audio processing
Dolby Digital 5.1

Retail price: $349

Now this is an interesting twist. But with hindsight it makes this question far easier to anwser.

I like your specs but not sure of the price. Surely you would need to sell that console for more money.


I'll probably make a thread then - What if you were Iwata in 2009? Though it has to be realistic (that's why my specs are more down to Earth, rather than 8GB GDDR5 Power7 processor with 8 cores 3.6GHz with a 1GHz GPU etc etc for $299)

I think I could sell it at $349 even though it could lose money, but with a regular controller it may not. The production costs for this one should come out to no more than $370+ or around there.

$50 for RAM
$110 for GPU/CPU combo
$25 for controller
$30 for optical drive
$35 for hard drive
$50 I/O + wireless + HDMI + other
$5 for cabling
$5 for headset
$20 for PSU
$25 for cooling
$15 for assembly

if it does cost more, maybe nerf it a bit? 2.5GHz clock speed instead and 1GB DDR4 GPU RAM with 750Mhz speed.



1) Market the fuck out of the Wii U. Do everything I can to change its image. The public will know of its free online, cheaper price, better-than-last-gen graphics, unique gameplay experiences, and that it really isn't an add-on but in fact a new console for a new generation. Every game I'd like to see sell a lot will receive advertisements that target the audience it's after. Nintendo Direct won't be the only place to find out about something like Wii Fit U anymore.

2) Get the fucking ball rolling with online. The world wants Nintendo to have a decent online experience. There's no excuse for games like Pikmin to not have online multiplayer. Patch that shit with some free DLC. Super Mario 3D World too. Future games will have online play wherever it would be fun to have it, no more solely focusing on local multiplayer. If we have to start charging for online, fine, but it'll be cheaper than the competition, because let's be realistic, it's not like it'll be that huge at first.

3) No more family-friendly-only image. Time to start making some mature games. This doesn't mean blood and gore, it just means the games can handle more serious issues and appeal to the senses of people who aren't kids at heart. I love games like that, but not everyone does, and there's just too much money to be made on serious games to not have them be part of the Nintendo experience. If my developers can't handle it, get someone who can. Disney seemed to struggle with mature movie content, so what did they do? Bought Marvel and Star Wars. Didn't stop them from making Frozen, did it? We at Nintendo can do the same with games. Get a western developer to start work on games with a more serious tone, while we keep doing what we do best with the E rated and T rated games. Make sure the marketing is such that our family friendly content is marketed to a family friendly audience and the more serious content reaches a more adult gamer audience. If we want the Wii U to return to its goal of uniting the casual and hardcore, young and old, etc., providing for all audiences, then we need to in fact provide something for every audience, not just content for general audiences. We also need to be sure to target multiple audiences with our marketing, not just kids and their parents.

4) Let's make a strong start with China. We can't let another major market get dominated by a competitor. Make some content that appeals there, do some research. Maybe make a Pokemon gen take place there, with cultural references and whatnot. Figure out what games they like and make a new IP tailored to them that releases there first.

5) Go after third parties aggressively. For this gen, show them what only Wii U can do, and try to get them to make something unique for it. Might have to pay the first time for it, and market the hell out of it so that it succeeds, and use it as evidence to get other third parties making unique exclusives. For next gen, start now to see what third parties want to see in the next system. I'm sure we can innovate and bring new game experiences while also taking into account what will be helpful to major third party developers so they can develop on our system.

6) Fix the fucking retailer situation. Especially in Europe. I don't care what we have to do, if many retailers don't carry our products, they just aren't going to sell much, so get them to sell it. And no more of these advertisements that emphasize the PS4 and XBOne versions of multiplats, but not Wii U. No more of this crap where you can preorder games at major retailers on every system except Wii U, even though Wii U is getting the game. Sick of that shit. Figure out why it's happening and correct it. Third parties and retailers can't push us around like that and then blame us when our products don't sell, or their products don't sell on our system.

7) Be more aggressive. Please understand, bitches.