My son and I just played some Awesomenauts on PS3. It is a MOBA game and is only 4v4. The objective is to destroy the enemies turrets and make your way to their home base and destroy that. But the game also floods the level with respawning AI creeps, who do basically no damage to you, are dumb as soup, easy to kill, and give you points when you kill them. They mindlessly run to the turrets trying to destroy them. But since they actually CAN destroy the turrets if left to their own devices, and they give out gold for being killed, human players actually engage them. This is what leads to a majority of the player v player gameplay. Titanfall is no different.
Also, there appears to be varying levels of AI in the game. We have seen grunts, which are just like the creeps I described above. But we have also seen spectres, who appear much stronger and while still easy to kill, can actually take down player pilots. This is also no different than a MOBA, where you can upgrade your creeps or are spawned stronger creeps at different times throughout the game.
It's just one of the areas where Titanfall separates itself from the pack and does something new in the genre. It's going to be amazing.
I am sceptical about the bots purely from a strategic standpoint. Campers still won't camp the same way...? That's a pretty bold prediction, and honestly I don't see much of a change in how campers will camp. Campers will more than likely still do their own thing off in some random dark spot in the map. At this point it's just pure speculation, but I'd predict that bots will have more of an effect on organized teams or teams that try to dictate map and spawn control. The old strategies that worked in other FPS games might not work in Titanfall, because bots will constantly be pushing objectives... which in effect would likely shift spawns around and make it hard to impossible to lock down a map. I think your right about one thing... The AI can control the action, but how well recieved will that be by some players? Do players want the action to be dictated by a bunch of bots or actual players? I'd say this, anyone comparing Titanfall to the play of other FPS's like CoD, becuase of the variables that the AI bring into play will create a different experience. We'll see if this is viable model going forward for the genre when Titanfall is released. Again this game looks like a lot of fun, but will it have the same long lerm appeal to the players that Halo, COD, or Battlefield has had.
Current gaming platforms - Switch, PlayStation 4, Xbox One, Wii U, New 3DS, PC