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Forums - Gaming Discussion - What's the point of photorealism?

It benifits a couple of genres like racing sims, sports, etc by making it feel more authentic. Aside from that, I don't see much of a point. I find games like Eternal Sonata and Ni No Kuni way more visually pleasing than games like Killzone. I play games to relax myself and escape reality which is why I rarely play sports and racers; then again, I find those games boring.



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Graphics enhance gameplay.



ever seen that stupid movie gamer?/end thread.



Desertghost said:

Another day, another hipster on the internet. 

People spend ages trying to figure how complex aspects within society and the mind work. If you truly can't understand why an art style such as photorealism is popular, then you can't be very smart.

But hey let's think about something let's say um... That tomorrow all the developers in the world agree that photorealism is dumb, and decide to never use that art style again. That's sounds pretty unlikely, and honestly a little retarded. Well that's what this thread insinuates...

After a nonsensical and unrelated sentence, calling someone dumb from one's opinion isn't the best thing you could do to put forward your argument. It just made you look as silly and unlikeable as the character in your avatar. Tune down the vitriol, or you likely will average less than 60 posts per ban during you stay here. Just a friendly advice...

Also, alternatively I could argue realism lost on the long run on other, more advanced media and art formats. On painting, realism is as passé as the 19th century; realistic movies lost market share to the unusual and the fantastic;  the old standards made way to an alternate ways of using voice and instrumental sounds; the abstract won architecture, and so on.

Perhaps photorealism is still popular on the folks accessing the latest 9GAG article about someone making portraits using a ballpoint pen, but aside from those and hardcore console games, I can't honestly think of anything making means and ends of it...



 

 

 

 

 

Goatseye said:
HoloDust said:
For me, this is the point (cue my usual CGI example):

You can have that and gameplay still sucks. What's the point?

I'd rather watch a movie. Or a BBC nature doc narrated by Sir D. Attleboro.


Or you might not have that and the gameplay may still suck. So what's your point?



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Photorealism is not just about making it look mundane
http://www.hongkiat.com/blog/40-mind-blowing-photorealistic-paintings/

My wife is very good at pencil drawings, one of the favorites is 4 generations of the family next to each other in the same picture. Creating a big picture of a small faded photograph is a great art style.

What games should stop doing is faking photo realism by simulating all the flaws in camera lenses. Cut it out with the depth of field, motion blur, lens flares, bloom, fake hdr. Sure some of these exist in our visual system too, but my eyes are a whole lot better then the cheap cameras games try to simulate.

Keep all the properties of light and shadow, yyet enhance the visual quality instead of degrade it.
Kinda ironic that while photography has been using HDR to create hyperrealistic looking photographs, games have been trying to emulate cheap digital camera with the opposite HDR effect.
http://www.smashingmagazine.com/2008/03/10/35-fantastic-hdr-pictures/

So many (photorealistic) art style choices for games, why make it look like a cheap documentary.



HoloDust said:


Or you might not have that and the gameplay may still suck. So what's your point?

Game immersion is mostly if not all about gameplay.



Goatseye said:
HoloDust said:
 


Or you might not have that and the gameplay may still suck. So what's your point?

Game immersion is mostly if not all about gameplay.


Not really, graphics, music, storyline all have huge impacts when it comes to immersion.

The original Super Mario Bros. has awesome gameplay but it is totally unimmersive compared to Super Mario 3D World.



d2wi said:
Goatseye said:

Game immersion is mostly if not all about gameplay.


Not really, graphics, music, storyline all have huge impacts when it comes to immersion.

The original Super Mario Bros. has awesome gameplay but it is totally unimmersive compared to Super Mario 3D World.

Back in 83? Everybody wanted to save a princess, music was top notch and catchy, graphics was one of the best.



I don't see the point in it. I play games to have fun and get away from realism



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