Nvidia took the stage to talk about a large array of topics during CES 2014. From streaming PC games on the Shield handheld, to their brand new 92 CUDA-core Tegra K1 processor. While talking about the rising budgets and risks game publishers and developers face in today’s industry, they presented a graphic to illuminate their talking points. The basic precedence that brought this graphic to light was the dilemma developers face when trying to reach the widest audience possible.
If you take a look at the image (above), you’ll see that both mobile and home console devices are represented. In particular, Nvidia chose to showcase the next-generation of gaming consoles ie.PlayStation 4, Xbox One and….no Wii U.
The act of not even mentioning Nintendo‘s console suggests Nvidia harbors some sort of disdain for the platform, or possibly doesn’t consider it powerful enough to mention in the same breath of Sony andMicrosoft‘s newly released consoles. What’s more, it seems that tablets, smart-phones, and desktop PCs are all shown.
This is indicative of Nintendo’s current situation. For the most part, third party developers have ceased production of Wii U versions of their titles, retailers are ordering less product, and Nvidia doesn’t consider the platform worth mentioning. Nintendo has fallen on hard times.
http://www.igameresponsibly.com/2014/01/05/nvidia-doesnt-even-acknowledge-the-wii-u-exists-during-ces-2014/#!prettyPhoto/0/