Quantcast
Rumor: Nintendo has Begun Development on a Next-Generation Machine

Forums - Nintendo Discussion - Rumor: Nintendo has Begun Development on a Next-Generation Machine

DanneSandin said:
Soundwave said:
DanneSandin said:
Soundwave said:

My guess is something basically along the lines of the Wii U controller, but far thinner/more portable. Something overall that's probably around the same overall size of an iPad mini, but a bit thicker to make it more comfortable to hold for gaming. 

6-7 inch multitouch "gaming tablet" 1280x720 resolution display, same button layout as Wii U, 2x the Vita in horsepower, 2GB RAM (1GB for OS), stylus support, maybe compatibility with certain Android apps but only accessible through Nintendo's store (similar to what Amazon does with the Kindle). $199-$250 launch price, no more than that. 

Can run HD versions of 3DS games with ease, and even some Wii U engines allowing for a lot of cross porting.

Will be huge in Japan, in US/Euro will be more of a kids/entry level tablet relative to what Apple is doing. Will enable Nintendo to double/triple+ sales of certain Wii U projects by allowing for ports. 

I'm guessing this would be their next portable system? How would that be integrated into their next home console? I do like that cross platform feature you're talking about though.

Yes portable. Though I suppose if say the SoC design is "stackable" (like say an ARM based system, which would seem likely) ... they could also make a home TV "dock" that maybe can run games at 1080P for home play for an additional $100 or something I guess. 

I've seen a lot of talk about docking stations lately. I'm not sure if that's a smart move or not... There is a distinct difference between portable games and home console games - and I'm not talking about graphics. Portable games are meant to be played in short bursts, while you can game a whole day if you wanted to on your home console. How would they go about that problem?

I kinda feel like this issue is overblown a little bit. 

Not everyone really plays games the same way. Some people play in short bursts, sure but many people play for long periods of time. In Japan many people basically use the 3DS as their main console around the house for example. Games like Mario 3D World or DKC: TF or Mario Kart 8 would play just fine in short bursts too, most of Nintendo's games do. 

The autosleep/quick start function of handhelds I feel let you play at whatever pace you want as a gamer. Like Final Fantasy VII sure as heck wasn't designed for a handheld, but I have no problem enjoying it on my Vita as a PSN Classic. 

Zelda: OoT or Mario 64 certainly weren't designed for a handheld either, but they are still perfectly enjoyable on a 3DS or DS. 



Around the Network

lol at people not believing this is true even without anyone actually saying it it's obviously in the making

I don't think it will be the 4th dimensional system that some of you are saying as that would be a copy of Sony's PS3 so they will go to the 5th dimension where you can enter other dimensions mentally and actually live the game without really hurting your actual body that remains in our dimension

it's donbegood!



    R.I.P Mr Iwata :'(


Work on the next generation console/portable begins before the current generation even launches.

This is a fact regarding all 3 platform holders.



The rEVOLution is not being televised

Soundwave said:
DanneSandin said:

I've seen a lot of talk about docking stations lately. I'm not sure if that's a smart move or not... There is a distinct difference between portable games and home console games - and I'm not talking about graphics. Portable games are meant to be played in short bursts, while you can game a whole day if you wanted to on your home console. How would they go about that problem?

I kinda feel like this issue is overblown a little bit. 

Not everyone really plays games the same way. Some people play in short bursts, sure but many people play for long periods of time. In Japan many people basically use the 3DS as their main console around the house for example. Games like Mario 3D World or DKC: TF or Mario Kart 8 would play just fine in short bursts too, most of Nintendo's games do. 

The autosleep/quick start function of handhelds I feel let you play at whatever pace you want as a gamer. Like Final Fantasy VII sure as heck wasn't designed for a handheld, but I have no problem enjoying it on my Vita as a PSN Classic. 

Zelda: OoT or Mario 64 certainly weren't designed for a handheld either, but they are still perfectly enjoyable on a 3DS or DS. 

Well, I still think that there's quite a difference between how Japan and the West plays games, but that might just be my imagination. Besides, if Nintendo were to make an integrated portable-home console I'm sure they'd make both kinds of games.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
Soundwave said:
DanneSandin said:

I've seen a lot of talk about docking stations lately. I'm not sure if that's a smart move or not... There is a distinct difference between portable games and home console games - and I'm not talking about graphics. Portable games are meant to be played in short bursts, while you can game a whole day if you wanted to on your home console. How would they go about that problem?

I kinda feel like this issue is overblown a little bit. 

Not everyone really plays games the same way. Some people play in short bursts, sure but many people play for long periods of time. In Japan many people basically use the 3DS as their main console around the house for example. Games like Mario 3D World or DKC: TF or Mario Kart 8 would play just fine in short bursts too, most of Nintendo's games do. 

The autosleep/quick start function of handhelds I feel let you play at whatever pace you want as a gamer. Like Final Fantasy VII sure as heck wasn't designed for a handheld, but I have no problem enjoying it on my Vita as a PSN Classic. 

Zelda: OoT or Mario 64 certainly weren't designed for a handheld either, but they are still perfectly enjoyable on a 3DS or DS. 

Well, I still think that there's quite a difference between how Japan and the West plays games, but that might just be my imagination. Besides, if Nintendo were to make an integrated portable-home console I'm sure they'd make both kinds of games.

To be honest I can't really think of many Nintendo games that wouldn't work just fine in either setting. Good game design actually should make a game fun to play in just about any situation/any size screen IMO even if you can only play for 15-20 minute bursts. 

Super Mario 64, Zelda: OoT, Donkey Kong Country Returns for example are console games first, but they play just fine as handheld titles too. 

To be honest I think if the Zelda team were forced to make the console Zeldas with some consideration of the portable setting too, it may honestly make them better games. Way too much padding/over long tutorials/poor pacing in console Zelda these days. 



Around the Network
Soundwave said:
DanneSandin said:

Well, I still think that there's quite a difference between how Japan and the West plays games, but that might just be my imagination. Besides, if Nintendo were to make an integrated portable-home console I'm sure they'd make both kinds of games.

To be honest I can't really think of many Nintendo games that wouldn't work just fine in either setting. Good game design actually should make a game fun to play in just about any situation/any size screen IMO even if you can only play for 15-20 minute bursts. 

Well, I'd say that about every 3D Zelda isn't that fun to play in short 20 min bursts for the first 1-3 hours... They've become sluggish as hell.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Slade6alpha said:

 From NeoGAF user wsippel:

“Almost certainly off-topic, but I don’t quite want to make a new thread, because it would go to shit quickly. Also, I’d need to post a source, and I don’t really want to get people in trouble.

Anyway, Nintendo apparently started working on a new platform in early 2013 and has already selected a vendor for the SoC after talking to several potential candidates. The SoC might be based on an existing design, but will be changed to fit Nintendo’s requirements. I assume it’s for their next handheld, though.”

Source: http://www.neogaf.com/forum/showthread.php?t=511628&page=232

Thoughts? Lock if re-posted.


This isn't news. Nintendo allways starts to work on its next console right after it finishes with the last one. Sometimes they go through multiple new console projects before they release the next one.



Every console maker begins R&D in year 2 of their current consoles lifespan....



___________

Older and wiser. Still bias and proud though ;)

Nintendo already having chosen a SoC design/vendor is news guys. Yes, we get that new hardware development begins soon after the previous gen machine is released, but Nintendo already having chosen a SoC vendor/design is significant news *if true*. 

Read what the poster actually wrote and not just the thread title please. 



So it's sold 5.3mil in 14 months... what a freaking comeback.

ps3 sold like what... 14mil in his best year?