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Forums - Nintendo Discussion - Can Nintendo sell to other crowds than DS and PS360?

Soundwave said:

Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen. 

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd. 

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else. 

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen. 

oh they tried, they just either did a half ass job or we just have to accept that they suck at it. Its not more inline with PS4 or xbone because maybe Ninty had no idea those systems would be that much more powerful and in ps4 case not expensive. Hell most of us thought the gap wouldnt be that big. Xenoblade had a narrow market because they made it like that. What were you to expect when you put the game out much later in the western market and only through one retailer?



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oniyide said:
Soundwave said:

Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen. 

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd. 

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else. 

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen. 

oh they tried, they just either did a half ass job or we just have to accept that they suck at it. Its not more inline with PS4 or xbone because maybe Ninty had no idea those systems would be that much more powerful and in ps4 case not expensive. Hell most of us thought the gap wouldnt be that big. Xenoblade had a narrow market because they made it like that. What were you to expect when you put the game out much later in the western market and only through one retailer?


Nintendo had no idea that the PS4/XB1 would be considerably more powerful than the PS3/360? ... c'mon now. LOL, even they are not that naive.

In Nintendo's eye IMO, the DS is the "perfect system". Iwata has even said straight up they don't believe in having overwhelming third party support, just some support here and there. He's describing the DS to a tee. 

In Nintendo's Japanese-centric view of hardware, they wanted to shift the Wii more towards the DS line. In Japan for example even Zelda games don't sell that well on the Wii, it was even more of a casual platform there than North America or Europe. 



If you have to ask yourself if it's blue ocean or not, it's not blue ocean.

A blue ocean product should immediately feel completely different from other things on the market, that's the whole point of it.



Soundwave said:
oniyide said:
Soundwave said:

Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen. 

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd. 

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else. 

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen. 

oh they tried, they just either did a half ass job or we just have to accept that they suck at it. Its not more inline with PS4 or xbone because maybe Ninty had no idea those systems would be that much more powerful and in ps4 case not expensive. Hell most of us thought the gap wouldnt be that big. Xenoblade had a narrow market because they made it like that. What were you to expect when you put the game out much later in the western market and only through one retailer?


Nintendo had no idea that the PS4/XB1 would be considerably more powerful than the PS3/360? ... c'mon now. LOL, even they are not that naive.

In Nintendo's eye IMO, the DS is the "perfect system". Iwata has even said straight up they don't believe in having overwhelming third party support, just some support here and there. He's describing the DS to a tee. 

In Nintendo's Japanese-centric view of hardware, they wanted to shift the Wii more towards the DS line. In Japan for example even Zelda games don't sell that well on the Wii, it was even more of a casual platform there than North America or Europe. 

I dont think they thought that it would be so much more powerful that 3rd parties wouldnt be putting PS4xone multiplats on the system. Or maybe they did know and didnt care, which would make me wonder how the hell were they expecting to get 3rd party support?

That DS statement is pure crap on his part how much games were released on DS...actually i found it, 755 thats not a small number and im damn sure Ninty probably produced 8-10% of that. He is describing...i dont know what he is describing. fact is the Ninty systems that do the best had a LOT of 3rd party support, Wii included.

I could see that, but that was always dumb and the sales prove that, japanese gamers have the DS line already so there isnt much Wii U was going to bring to the table in that regard. I dont know why Japan doesnt like Zelda.



oniyide said:
Soundwave said:
oniyide said:
Soundwave said:

Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen. 

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd. 

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else. 

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen. 

oh they tried, they just either did a half ass job or we just have to accept that they suck at it. Its not more inline with PS4 or xbone because maybe Ninty had no idea those systems would be that much more powerful and in ps4 case not expensive. Hell most of us thought the gap wouldnt be that big. Xenoblade had a narrow market because they made it like that. What were you to expect when you put the game out much later in the western market and only through one retailer?


Nintendo had no idea that the PS4/XB1 would be considerably more powerful than the PS3/360? ... c'mon now. LOL, even they are not that naive.

In Nintendo's eye IMO, the DS is the "perfect system". Iwata has even said straight up they don't believe in having overwhelming third party support, just some support here and there. He's describing the DS to a tee. 

In Nintendo's Japanese-centric view of hardware, they wanted to shift the Wii more towards the DS line. In Japan for example even Zelda games don't sell that well on the Wii, it was even more of a casual platform there than North America or Europe. 

I dont think they thought that it would be so much more powerful that 3rd parties wouldnt be putting PS4xone multiplats on the system. Or maybe they did know and didnt care, which would make me wonder how the hell were they expecting to get 3rd party support?

That DS statement is pure crap on his part how much games were released on DS...actually i found it, 755 thats not a small number and im damn sure Ninty probably produced 8-10% of that. He is describing...i dont know what he is describing. fact is the Ninty systems that do the best had a LOT of 3rd party support, Wii included.

I could see that, but that was always dumb and the sales prove that, japanese gamers have the DS line already so there isnt much Wii U was going to bring to the table in that regard. I dont know why Japan doesnt like Zelda.

What I mean Nintendo liked the software balance on the DS. Nobody calls the DS the "Brian Training" or "Nintendogs" machine, but the Wii got labelled as a the Wii Sports/party game device, and I don't think that was their intention. 

Wii U was their attempt to fix it, unfortunately Nintendo was thinking the market was standing still, not realizing a lot of people were upgrading already from the Wii to PS3/360 in the later years of this generation and that the smartphone/tablet craze was about to explode and take over that blue ocean they had been enjoying. 

They were simply way too slow moving this generation. 



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Soundwave said:
oniyide said:
Soundwave said:
oniyide said:
Soundwave said:

Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen. 

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd. 

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else. 

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen. 

oh they tried, they just either did a half ass job or we just have to accept that they suck at it. Its not more inline with PS4 or xbone because maybe Ninty had no idea those systems would be that much more powerful and in ps4 case not expensive. Hell most of us thought the gap wouldnt be that big. Xenoblade had a narrow market because they made it like that. What were you to expect when you put the game out much later in the western market and only through one retailer?


Nintendo had no idea that the PS4/XB1 would be considerably more powerful than the PS3/360? ... c'mon now. LOL, even they are not that naive.

In Nintendo's eye IMO, the DS is the "perfect system". Iwata has even said straight up they don't believe in having overwhelming third party support, just some support here and there. He's describing the DS to a tee. 

In Nintendo's Japanese-centric view of hardware, they wanted to shift the Wii more towards the DS line. In Japan for example even Zelda games don't sell that well on the Wii, it was even more of a casual platform there than North America or Europe. 

I dont think they thought that it would be so much more powerful that 3rd parties wouldnt be putting PS4xone multiplats on the system. Or maybe they did know and didnt care, which would make me wonder how the hell were they expecting to get 3rd party support?

That DS statement is pure crap on his part how much games were released on DS...actually i found it, 755 thats not a small number and im damn sure Ninty probably produced 8-10% of that. He is describing...i dont know what he is describing. fact is the Ninty systems that do the best had a LOT of 3rd party support, Wii included.

I could see that, but that was always dumb and the sales prove that, japanese gamers have the DS line already so there isnt much Wii U was going to bring to the table in that regard. I dont know why Japan doesnt like Zelda.

What I mean Nintendo liked the software balance on the DS. Nobody calls the DS the "Brian Training" or "Nintendogs" machine, but the Wii got labelled as a the Wii Sports/party game device, and I don't think that was their intention. 

Wii U was their attempt to fix it, unfortunately Nintendo was thinking the market was standing still, not realizing a lot of people were upgrading already from the Wii to PS3/360 in the later years of this generation and that the smartphone/tablet craze was about to explode and take over that blue ocean they had been enjoying. 

They were simply way too slow moving this generation. 

Ok thats fair it probably wasnt their intention, but IMHO and probably cynical view the fact that Wii got labeled such shows either how low the actually diversity of the games on the console were or just how crappy alot of them actual were. I cant think of another system that was ever labeled a specific game genre device.

Well then...they were foolish or not paying attention i think its worst than being slow. Most of us knew people were going to PS360, hell the damn software sales. (I hate using COD but the fact that that game exploded on PS360 while the WIi installments sold worst and worst..) and to a lesser extent HW sales showed too, alot of people say Wii had a normal sales curve but IMO i dont think its that normal, it was on track to beat PS2 and now its struggling to match PS1, not calling it a fad but interest definitely took a nosedive at some point.



Soundwave said:

Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen.

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd.

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else.

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen.

LOL. The sexualized more adult approach was probably a blue ocean with the first Tomb Raider. It is that no longer for years now.

Also, if I want to read a novel, I read a novel. No game - and that includes The Last of Us and Beyond Two Souls - have a story that is anywhere to match the story of a proper novel or even a movie. If you don't believe me - take a video of a playthrough of The Last of Us, get your friends and some popcorn for a movie-evening and watch that playthrough. Then you know, that still every somewhat decent movie has a better story than a game. And that every movie with some budget has better graphics than every game. So, why pay five time the amount (and additionally for the gaming-system) to get an experience a movie can do better?

And, you people seem to have the wrong idea of 'mature storyline'. While The walking dead is a successful series, the movie theaters cash in most on relationship comedies in different flavour. Sure, some single movies like LOTR are bigger, but the pure mass of relationship comedies bring in much more profit. Actually this is not very common in games. So probably a relationship comedy-game could be a new blue ocean for gaming. Or wait, doesn't the japanese devs already make movements in this direction?

The Wii is still in usage for much more than WiiSports and Netflix. Look at the sales of Just Dance and on which platform these sales happen. If a game for the demographic that bought the Wii is released, they are buying and playing that game. So probably motion gaming is sort of a blue ocean again, because all devs more or less deserted that ocean. Ubisoft is with Just Dance the only one releasing for that market consistently, Nintendo doesn't really do that.

I agree with you at the end. The thinkset to see the WiiU as a net to catch core-gamers and motion-gamers alike seems to be matching. Probably you're right, Nintendo might have intended to make something like the DS, to catch both groups. That would explain the completely inconsistent presentation, that appeals to no group at all.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

They're not selling to half the DS crowd these days.



padib said:

Fair enough. I accept the description (and the edit was very good btw).

The only point I am not entirely sure of is the gamepad. For example, in Wii Sports Club, I use the gamepad to place my club and it helps a lot. Is that a red-ocean game? Another example is the ninja-star minigame in (was it Nintendoland or Warioware). It's completely novel.

Nintendoland is what WiiPlay was. Let's look back. WiiSports was the game Nintendo thought up with the question: what would people like to play. The Wiimote was designed to make WiiSports possible. So the controller was made to create the game, the game was the first thought. WiiPlay was made to explain the WiiMote. Here the controller was a given, the game was designed around that. It was fun and all, but no game anyone wanted for the game itself. It sold to people that already had a Wii.

Same with Nintendoland. That game is designed to explain and use the gamepad. That shows the basic problem: the gamepad wasn't designed to enable a style of gaming or a gameplay-concept. It is a design made because - well because Nintendo could. Still they have made no gameplay, that really NEEDS the gamepad. That's why NIntendoland is like WiiPlay. It is fun and all, but it sells only to people already have or want a WiiU. It is no reason to buy a WiiU.

By the way, WiiPartyU, WiiFitU and JHust Dance are fine. But they are now Red Ocean products. The competition are the same games on Wii. Nobody needs these games especially on WiiU, if they already have them or can play them on Wii. So no reason for the customers to switch to WiiU.

A new WiiSports (WiiSports 3) would be probably such a reason, at least for some. But for some reason Nintendo don't think so. WiiSportsClub doesn't work for some reasons. First, it is a remake, not a new game. No reason to switch for someone, who already has a Wii. Second, it is download only. The target demographic doesn't bother about bringing their devices (except laptop) online. Even if they have WLAN at home and know how to connect their laptop. Third, the Wiimote isn't really seen as a controller for the WiiU. The WiiU doesn't include one, the main interface is made for use wth the gamepad (although Wiimote works).

Also the market for Motion-gaming isn't gone, as many claim often. They are already there, but they still use the Wii, because nothing else really gives them the option for proper motion gaming. That's why Just Dance sells best on Wii. Funny enough, many people compare that to Guitar Hero and Rockband, claiming this market is gone too. Not at all. Guitar Hero was a rhythm game. And we have a lot of rhythm games these days. They gamers simply decided they need no plastic guitar to play that, they can also press buttons. A market still there, and although it is a red ocean, it isn't yet that red as other markets.

What Nintendo needs to do:

1.-10. Make WiiSports 3! That is most important.

11. Make WiiSportsClub retail.

12. Bundle WiiSports 3 and WiiSports Club with a Wii remote.

13. Bundle a WiiU with WiiSports 3 and/or WiiSportsClub (preinstalled) AND a Wiimote. Gamepad is optional.

14. Bring another Rhythm heaven game, the Guitar hero crowd still buys games.

15. The red ocean for family games isn't overly red so far. Nintendo does that already right with Mario, Mario Kart should bring in more people here. Also target at more games in this direction, including securing more Lego-games exclusively.

And ... tap a complete new market. That is hard, and it probably will not work. I personally have no idea, which people could be turned into customers for Nintendo.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
Soundwave said:

Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids.

Games that have a narrative more like a graphic novel or a novel full stop for example. 

But Nintendo won't go there.

Waving a controller around to mimic playing tennis or golf is no longer blue ocean. It's an old idea by now, much like playing with a plastic guitar and matching up notes on screen.

I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd.

So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else.

They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen.

LOL. The sexualized more adult approach was probably a blue ocean with the first Tomb Raider. It is that no longer for years now.

Also, if I want to read a novel, I read a novel. No game - and that includes The Last of Us and Beyond Two Souls - have a story that is anywhere to match the story of a proper novel or even a movie. If you don't believe me - take a video of a playthrough of The Last of Us, get your friends and some popcorn for a movie-evening and watch that playthrough. Then you know, that still every somewhat decent movie has a better story than a game. And that every movie with some budget has better graphics than every game. So, why pay five time the amount (and additionally for the gaming-system) to get an experience a movie can do better?

And, you people seem to have the wrong idea of 'mature storyline'. While The walking dead is a successful series, the movie theaters cash in most on relationship comedies in different flavour. Sure, some single movies like LOTR are bigger, but the pure mass of relationship comedies bring in much more profit. Actually this is not very common in games. So probably a relationship comedy-game could be a new blue ocean for gaming. Or wait, doesn't the japanese devs already make movements in this direction?

The Wii is still in usage for much more than WiiSports and Netflix. Look at the sales of Just Dance and on which platform these sales happen. If a game for the demographic that bought the Wii is released, they are buying and playing that game. So probably motion gaming is sort of a blue ocean again, because all devs more or less deserted that ocean. Ubisoft is with Just Dance the only one releasing for that market consistently, Nintendo doesn't really do that.

I agree with you at the end. The thinkset to see the WiiU as a net to catch core-gamers and motion-gamers alike seems to be matching. Probably you're right, Nintendo might have intended to make something like the DS, to catch both groups. That would explain the completely inconsistent presentation, that appeals to no group at all.


it isnt though, JD has actually been on a decline in the last two years so its no wonder that devs dont want to make that kind of game.