By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Digital Foundry vs. Gran Turismo 6

Tagged games:

2008ProchargedGT said:
SvennoJ said:

Where did PD lose touch for you? I've spend more time on GT5 this gen than on any other GT. There was just so much to do, plus the newness of playing GT online. GT6 now feels small in comparison. I finished career mode, all gold, under 60 hours, together with the seasonal events. The new tracks are great, and day/night/weather on many more tracks is awesome, yet GT5 felt grander. I'm missing Rally and F1 from career mode. Moon buggy is nice but over way too soon. No real endurance races, no custom tracks (yet), no procedurally generated rally tracks. No xp progression and small payouts make the online less atractive as well. A lot of people simply hang out in tune and cruise rooms, not bothering with racing :/

its hard to say really i just dont get the same feeling when i play thier latest installments. I was a GT 3 and 4 nut played them nonstop till my PS2 died. Heck they even got my started in my real car hobby, the new ones seem so rushed which is ironic because 5 took forever to release. Myabe i just over hyped them myself and was let down.

I kinda have the same feeling with GT6 atm. GT5 was the first GT I actually finished and spend more time on than all the previous ones combined. GT6 is not recreating that feverish addiction that GT5 had. Let's hope GT7 brings it back.



Around the Network

Can't wait for GT7, while GT6 was good it desperately needed better hardware. It feels like the game is using everything it could from the PS3. I hope they improve the AI and the damage to cars.



Polyphony should have aimed for PS4, it's clear that even at the end of the generation, the PS3 simply can't handle their vision of a modern Gran Turismo.



Nsanity said:
walsufnir said:

Why did they even bother with 1080P?


Because Sony games are smooth even with variable framerate.



walsufnir said:
Nsanity said:
walsufnir said:

Why did they even bother with 1080P?


Because Sony games are smooth even with variable framerate.

They should have just went with a sub-HD resolution, because even at 720P the game still has problems.



Around the Network
Nsanity said:

They should have just went with a sub-HD resolution, because even at 720P the game still has problems.

Or you can just play the dry sunny tracks and have no oproblems at all. Still plenty content left.
Or should DR3 be 560p as well?

A couple of frame rate dips in heavy scenes (while still staying far north of 30fps) surely is better then always playing with blurry upscaled visuals?