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Forums - Microsoft Discussion - Anyone else have MP shooters ruined for them by Titanfall alpha videos?

I watched a couple of the videos & I didn't see anything mind blowing. I still prefer Battlefield for it's much higher player count & destructible/dynamic environments. TF does seem like it may be a fine replacement for COD, but nothing to lose any sleep over.



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Jay520 said:
Imaginedvl said:

I would maybe take the time to rephrase few of your assumptions :)
I generalized about the playstation fans and it is the ONLY thing that you "shown me" (actually not you only )

(a) As far as the remaining of you points and what you replied to me about COD type of game etc. I disagree with you and you did not show my anything.

(b) You also proven nothing by saying "COD is generaly disliked" on the internet... COD is the by the far the most selling shooter out there; therefore it is also the one people tend to speak about; and we all know who are the ones we hear the most on the internet :) (the complainers). So no, COD is not the most disliked game; it is just the most known and successful game meaning that it will also get more complains (proportionnaly to its success).

(c ) The gameplay of COD is certainly not what is the most disliked actually, it is quite the opposite and the main reason of its success.
By the way, comparing Halo to COD while talking about 2 or 3 shots deaths is just plain wrong imo. Halo and COD are actually quite different (and yes I like both gameplay type)

While I was generalized in my statement regarding Playstation fans; you are definitely doing the same regarding your oppinion of COD...


I'm honestly confused by much of this, but I will try to respond to your points..

(a) How can you disagree with me? I literally repeated your post. Here is your post:

"- COD like, I mean, I love Halo and COD, they are both shooters but the gameplay is really different. So either kind of gameplay would be a hit with me.
- Titans, straffing, etc... I'm adding straffing because it feels like a Mechwarrior game.
- Azure powered :) Dedicated servers of course + good amount of AIs. (compared to actual shooters on consoles)
- On console.
- Xbox One exclusive
- Same people who created COD.
- The double jump (jetpack) thing; I believe and the very fast gameplay coming with it..."

Of those points, the only factors that directly refer to gameplay is its familiarity with CoD, titans, and double jumps. So, when I say "Speaking in terms purely of gameplay, it's pretty much a CoD-like game with titans and big jumps.", you must agree with me because I'm using your own words.

(b) It does not matter if CoD is liked in the real world. You weren't referring to gamers in the real world when you said "a good amount of PlayStation enthusiasts positing in the first page." When you made this post, your were specifically referring to gamers who tend to spend a relatively high amount of time on the internet (since they are members of a forum). These are the people you were referring to, so these are the people's whose opinion we must refer to. It just so happens that these type of users - those who spend a relatively high amount of time on the internet - tend to dislike CoD. If you don't believe me, check out user reviews on metacritic. No, these users do not represent the real world, but they do give a relatively decent representation of internet forumers.

Because of this, we can conclude that it's perfectly plausible for the "PlayStation enthusiasts posting in the first page" to dislike CoD. And if they dislike CoD, they must dislike it because of a reasons other than the fact that it's not on a Playstation consoles (because CoD is on Playstation console). Since you stated that Titanfall is similar to CoD, then we can also conclude that the "PlayStation enthusiasts posting in the first page" also dislike Titanfall. We can then conclude that the reason the "Playstation enthusiasts posting in the first page" dislike Titanfall is the same reason they dislike CoD, which has nothing to do with consoles exclusivity...thus, proving that your first assertion is unsupported, and likely false.

( c) Not sure what you mean about Halo, as I never mentioned Halo in our exchange. And when I did mention Halo, I explicitly stated that I prefer Halo's style of gameplay over CoD; one of the reasons being because it takes more than 2 or 3 shots to kill someone.

I'm not sure if this wall of text was needed. My post about Playstation enthousiast has nothing to do with my disagreement with you and I already explained why I was wrong to generalize about that (and I already replied to many about it, not sure why you are sticking on this and try to convince about something that has already been clarified).

Now, you said that the "internet" (not the Playstation fans) dislike COD... I disagree, that's it and I explained why. 
Not sure why you are so confused about it. You just explained why you believe so (with userreview) and I explained why it does not make any sense to me, that's it really :)



Game took longer than 45 seconds to load ... yaaaawwwwwwwwnnnn



I predict NX launches in 2017 - not 2016

I also lost interest in shooters A, B, C, D, and E because of TitanFall, but it happened much earlier... like E3 2013 when I first saw it. But over time, I have played so many other non-shooter games that are so excellent, that I no longer have that strong desire to play TitanFall either. Especially since it has no single player component.



I thought of perhaps getting for my 360 to check out but looking at the video it looks very similar to COD and I hate COD so I might give it a miss.

I don't think it will be anywhere near Battlefield 4 in terms of fun.



 

 

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PenguinZ said:
J_Allard said:
PenguinZ said:
Actually I am not impressed at all... In fact I am almost a bit disappointed, because I expected more from a "Next Gen" shooter. Don't get me wrong, it looks like a lot fun, but it doesn't seem special. I don't see it having the same effect CoD 4 had on shooters. The one thing that holds it back the most is the bots.

.


I don't understand why some people are so caught up in the bots, even after watching videos. I've even seen some people still complaining that the bots are so dumb and easy to kill. I think it will take a lot of gameplay watching/playing for some people to understand why the bots are there and why they aren't a deterrant or negative aspect of the game. Especially in videos that show the more objective based gameplay like Domination. They funnel the human combat straight to the objectives. Even in games like Battlefield or CoD when you're playing objective modes you still have people running off doing their own thing. Or camping in certain spots trying to pick people off as they go for objectives. This won't happen in this game because of the AI. Not only can they take the objectives themselves, but killing them increases your score and gets you a Titan faster. So CamperMcDouchebag actually has to play closer to the objectives and get into the gunfights more. It's a brilliant way to control the action.

My son and I just played some Awesomenauts on PS3. It is a MOBA game and is only 4v4. The objective is to destroy the enemies turrets and make your way to their home base and destroy that. But the game also floods the level with respawning AI creeps, who do basically no damage to you, are dumb as soup, easy to kill, and give you points when you kill them. They mindlessly run to the turrets trying to destroy them. But since they actually CAN destroy the turrets if left to their own devices, and they give out gold for being killed, human players actually engage them. This is what leads to a majority of the player v player gameplay. Titanfall is no different.

Also, there appears to be varying levels of AI in the game. We have seen grunts, which are just like the creeps I described above. But we have also seen spectres, who appear much stronger and while still easy to kill, can actually take down player pilots. This is also no different than a MOBA, where you can upgrade your creeps or are spawned stronger creeps at different times throughout the game.

It's just one of the areas where Titanfall separates itself from the pack and does something new in the genre. It's going to be amazing.

I am sceptical about the bots purely from a strategic standpoint. Campers still won't camp the same way...? That's a pretty bold prediction, and honestly I don't see much of a change in how campers will camp. Campers will more than likely still do their own thing off in some random dark spot in the map. At this point it's just pure speculation, but I'd predict that bots will have more of an effect on organized teams or teams that try to dictate map and spawn control. The old strategies that worked in other FPS games might not work in Titanfall, because bots will constantly be pushing objectives... which in effect would likely shift spawns around and make it hard to impossible to lock down a map. I think your right about one thing... The AI can control the action, but how well recieved will that be by some players? Do players want the action to be dictated by a bunch of bots or actual players? I'd say this, anyone comparing Titanfall to the play of other FPS's like CoD, becuase of the variables that the AI bring into play will create a different experience. We'll see if this is viable model going forward for the genre when Titanfall is released. Again this game looks like a lot of fun, but will it have the same long lerm appeal to the players that Halo, COD, or Battlefield has had. 

Well if someone is camping away from the action, then they are missing out on quicker Titans and more points. You're still going to have some people who sit back and try to pick people off, especially snipers, but the nature of the game will dictate they get involved more. You can see in videos already, snipers camp around but for the most part people are pushing objectives and trying to prevent the enemy teams from farming their AI. It works very much like a MOBA game. I don't think people will mind at all because it keeps every single match intense and full of action. People were bitching about 6 vs 6 but you watch the alpha videos and it looks even more action packed than CoD or BF, and that's without jets and tanks and mines and choppers and nukes and missile strikes.

The main things I think will affect the camping are the AI, streak rewards, and the Titans themselves. Not only are people going to want to stop enemy teams from killing their AI, they are going to want to rack up AI kills themselves. And since the AI are always moving and always pushing objectives, that forces players to run into each other far more often. And then you have the Titans. In alpha videos players are going into hunter mode once they are in the Titans. But players also go into defense mode when they see an enemy Titan and you see alpha players actually going out of their way and risking death to take them down. Which ties into what I think will make the biggest difference, the game not revolving around streak rewards over and over. You can still get kills and it can still get you a reward faster, but you don't have to play cautious and string the kills together. Imho that's why we see people going for objectives and rushing in the open and risking death to take out Titans. If someone was 8 kills of 10 towards a Titan, would they risk poking out from a corner with a missile launcher just to damage a Titan? Hell no. But since they can die and not lose any time off the Titan timer? Yes.

I agree longevity will be a test, like any other shooter in this CoD world. Especially since it's supposedly going to be 3 years before Titanfall 2. The praise the alpha is getting though from every day gamers has been shocking, even for someone like me who was super hyped for the game. It's going to be huge.



I would really like to know why people are now saying it looks like COD. Of course it does. COD also looks like every other FPS on the market outside of perks, levels, and small touches to make it different.

FPS shooters online at the core all look/seem the same. The change comes from the company adding in mechs, unique level design, and adjustments to any perks and leveling system.



J_Allard said:

People were bitching about 6 vs 6 but you watch the alpha videos and it looks even more action packed than CoD or BF


Have you played BF4??

It does look more action packed than COD but from the alpha videos I've seen and the almost 100 hours of BF4 I've played there is no comparison.

BF4 blows it away.



 

 

        Wii FC: 6440 8298 7583 0720   XBOX GT: WICK1978               PSN: its_the_wick   3DS: 1676-3747-7846                                          Nintendo Network: its-the-wick

Systems I've owned: Atari 2600, NES, SNES, GBColor, N64, Gamecube, PS2, Xbox, GBAdvance, DSlite, PSP, Wii, Xbox360, PS3, 3DS, PSVita, PS4, 3DS XL, Wii U

The best quote I've seen this year:

Angelus said: I'm a moron

wick said:
J_Allard said:

People were bitching about 6 vs 6 but you watch the alpha videos and it looks even more action packed than CoD or BF


Have you played BF4??

It does look more action packed than COD but from the alpha videos I've seen and the almost 100 hours of BF4 I've played there is no comparison.

BF4 blows it away.

100% agree



I just watched my first video of the game and I'm officially unimpressed and amazed at the people being impressed about this. It seems like a very typical multiplayer FPS with two twists: higher jumps and occassional mechs. I have literally no idea what all the hype is about. Kind of reminds me of Enemy Territory: Quake Wars, which I believe came out in 2006, except this has less teamwork involved.