You're crazy. Sorry! :P
Here's some thoughts I'm lifting from another thread where I've been discussing 2014:
- Even if 3DS has a lighter 2014 than it has had in the last 3 years, I don't think that will necessarily translate to people flocking to Vita. More likely they'll just continue flocking to smartphones.
- Vita had a price cut and a new model, plus a home console (lol) in 2013 all of which inflated sales and it's still not going to reach 1.5m. All I can see them pulling out the hat for 2014 is another $50 pricecut, which won't have nearly as big an impact.
- The games Vita is getting are great, and on the whole I'm put them on par with 2013's efforts (Phantasy Star = God Eater. Freedom Wars = Toukiden. Soul Sacrifice = Soul Sacrifice. Sword Art Online = ???. Final Fantasy X = ???). 2014 has a few advantages, namely Miku showing up again and a few more anime titles (J-Stars; Dragon Ball; Sword Art) and presumably a little residue from Final Fantasy.
But these games are all targeted at an existing fanbase. There's 3 big hunting titles (PS; FW; SS). Sony spent some of 2012 and all of 2013 attracting hunting game fans to Vita. What is another year of aiming for this fanbase going to do? They're mostly already here. Aside from Phantasy Star selling on the strength of its IP, titles like Soul Sac & Freedom Wars aren't going to do anything to expand the userbase.
Miku, similarly, already has a substantial userbase on Vita. As do the otaku games like Sen no Kiseki 2 and Disgaea 4. Really, the anime titles are the only things announced so far that I can realistically see having a big impact on hardware with. Sword Art Online was a big get since it's still fairly popular. Sony need to target different audiences - go after the female crowd with an Animal Crossing-esque game; go after the traditional JRPG crowd with a Final Fantasy-esque game, etc.
And that's why I don't see 2014 doing much better than 2013, unless Sony have some tricks up their sleeve that they've not pulled out yet.