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Digital Foundry vs. Gran Turismo 6

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I think it's more smooth than gt5 and looks better I play it in 1080p

but in reality they have aimed to high, they should have develop it as a 720p game and not wasted the time on upping resolution



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Skeeuk said:
I think it's more smooth than gt5 and looks better I play it in 1080p

but in reality they have aimed to high, they should have develop it as a 720p game and not wasted the time on upping resolution


Think? Hmm... Did you see the video? It is not even stable at 720p.



walsufnir said:

Not even stable at 720p... It is way worse than GT5 in performance. Sony really made a mistake releasing GT6 with such a performance on the old console, it would have helped PS4 even more.
Especially racers should have at least a stable frame-rate instead of variable, that's for sure.

 

@Ethomaz: Nice selection of paragraphs of the article...

 

Here are some more:

"Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison."

 

"Comparisons with Gran Turismo 5 reveal a sequel that has added some genuinely impressive new effects - but there is a drop in frame-rate that impacts the fluidity of the driving experience."

 

"As it stands, performance seems to hinge on the use of four elements: dynamic lighting, the amount of cars on-screen, utilisation of the cockpit view, and weather effects."

 

"Adaptive tessellation has been added to GT6, but it's a struggle to see where it is utilised. In-game we see LOD 'pop' as lower poly cars are swapped in with higher detail versions as we move to overtake."

 

 


You make it sound like he cherry picked the most positive paragraphs of the article. If he did, you would've seen these in the OP:

"GT6 arrived with a wealth of new content along with numerous changes and improvements to the underlying technology - we're seeing state-of-the-art features that aren't even present in the next-gen Forza Motorsport 5."

"In either mode, texture filtering is used well enough to avoid losing significant texture detail at steep angles - unlike the competing Forza 5."

He pasted the final verdict section word for word. That's a lot more genuine than what you did. And PS4 doesn't need any help at the moment, so I don't understand what that comment is about.



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adriane23 said:
walsufnir said:

Not even stable at 720p... It is way worse than GT5 in performance. Sony really made a mistake releasing GT6 with such a performance on the old console, it would have helped PS4 even more.
Especially racers should have at least a stable frame-rate instead of variable, that's for sure.

 

@Ethomaz: Nice selection of paragraphs of the article...

 

Here are some more:

"Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison."

 

"Comparisons with Gran Turismo 5 reveal a sequel that has added some genuinely impressive new effects - but there is a drop in frame-rate that impacts the fluidity of the driving experience."

 

"As it stands, performance seems to hinge on the use of four elements: dynamic lighting, the amount of cars on-screen, utilisation of the cockpit view, and weather effects."

 

"Adaptive tessellation has been added to GT6, but it's a struggle to see where it is utilised. In-game we see LOD 'pop' as lower poly cars are swapped in with higher detail versions as we move to overtake."

 

 


You make it sound like he cherry picked the most positive paragraphs of the article. If he did, you would've seen these in the OP:

"GT6 arrived with a wealth of new content along with numerous changes and improvements to the underlying technology - we're seeing state-of-the-art features that aren't even present in the next-gen Forza Motorsport 5."

"In either mode, texture filtering is used well enough to avoid losing significant texture detail at steep angles - unlike the competing Forza 5."

He pasted the final verdict section word for word. That's a lot more genuine than what you did. And PS4 doesn't need any help at the moment, so I don't understand what that comment is about.

 

Generally I think OP should state "highlights" from the article, positive and negative, in my opinion. And especially after some users here were saying GT6 runs totally fine in 720p the video I posted shows that this is definitely not true.



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walsufnir said:

Think? Hmm... Did you see the video? It is not even stable at 720p.

I think what he is saying is that in game the game looks smooth...

How to explain? Well... take Monza for example... in GT5 you can see the tearing clear and in GT6 not... the framerate can be worse causing some kind of trembling in low speeds but the tearing found in GT5 gone... so the game seems smooth.

720p you can't see even the trembling... it is perfect.

I think what we need to see here if the variable framerate is better implemented than GT5... there are games that works with variable framerate being smooth.

I'm not saying it is good... I'm saying the drop in framerate cause a lot more tearing in GT5 than GT6.



walsufnir said:

Generally I think OP should state "highlights" from the article, positive and negative, in my opinion. And especially after some users here were saying GT6 runs totally fine in 720p the video I posted shows that this is definitely not true.

I copied the veredict... not the full article... and it run fine in 720p... if the framerate drops it didn't cause any difference in the game... now in 1080p it causes some trembling.

In 720p the games runs perfectly.



walsufnir said:

Wow, those driving skills, crashing through the pack and wildly swinging the camera doesn't help.
Interestingly it's perfectly stable 60fps in the last part, sunny track with pre-baked shadows and normal driving. Rain spray is the worst, but that's no surprise with ps3's difficulties with alpha to coverage. Dynamic lighting takes a smaller hit, usually mitigated by not playing in parasailing mode.

Anyway that explains why they minimized the spray in the 24 minute Nurburgring day/night/rain race. I love how they improved the headlight effects, reflective barriers can be almost blinding and red signs bathe the track in a red glow.

Btw this golden ps2 standard includes a fair bit of nostalgia too. GT4 often dropped to half resolution when you're driving close behind the pack, resulting in only every other line on the screen being drawn. It did keep up the frame rate that way though.



ethomaz said:

walsufnir said:

Generally I think OP should state "highlights" from the article, positive and negative, in my opinion. And especially after some users here were saying GT6 runs totally fine in 720p the video I posted shows that this is definitely not true.

I copied the veredict... not the full article... and it run fine in 720p... if the framerate drops it didn't cause any difference in the game... now in 1080p it causes some trembling.

In 720p the games runs perfectly.

720p runs perfectly is definitely wrong, obviously. If one notices frame-drops is subjective but it is definitely not perfect as the videos proof.



walsufnir said:

720p runs perfectly is definitely wrong, obviously. If one notices frame-drops is subjective but it is definitely not perfect as the videos proof.

It is... not just me but most GT players are playing in 720p because it is perfect in this resolution... I can't say I saw any screen tearing or anything else in 720p.

Like I said variable framerate is not bad is the implementation is good... see GoWIII.