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Forums - Nintendo Discussion - Bayonetta versus Bayonetta 2 comparison video

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Never mind, old thread.



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hsrob said:

Never mind, old thread.


It is only 4 days old... Its not that old, lol.

You and others can post in here, I don't care if there is no a reply/comment in this thread for a month or six months and then someone "digs it out of the grave" as long it is on topic.



curl-6 said:
SubiyaCryolite said:
curl-6 said:
SubiyaCryolite said:

Dropping to 25fps compared to 20fps with alpha effects in a 7th gen game. So its roughly 20% more powerful than a GPU released in 2005. Thats so impressive, what does that mean for future racers or games on the system? Drops to 15fps?

Its a shame Digital Foundry hasn't done a face off of current gen NFS Rivals. Ive seen footage and bar textures it looks just as good as MWU. Feel free to see for yourself, extra time always makes a difference even on old hardware.

Ubisoft got extra resolution and good performance on the X1 and PS4 versions of Black FlagFlag right out the gate. And yet the Wii U version lags behind the PS3 and 360 versions. Oh let me guess, lazy devs right? No one calls them lazy on any other system.And the funny thing is I still decided to purchase BF on my WiiU over my 7870HD powered PC. I'm not some insane graphics whore but paying so much for graphical quality thats been around for almost a decade is incredibly annoying.

The fact that I'll need to purchase another system to experience many next gen console exclusives is equally annoying. Ive spent too much as it stands. If WiiU was built like a SNES in comparison to the competition I wouldn't have to do that but Nintendos new hardware paradigm just doesn't allow that.

 

And anyone whos honest can see that Boyenetta 2 is an incremental improvement over 1. There's no Forza 4 to 5, Killzone 3 to 4 or even Mario Galaxy 2 to 3D World difference in graphics or scale now is there?

Again, any extra time the Wii U version got is more than outweighed by the fact that PS3/360 have an extra 6 years of engine optimization and dev experience on their side.

When you have twice as much RAM but no increase is asset quality, that's proof of a lazy dev caught red handed.



Extra dev time has had zero effect, Wii U version of MW looks miles ahead >_>

Extra dev time helps, but ultimately 1GB of RAM is simply more than <500MB.


Not to mention the two games are made on seperate engines. You can't compair them. (Though the Wii U lighting effects and road textures still do look better in than PS360 Rivals.)



bigtakilla said:
curl-6 said:
SubiyaCryolite said:
curl-6 said:

Again, any extra time the Wii U version got is more than outweighed by the fact that PS3/360 have an extra 6 years of engine optimization and dev experience on their side.

When you have twice as much RAM but no increase is asset quality, that's proof of a lazy dev caught red handed.



Extra dev time has had zero effect, Wii U version of MW looks miles ahead >_>

Extra dev time helps, but ultimately 1GB of RAM is simply more than <500MB.


Not to mention the two games are made on seperate engines. You can't compair them. (Though the Wii U lighting effects and road textures still do look better in than PS360 Rivals.)

Forgot about that; Most Wanted U is the Chameleon engine while Rivals in on Frostbite 2.



Wow Bayo 2 looks so much better than the original. So much drab brown and grey in that one... O_o



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