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Digital Foundry vs. Gran Turismo 6

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I actually preferred GT5's visuals. It seemed less blurry. Also I noticed quite a lot of framerate drops. I didn't play it longer than about an hour, but the whole thing felt a step backwards from GT5. And the engine sounds sound like a Scooter 50cc. Im not going to make any comparisons to Forza 5 because that's not remotely fair. But compared to last generation sim games, I thought GT6 was pretty bad.



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selnor1983 said:
I actually preferred GT5's visuals. It seemed less blurry. Also I noticed quite a lot of framerate drops. I didn't play it longer than about an hour, but the whole thing felt a step backwards from GT5. And the engine sounds sound like a Scooter 50cc. Im not going to make any comparisons to Forza 5 because that's not remotely fair. But compared to last generation sim games, I thought GT6 was pretty bad.

GT6 uses motion blur like Forza and so now the senssation of speed is better than GT5 (GT5 didn't used motion blur)... GT5 have less or none trembling that makes it looks sharper (1080p vs 1080p).

Sound is yet the same in both games.



selnor1983 said:
I actually preferred GT5's visuals. It seemed less blurry. Also I noticed quite a lot of framerate drops. I didn't play it longer than about an hour, but the whole thing felt a step backwards from GT5. And the engine sounds sound like a Scooter 50cc. Im not going to make any comparisons to Forza 5 because that's not remotely fair. But compared to last generation sim games, I thought GT6 was pretty bad.

You're right it's not fair to compare a game that actually does next-gen racing with loads of content, to one that's not much more then a tech demo under perfect driving conditions, and still needs to resort to static 2D crowd bitmaps.

GT6 visuals are improved, it doesn't seem more blurry to me. I've only played it for 68 hours so far on a projector, maybe I haven't had enough time with it yet to see the blurryness.

It is a step back in other areas:
- No Formula 1 races
- No shuffle mode online
- No endurance races (beyond the 24 minute ones)
- No custom tracks (to be patched in later)
- No random rally track races



ethomaz said:

walsufnir said:

Generally I think OP should state "highlights" from the article, positive and negative, in my opinion. And especially after some users here were saying GT6 runs totally fine in 720p the video I posted shows that this is definitely not true.

I copied the veredict... not the full article... and it run fine in 720p... if the framerate drops it didn't cause any difference in the game... now in 1080p it causes some trembling.

In 720p the games runs perfectly.


so you now say a fluctuating frame rate (in a racing game for god sake) is running "perfectly".... I shall make a note for future reference.

 



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kowenicki said:

so you now say a fluctuating frame rate (in a racing game for god sake) is running "perfectly".... I shall make a note for future reference.

No I'm saying you can see the drops ingame... that it... in 1080p is pretty noticiable like I commented since release... now in 720p you can't see it.



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ethomaz said:

kowenicki said:

so you now say a fluctuating frame rate (in a racing game for god sake) is running "perfectly".... I shall make a note for future reference.

No I'm saying you can see the drops ingame... that it... in 1080p is pretty noticiable like I commented since release... now in 720p you can't see it.


your exact words are it is "running perfectly".



I'm not really here!

Link: Shipment History Since 1995


kowenicki said:

your exact words are it is "running perfectly".

Maybe it is because I played it a lot of time in 720p?



ethomaz said:

kowenicki said:

your exact words are it is "running perfectly".

Maybe it is because I played it a lot of time in 720p?


maybe its because you used the wrong words.

You should have said, "it is not running perfectly but it doesnt matter as you cant tell."....

No if you would care to rememeber that next time you pick to pieces a competitor game for some insignificant nuance that doesnt matter I'd really appreciate it.



I'm not really here!

Link: Shipment History Since 1995


SvennoJ said:
selnor1983 said:
I actually preferred GT5's visuals. It seemed less blurry. Also I noticed quite a lot of framerate drops. I didn't play it longer than about an hour, but the whole thing felt a step backwards from GT5. And the engine sounds sound like a Scooter 50cc. Im not going to make any comparisons to Forza 5 because that's not remotely fair. But compared to last generation sim games, I thought GT6 was pretty bad.

You're right it's not fair to compare a game that actually does next-gen racing with loads of content, to one that's not much more then a tech demo under perfect driving conditions, and still needs to resort to static 2D crowd bitmaps.

GT6 visuals are improved, it doesn't seem more blurry to me. I've only played it for 68 hours so far on a projector, maybe I haven't had enough time with it yet to see the blurryness.

It is a step back in other areas:
- No Formula 1 races
- No shuffle mode online
- No endurance races (beyond the 24 minute ones)
- No custom tracks (to be patched in later)
- No random rally track races

I wont discuss Forza vs GT here. PM me if you want to talk further.



kowenicki said:

maybe its because you used the wrong words.

You should have said, "it is not running perfectly but it doesnt matter as you cant tell."....

No if you would care to rememeber that next time you pick to pieces a competitor game for some insignificant nuance that doesnt matter I'd really appreciate it.

The words are mine... so they are not wrong.

And I even don't know what are you taling about...