Soundwave said: Games that have sexuality integrated into them and have themes more aimed at adults (further than even Last of Us) is actually the blue ocean now, no one is really daring to step into that relam but there's a large potential audience for games that cater to the tastes of grown ups and not teenager males or little kids. Games that have a narrative more like a graphic novel or a novel full stop for example. I don't think Nintendo made Wii U for the "hardcore" audience at all. If they had, it would be much more in line with the PS4/XB1. I think their hope with Wii U was to make a more *balanced* version of the Wii. I think their research showed them that there was actually some truth behind the "I bought Wii for Wii Sports and now just use it for Netflix and nothing else" stigma. And things like Metroid and Zelda, proportionate the increase in userbase didn't have as explosive of sales, the Mario games sold great, but things like Xenoblade found a very narrow market given such a larger userbase which was odd. So I think with Wii U, they wanted to keep the Wii audience, but encourage them to delve into more games, and deeper types of games. Iwata said it himself, they never intended for the Wii to be strictly a casual-only console where you played like Wii Sports and maybe the odd game of Mario Kart and nothing else. They wanted to I think to make the Wii to be more like the DS (not neccessarily the PS4/XB1) ... the DS at least in Japan (and Nintendo still seems to put extra emphasis on what the Japanese market is thinking) had great success with casual games, but a lot of core games and even core third party games. I think Wii U basically was meant to make the Wii more like the DS. Of course none of Nintendo's plans really worked out this gen. |
oh they tried, they just either did a half ass job or we just have to accept that they suck at it. Its not more inline with PS4 or xbone because maybe Ninty had no idea those systems would be that much more powerful and in ps4 case not expensive. Hell most of us thought the gap wouldnt be that big. Xenoblade had a narrow market because they made it like that. What were you to expect when you put the game out much later in the western market and only through one retailer?