DeadBigfoot21 said:
Yes it uses the AI to make "smarter" opponents when playing the SP (i believe) Titanfall will use the cloud for more than just smarter AI. |
PLEASE explain how, that will be so much fun!
DeadBigfoot21 said:
Yes it uses the AI to make "smarter" opponents when playing the SP (i believe) Titanfall will use the cloud for more than just smarter AI. |
PLEASE explain how, that will be so much fun!
Jereel Hunter said:
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Well... its not even my region... There are tons of videos on youtube showing how slow the average speed in USA and Canada is compared to the rest of the world... When I play games like sc2 online, people whine about how bad their internet speeds are... Also that plan is pretty much all over vancouver. You can pay more to get higher speeds but it is certainly an issue in NA because if you compare NA to other first world countries/contenents in terms of average internet speeds, NA is really bad for price/value... Obviously there are exceptions as with everything but generally, from the videos and experience that I have. Its pretty bad... you can also google tons of sites about Canada's isps and its pretty bad in majority of the places... I live in Vancouver which is pretty much the main city in BC, Canada in terms of population and technology so if we don't have good speeds here, we won't have good speeds in BC which is a giant region...
And I know infrastructure isn't free but if you search up the telecommunications act of 1986 (the date might be off) in USA... The Government paid the ISPs such as time warner and etc billions and billions of dollars to upgrade the infrastructure and they continue to pay them to upgrade the infrastructure but these guys don't do it cause they are greedy... It is sad imo
Google fiber is doing what the government paid Time Warner and etc are suppose to do... Think about it for a second, Google isn't even an ISP and they can give people 1Gbps internet for $70/month.. That is nuts... All I am saying is, Internet speeds are a joke in NA for most regions compared to every other major first world country
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alabtrosMyster said:
Now that may have some benefits to run them remotely: 1 - There should be around 50 total (I am not sure if that includes the 12 humans or not) that would take a lot of CPU time, even just receiging the coordinated for 50 AI generated on a server takes a lot of ressources, CPU and RAM, nobody would attempt that on consoles without some variant of a cloud service to run the AIs, CPUs in consoles can't manage that much AIs at a decent speed. 2 - Nobody has seen or played the game on anything else than high end PCs so far (1080p 60fps and all) so chances are that it will not look as good as people were led to believe at first, be prepared for a let down on that side... however the game does look exciting. 3 - the game will be available on PC as well as xb1 and the 360... so it was not strictly dishonest to show it on that, the problem is that they always led people to believe it was on the xb1 4 - the xb1 version was confirmed to run at 720p, and barely working at that resolution, but it's not complete yet, so hopefully nobody will see that version in action. |
@ Bolded:I have read no report or rumor on that statement, could you provide a link
FlamingWeazel said:
That's mininmal nothing is stopping anyone company from doing that anytime. In fact it's been done, if thats the power of the cloud MS is talking about then Ok I guess. |
You are correct, nothing is stopping any company from having their own server running all the time gather info and pushing out content. The fact that MS give developers this resource for free is the key. Its something developers can rely on as a resouce they can use that they do not have to pay for. They can also rely on the other services that MS cloud platform delivers without them having to manage that server as well. For big companies not that big of a deal but still good, for smaller devs, its a big deal because margins can be small so having it free is a big incentive to use it.
And will happen when Microsoft decides they don't want to support your favourite games anymore?
Mystro-Sama said: And will happen when Microsoft decides they don't want to support your favourite games anymore? |
Your left with gimped games. I'm hoping Microsoft is wise and only uses the cloud for online experiences and keeps it out of single player stuff.
KingdomHeartsFan said:
Your left with gimped games. I'm hoping Microsoft is wise and only uses the cloud for online experiences and keeps it out of single player stuff. |
My point exactly. Cloud is best used for multiplayer experiences not to bolster games because of incompetence.
Adinnieken said:
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So 200ms (i.e. 0.2 of a second) latency just for doing lighting effects (150ms for lower quality). That's 6 frames at a 30fps frame rate, or 12 frames at 60fps. With that sort of performance the cloud will only be able to be used for the most passive of visual elements, which won't actually do much to significantly improve the graphics.
But yes they show that it can be done, which means performance can be improved (i.e. reduced latency) eventually to the point that it could be used to significantly improve the visuals of games that are primarily rendered on the local box. However don't be expecting that in 2014 or 2015. But the video also shows that for best cloud processing performance you also need well spec'd local hardware. So the ability for the cloud to enchance Xb one games is still limited by the specs in the Xb one. How does the Xb one's graphics specs compare to the GPUs in the laptop and PC of that video?
And let's not forget that there is nothing magical about the Xbox cloud. Every console with the ability to connect to the internet can use cloud technology to improve aspects of a game. It's just that in the case of non-Xbox consoles the developer or publisher needs to hire a 3rd party cloud service. So MS's secret sauce is that they just make it easier for developers/publishers to utilise the cloud. So by the time the Xbox cloud is technically capable of mindblowing graphics enhancement, the cloud will be so ubiquitous and cheaper to access that it will be feasible for developers to utilise cloud processing on all versions of its games.
Indeed because MS has invested in such a massive cloud infrastructure using today's hardware tech it might be that MS lags behind independant cloud services in upgrading hardware.
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Machiavellian said:
You are correct, nothing is stopping any company from having their own server running all the time gather info and pushing out content. The fact that MS give developers this resource for free is the key. Its something developers can rely on as a resouce they can use that they do not have to pay for. They can also rely on the other services that MS cloud platform delivers without them having to manage that server as well. For big companies not that big of a deal but still good, for smaller devs, its a big deal because margins can be small so having it free is a big incentive to use it. |
Nop devs won;t and cannot use it........it is not worth it and it would fracture the user base, what happens when you play offline?? The cloud is the myth lol.