I love Brawl! My favorite game ever! (seriously it is)
I liked the slower gameplay, because it make air attacks easier.
Been away for a bit, but sneaking back in.
Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash
I love Brawl! My favorite game ever! (seriously it is)
I liked the slower gameplay, because it make air attacks easier.
Been away for a bit, but sneaking back in.
Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash
AZWification said: As we all should know by now, Smash Bros for Wii U and 3DS will be faster paced than the more casual Smash Bros Brawl, but will be slower than the more hardcore Smash Bros Melee. This made a lot of people happy knowing that the floaty gameplay of Brawl won't return in Smash Bros Wii U... People became even happier when they heard that you could do combos ( This was said by Sakurai) |
The great thing about fighting gamers is they know how to adapt....
they will complain but still adapt to the changes....
casual in the other hand... either dont know the difference or just wont adapt to the change....
so no, i dont see a lot of problem with it... just have to learn the new mechanics
Melee was perfect but I still love Brawl. Upon playing Melee again after Brawl, I found the game to be much faster and people died quicker... which I like. So I downloaded project M, bugs n' all, and although it isn't Melee perfect, it sure is close. Plus... ROY IS BACK! AND DR. MARIO! Friends and family would hate my guts because I was so good with Dr. Mario. Anyway... I'm getting the new smash no matter what.
No, I'm actually quite glad that its going to be different than the last two. Melee might've been perfect if they didn't leave thoes unintinentional "features" in the game.
Like JWeinCom, and radishhead said it was an awful thing that did not add anything (related) to the depth of the gameplay or game in general. They were exploits that riuned the expereinced of the game because they were abused by a lot of people that did whatever they could (not by the game's intentional design/function) to win (and only win). This is why I stopped playing Mario Kart DS online years ago; all I wanted was to play an online session with someone/people without assholes using snaking. That goes for Mario Kart Wii too with things like infinite green/red/blue shells and the other items.
Mastering games like SSB is all fine and dandy, and makes for great competition amongst other gamers, but using exploits and even glitches (bending and breaking the rules essentially) doesn't make you a skilled gamer. Just a cheater.
Also The other issue that I hope they fix other than the floaty-ness of SSBB are the character's strengths. 1. Diddy Kong, god I developed a hatred for this character. All it takes is two hits and bam you/he can get the smashball. 2. His attacks are little too strong, and fast for his size.
Despite Gannon's heavy body type, I felt like his body was a tad too heavy for fighting (I could feel it when I use him). But to be honest he was much better than his SSBM version (that one was too light and fast).
Captain Falcon's attacks I think was also a tad too weak and a little slow. Well thoes are my two cents....carry on.
Red4ADevil said: No, I'm actually quite glad that its going to be different than the last two. Melee might've been perfect if they didn't leave thoes unintinentional "features" in the game. Like JWeinCom, and radishhead said it was an awful thing that did not add anything (related) to the depth of the gameplay or game in general. They were exploits that riuned the expereinced of the game because they were abused by a lot of people that did whatever they could (not by the game's intentional design/function) to win (and only win). This is why I stopped playing Mario Kart DS online years ago; all I wanted was to play an online session with someone/people without assholes using snaking. That goes for Mario Kart Wii too with things like infinite green/red/blue shells and the other items. Mastering games like SSB is all fine and dandy, and makes for great competition amongst other gamers, but using exploits and even glitches (bending and breaking the rules essentially) doesn't make you a skilled gamer. Just a cheater.
Also The other issue that I hope they fix other than the floaty-ness of SSBB are the character's strengths. 1. Diddy Kong, god I developed a hatred for this character. All it takes is two hits and bam you/he can get the smashball. 2. His attacks are little too strong, and fast for his size. Despite Gannon's heavy body type, I felt like his body was a tad too heavy for fighting (I could feel it when I use him). But to be honest he was much better than his SSBM version (that one was too light and fast). Captain Falcon's attacks I think was also a tad too weak and a little slow. Well thoes are my two cents....carry on. |
Captain Falcon was watered down to ridiculous extents in Brawl. He was my main in 64, but in Brawl he sucks. A lot of characters got watered down for Brawl ( *cough* Samus * cough*), but C. Falcon recieved the most damage sadly.
---Member of the official Squeezol Fanclub---
I loved Melee more than Brawl, but it wouldn't be Nintendo without switching things up every iteration for better or for worse.
I think SSB Wii U will be better than Melee, though.
As a more casual gamer, the more you can do so that my more dedicated friends can't just completely tear me to shreds without me really knowing what's going on, the better. I didn't notice a difference in speed, and I don't get into those weird little mechanics. It all seems so cheap to me. I want to practice with a character and learn how to use them well, not spend countless hours learning how to do all this weirdo move-cancelling junk that makes me completely unbeatable to anyone who doesn't get into that. Then you can no longer just sit down and play with friends.
[waves cane and tablet with Candy Crush]
Currently playing:
Bloodbath Paddy Wagon Ultra 9
DerpSandwich said: As a more casual gamer, the more you can do so that my more dedicated friends can't just completely tear me to shreds without me really knowing what's going on, the better. I didn't notice a difference in speed, and I don't get into those weird little mechanics. It all seems so cheap to me. I want to practice with a character and learn how to use them well, not spend countless hours learning how to do all this weirdo move-cancelling junk that makes me completely unbeatable to anyone who doesn't get into that. Then you can no longer just sit down and play with friends. [waves cane and tablet with Candy Crush] |
To be honest, I think one should master things like wavedashing only if they want to get into the competitive scene of Melee.
---Member of the official Squeezol Fanclub---
I don´t care, I do not like fighting games