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Dark Souls Producer says Wii U audience doesn't care about Dark Souls.

Forums - Nintendo Discussion - Dark Souls Producer says Wii U audience doesn't care about Dark Souls.

LurkerJ said:

Asked whether From Software and Namco ever considered a Wii U port, Miyazoe bluntly replies: “No.” When asked why, he explodes with laughter. “Wii U never came up, and we never doubted that (decision) either,” he says. “It was more of a company decision, so I wasn’t the one that decided this, but I think the audience for the Wii U is a lot different from the audience for Dark Souls.”


http://www.edge-online.com/features/dark-souls-producer-says-pc-version-was-rushed-problems-were-expected/

I don't get the mentalitly. I get why developers are hesitant to jump on the Wii U but even if the Wii U was a success it wouldn't have changed their minds. Wii didn't dark souls despite being an ugly game. Of course there is no audience for Dark souls when there is no Dark Souls.

I am exploding with laughter.

It's not like Dark Souls has SO MANY FANS on the HD consoles. It sold 2 millions combined on both, PS3 and X360.

160 million install base and it only managed to shift 2 million copies despite being a critical hit. Why was there no Wii version? The game is ugly and it fits the Wii controls. I would've tested the waters with a Wii version at least.

doesn't really matter even huge thirdparty franshises can't sell on wiiu, AC3 and 4,both batmans and both COD have all bombed on wiiu.



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what? that game would be nice on the Wii U..



http://moongypsy.bandcamp.com/ ~Thank you Stefl1504 for the amazing sig~

It's probably true. The game wouldn't sell...

I wouldn't buy it, anyway.

While we're at it it's probably also a mistake to get Bayonetta 2 on WiiU, because I also highly doubt that will sell. Though I do commend the effort, at least there's the notion that such a market needs to be created first. That the effort needs to come from publishers, that it's their job to convince consumers, not the consumers job to just buy everything so we can please have some more games. Doesn't work like that, in any market. This is why Activision can't blame Nintendo fans for CoD's flops on Nintendo systems. CoD3 was most sold on Wii, yet for no reason at all they decided to not release the game which made CoD what it is now the year after on Wii, so everyone that liked the game migrated to an HD-twin. They shot themselves in the foot back then, and it's irrepairable.

Personally I don't feel the need to get any third party (multiplat) offering on a Nintendo system. Barely on any other system too by the way, because there's barely any third party that gave me a reason to. They rarely show loyalty and true support, offerings across platforms are usually too different and they try the hardest to rip me off with DLC and mandatory online accounts cr*p like that. Any third party game has to be d*mn good for me to buy.

Fusioncode said:
Maybe he's talking about mature games not selling well on Nintendo consoles. And I don't think he's wrong. GTA Chinatown Wars and Eternal Darkness both bombed despite being critically acclaimed. Does anyone have an example of an M-rated game selling well on a Nintendo system?

Resident Evil 4.

I don't care what this proves or not though... I just knew of a game .



as a wii u owner, i want to buy this game on my ps4... Just saying



Funny story

I LITERALLY bought Dark Souls today, not more than an hour or two ago. And I'm a Wii U owner with one of the biggest Wii U game collections anyone has anywhere, lol. I would've bought it for Wii U if that were a thing, but it isn't, so I bought it for my PS3 instead. Which I waited quite a bit to do, if it had been released on Nintendo systems I'd be more likely to get it earlier probably just because I'm like that (slightly more of a Nintendo baby than a Sony fan).



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supernihilist said:
oniyide said:
supernihilist said:
ps3-sales! said:
supernihilist said:
ps3-sales! said:

 


I didn't say it wouldn't profit. If they could port it very cheaply, then yes it probably would make a profit. But it'll still be a flop sales wise. 100k is flop for a Souls game. 

The WiiU port was estimated to cost about 1.5m $, thats a reaaaallly low quantity for a game that can easily revenue 5m$ selling 100k!!!!!
Thing is you have to create the fanbase yourself as a publisher/developer with your work. thats how it works.

 

Imagine it sold 150k, that could lead to a higher budget sequel releasing too on WiiU with a bigger installbase and a bigger expected revenue.

In the end is about trust, leadership and confidence like everything in life. 3rd parties are reclutant to join Nintendo but they dont understand they are the ones should be pushing the envelope. htey are too afraid and only release half asses products and they ultimately dont realize they are killing the market themselves on WIiU. ANd its a shame cause im a3rd paty buyer on Nintendo consoles since SNES days.

No they arent the ones who are pushing the envelope on Ninty systems. taht is not there job, their job is to get their game in the hands to as much people as possible as cheaply as posssible and the WIi U aint doing it not with those sales. THey are not afraid they are being smartly cautious. And lets stop saying half assed products, when they all have been selling pretty bad across the board. Its not their job to move HW for any company.

their job is to make profit.but they are ruining their own profit on Nintendo consoles treating them lik a bitch . Wii era was the worst. the amount of shoddy ports and shovelware 3rd parties flodded Wii environment was unparalleled. fact is they mad a TON of money out of Wii SW thanks to NIntendo ability to sell HW.

but know are being cautious lol how soon they forget Nintendo made them a lot of easy cash with zero risk at it.

they are trying now on WiiU the same aproach and its not working simple as that. if they want to sell they have to put more effort. but maybe they prefer to focus on more easy cash in projects like they did in the past. and thats a shame and makes me sad cause ive always bought a ton of 3rd party on Nintendo

not sure what the point of the first paragraph is as we both know they made money on these shoddy ports and shovelware. So...yeah. How were they ruining their own profit is they were making money?

and? so what? now there IS a risk, what they are supposed to just make games for them because they made money on the LAST system, thats not how this works, nothing is set in stone and everyone starts over the generation. 

what same approach? im seeing alot less shovelware. and the ports despite the excuses and things fans say are way better than the ports of the Wii games, but they still sell bad (looking at you COD and AC)



supernihilist said:
ps3-sales! said:
supernihilist said:
ps3-sales! said:
Why are you Nintendo fans getting so mad? What he said is 100% true. A very small percentage of Nintendo gamers like Dark/Demon's Souls. It would flop on the Wii U.

That's like saying why not port Mario or Pokemon to Sony/Microsoft platforms. Sure they are great games, but the audience most likely doesn't care about them. Better example would be like a Pikman, but you get the point.

And Dark Souls isn't ugly. You don't need to criticize a game just because you can't play it.


You are wrong. A WIiU port would be profitable 100%. With only 100k units sold they would already profit.

 

Are you telling me DArk souls U wouldnt sell 100k when every other popular 3rd party has achieved this? (AC, CoD, Batman...etc)

dont count EA games because EA sent them to failure. Only game i feel dissapointed with was NFS MW U is the exception that confirms the rule


I didn't say it wouldn't profit. If they could port it very cheaply, then yes it probably would make a profit. But it'll still be a flop sales wise. 100k is flop for a Souls game. 

The WiiU port was estimated to cost about 1.5m $, thats a reaaaallly low quantity for a game that can easily revenue 5m$ selling 100k!!!!!
Thing is you have to create the fanbase yourself as a publisher/developer with your work. thats how it works.


Let me get this straight, are u estimating  50 bucks of profit per copy sold? Oh man, i have to tell you the retail market is not that nice



Mnementh said:
Rafux said:
Wii can't even handle Dark Soul's start screen.

That would be probably true for a 2D-game. But 3D has taken over the game-industry, because 3D-games scale a lot better. There are a lot of options you can change to change the needed computing power: change the render-resolution, reduce the number of polygons, add or remove effects, reduce the resolution of textures, change the viewing-depth and so on. All of that can be done mostly automatic or with low manpower. That's why we see COD, Assassins Creed, Watchdogs and others on PS3, X360, WiiU, XO and PS4. So why no Wii or WiiU-version of Dark Souls? The simple answer is: the team most likely had no devkit and no Know-How in developing for Nintendo-consoles and the expected sales were to low for them to get both.


Scale or not it would be such a different experience on the original Wii that is not worth the trouble just look at Dead Rising Wii which had like 6 zombies per room.



Faust said:
supernihilist said:
ps3-sales! said:


I didn't say it wouldn't profit. If they could port it very cheaply, then yes it probably would make a profit. But it'll still be a flop sales wise. 100k is flop for a Souls game. 

The WiiU port was estimated to cost about 1.5m $, thats a reaaaallly low quantity for a game that can easily revenue 5m$ selling 100k!!!!!
Thing is you have to create the fanbase yourself as a publisher/developer with your work. thats how it works.


Let me get this straight, are u estimating  50 bucks of profit per copy sold? Oh man, i have to tell you the retail market is not that nice

no man revenue



I think he thinks if you want dark souls you better get over your bias and buy another console. Simple and fairly easy.