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Digital Foundry vs. Gran Turismo 6

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Gran Turismo 6: the Digital Foundry verdict

If Gran Turismo 6 is the final last-gen title from Polyphony Digital, it could be suggested that the developer still hasn't met its objective set forth almost a decade ago: to deliver a 60 frames-per-second racing simulation at 1080p on PlayStation 3. In fact, generally speaking, performance remains smoother in both PS2 and PSP versions of the game. We still have elements in the game remaining from the PS2 generation and the gold standard 60fps update clearly hasn't been met with the consistency we would have liked. While the resolution boost is welcome, the move to MLAA from multi-sampling feels like a retrograde step (especially in 720p mode) that doesn't particularly suit the style of the game.

When GT4 was released on PlayStation 2 it felt like something close to a complete, finished product from end to end: there was the sense that everything the team set out to accomplish - bar online racing - had been achieved. With Gran Turismo 6, we simply don't get that same feeling - the engine created for Gran Turismo on PlayStation 3 has never quite fully delivered and Polyphony's ambitions were seemingly too high to be delivered on last-gen tech. The frame-rate dips here are just too jarring at times, impacting the interface between player and game, introducing too much inconsistency into the way the cars handle from one race to the next.

Gran Turismo 6 certainly suggests that Polyphony Digital has learned some valuable lessons in transitioning across generations this time out - creating assets at a quality higher than could be fully appreciated on PlayStation 3 certainly makes a strong case for this. The inclusion of features such as adaptive tessellation, which could become genuinely practical on PS4, only serves to further cement this position. By further refining the lighting, shadows, and track detail while increasing resolution and performance levels, we could be looking at a proper PlayStation 4 sequel. Other enhancements spring readily to mind: real-time lighting as standard on all tracks, improved weather conditions, a revamped damage model, a genuine revolution in the racing AI model and fewer compromises on background scenery all spring readily to mind.

Gran Turismo 6 still delivers the best GT experience to date with more content, features, and details than any instalment before it. There are still weak spots, including somewhat spotty AI and less than remarkable engine sound reproduction (we can't help but think that the RAM requirement alone rules out the mooted audio patch, but let's hope that this is coming) - but the driving model is refined to near-perfection, held back only by the inconsistent performance. Despite falling short of the original goals, the end result is still remarkable - this is the most complete Gran Turismo package released to date.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-gran-turismo-6



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" In fact, generally speaking, performance remains smoother in both PS2 and PSP versions of the game. We still have elements in the game remaining from the PS2 generation and the gold standard 60fps update clearly hasn't been met with the consistency we would have liked."

 

Oh dear. Not the inconsistency 60 FPS part, but using elements from the PS2 when the PS4 is already available is just crazy. I can't believe Sony even allowed this for a franchise that used to be that big.



There once was a great sig here, but it got killed.

A moment of silence would be appreciated.

DirtyP2002 said:

Oh dear. Not the inconsistency 60 FPS part, but using elements from the PS2 when the PS4 is already available is just crazy. I can't believe Sony even allowed this for a franchise that used to be that big.

The article says too the game already have more PS4-next-gen content that any next-gen game released... most tracks and over 500 cars are ready for PS4 already.

About the framerate I said before the game have some drops like in Battlefield 4 for Xbone... the image gets trembling because that in 1080p... 720p is smooth.



DirtyP2002 said:

" In fact, generally speaking, performance remains smoother in both PS2 and PSP versions of the game. We still have elements in the game remaining from the PS2 generation and the gold standard 60fps update clearly hasn't been met with the consistency we would have liked."

 

Oh dear. Not the inconsistency 60 FPS part, but using elements from the PS2 when the PS4 is already available is just crazy. I can't believe Sony even allowed this for a franchise that used to be that big.


frame rate dropping to 30 frame is not acceptable



Not a glowing summary there. Inconsistent frame rates simply isnt acceptable in a driving sim

Its GT5.5

Sales are reflecting this too.

Its a shameless cash-in imo especially considering the force to adopt by dropping GT5 ( which is a HUGE kick in the teeth for people who bought gt5 during 2012 and 2013)

This will be the worst selling GT by some distance.




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kowenicki said:
Not a glowing summary there. Inconsistent frame rates simply isnt acceptable in a driving sim

Its GT5.5

Sales are reflecting this too.

Its a shameless cash-in imo especially considering the force to adopt by dropping GT5 ( which is a HUGE kick in the teeth for people who bought gt5 during 2012 and 2013)

This will be the worst selling GT by some distance.

It'll beat the Prologue and PSP game. No doubt this game was a sales disappointment, but it released at the worst possible time. I'm not sure why people keep dooming and glooming the franchise. 



Sigs are dumb. And so are you!

Fusioncode said:
kowenicki said:
Not a glowing summary there. Inconsistent frame rates simply isnt acceptable in a driving sim

Its GT5.5

Sales are reflecting this too.

Its a shameless cash-in imo especially considering the force to adopt by dropping GT5 ( which is a HUGE kick in the teeth for people who bought gt5 during 2012 and 2013)

This will be the worst selling GT by some distance.

It'll beat the Prologue and PSP game. No doubt this game was a sales disappointment, but it released at the worst possible time. I'm not sure why people keep dooming and glooming the franchise. 

I was referring to the main series.



I'm not really here!

Link: Shipment History Since 1995


ouch!
considering GT5 wasnt all that great compared to GT4 in terms of an upgrade....some may say that some aspects were even downgraded



Fusioncode said:
kowenicki said:
Not a glowing summary there. Inconsistent frame rates simply isnt acceptable in a driving sim

Its GT5.5

Sales are reflecting this too.

Its a shameless cash-in imo especially considering the force to adopt by dropping GT5 ( which is a HUGE kick in the teeth for people who bought gt5 during 2012 and 2013)

This will be the worst selling GT by some distance.

It'll beat the Prologue and PSP game. No doubt this game was a sales disappointment, but it released at the worst possible time. I'm not sure why people keep dooming and glooming the franchise. 

Hold your horses! the game is still in the top ten in the weekly software charts.

I would not say it will break records but do not undestimate GT (and PS3) legs.

They will probably sell this game as the main GT/driver sim for the PS3 for the next 3 years in bundles (with TLOU for instance). It's still the best racing simulator (next gen included). The game is filled with content, the driving is near perfection and visuals has this next gen feeling (1080p-ish) .

GT4 sold 30% less than GT3. I predict that GT6 will sell comparatively the same versus GT5. So GT6 will sell about 6 or 7 millions copies when it's said and done.



Not even stable at 720p... It is way worse than GT5 in performance. Sony really made a mistake releasing GT6 with such a performance on the old console, it would have helped PS4 even more.
Especially racers should have at least a stable frame-rate instead of variable, that's for sure.

 

@Ethomaz: Nice selection of paragraphs of the article...

 

Here are some more:

"Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison."

 

"Comparisons with Gran Turismo 5 reveal a sequel that has added some genuinely impressive new effects - but there is a drop in frame-rate that impacts the fluidity of the driving experience."

 

"As it stands, performance seems to hinge on the use of four elements: dynamic lighting, the amount of cars on-screen, utilisation of the cockpit view, and weather effects."

 

"Adaptive tessellation has been added to GT6, but it's a struggle to see where it is utilised. In-game we see LOD 'pop' as lower poly cars are swapped in with higher detail versions as we move to overtake."