By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Do You Think X,Bayonetta 2 & Other First Party Titles For The Wii U Will Have Great Sales Or Suffer From Poor Sales ?

Tagged games:

They will be pure quality as it looks like but they won't sell at all.
Though i will pick up X to release so i don't need to cash out 23897283 Euro for the game in a few years when i will get a WiiU.



Around the Network

I expect them to sell pretty average.



"Trick shot? The trick is NOT to get shot." - Lucian

If Nintendo does what they did with Wonderful 101, with the majority of its advertising push being Nintendo Directs or are watching Lifetime or one of the family channels rather then advertising aiming at the audience this type of franchise has built already then it will fail.

Heck, even the recent DmC already shrouded in controversy was just sort of dropped out on the market and we see how that went, Bayonetta 2 sadly may prove just the same unless Nintendo (especially NoA) doesn't get their act together.



Ninjahound101 said:
Seece said:
Ninjahound101 said:
Seece said:
xJbownagex said:
Seece said:
xJbownagex said:
I hate when people talk about 3D Worlds first week sales negatively.

It's already outsold Galaxy's first two weeks. It has 800k, Galaxy I'm pretty sure at this point had only sold 700,000ish, and that was on a bigger install base.

Wonderful 101 wasn't advertised and all Nintendo did to market it was give it a Nintendo Direct.

ZombiU sold poorly because of it's "sub-par" reviews. It's can actually be compared to DR3 in many ways.

The Wii sold, and it had little to no third party support besides mostly shovel-ware. The Wii U still isn't selling because for many people, it still doesn't have the games to warrant a purchase. It has nothing to due with third parties.

Call it damage control, but we can't say anything yet. We need to wait till we see how the Wii U sells through the holidays and 2014 before we can predict the sales of Bayonetta 2.

It's at 215k end of November in US (so you can't imagine it did more than 40k this week in US)

180k in Japan?

That's 450k~ plus Europe/Other. It's nowhere near 800k WW.

I know, I just checked and fixed it lol.

It was a mistake XD.

EDIT: It says that it's sold 710k, and that's in roughly two weeks.

Minus at least 100k overtracking in the US ;) which puts the other figures into doubt.

it is at 235K in USA which seems right, since NPD doesn't track Toys R Us which should contribute to about 10K and samclub should do 4K so about 229K including digital, VGC might be off on retail but the number is close to the actual Physical + Digital numbers

Do you actually have any solid figures? Just because NPD doesn't track Toys R US and Sams Club doesn't mean it doesn't factor them in, it does. And they actually have a crap tonne of solid data to extrapolate from.

Do we actually have any Xenoblade NPD figures?


They do estimates of those but NPD is about 75% accurate so the number i gave could be the right one, though all i did was give an estimate and either way VGC is less than 25K off

I have no idea about Xenoblade NPD figures though

Are you just making this stuff up? NPD is more accurate than that.

Judging by the evidence out there, I find it very difficult to believe Xenoblade is anywhere near 1m copies.



 

Seece said:
Ninjahound101 said:
Seece said:
Ninjahound101 said:
Seece said:
xJbownagex said:
Seece said:
xJbownagex said:
I hate when people talk about 3D Worlds first week sales negatively.

It's already outsold Galaxy's first two weeks. It has 800k, Galaxy I'm pretty sure at this point had only sold 700,000ish, and that was on a bigger install base.

Wonderful 101 wasn't advertised and all Nintendo did to market it was give it a Nintendo Direct.

ZombiU sold poorly because of it's "sub-par" reviews. It's can actually be compared to DR3 in many ways.

The Wii sold, and it had little to no third party support besides mostly shovel-ware. The Wii U still isn't selling because for many people, it still doesn't have the games to warrant a purchase. It has nothing to due with third parties.

Call it damage control, but we can't say anything yet. We need to wait till we see how the Wii U sells through the holidays and 2014 before we can predict the sales of Bayonetta 2.

It's at 215k end of November in US (so you can't imagine it did more than 40k this week in US)

180k in Japan?

That's 450k~ plus Europe/Other. It's nowhere near 800k WW.

I know, I just checked and fixed it lol.

It was a mistake XD.

EDIT: It says that it's sold 710k, and that's in roughly two weeks.

Minus at least 100k overtracking in the US ;) which puts the other figures into doubt.

it is at 235K in USA which seems right, since NPD doesn't track Toys R Us which should contribute to about 10K and samclub should do 4K so about 229K including digital, VGC might be off on retail but the number is close to the actual Physical + Digital numbers

Do you actually have any solid figures? Just because NPD doesn't track Toys R US and Sams Club doesn't mean it doesn't factor them in, it does. And they actually have a crap tonne of solid data to extrapolate from.

Do we actually have any Xenoblade NPD figures?


They do estimates of those but NPD is about 75% accurate so the number i gave could be the right one, though all i did was give an estimate and either way VGC is less than 25K off

I have no idea about Xenoblade NPD figures though

Are you just making this stuff up? NPD is more accurate than that.

Judging by the evidence out there, I find it very difficult to believe Xenoblade is anywhere near 1m copies.

"NPD covers roughly 60-65% of the U.S. retailers.[7][8][9] It notably does not cover Toys R Us (since Oct 2007) and Sam's Club retailers, but it has covered Amazon since Nov 2007 and Walmart since Feb 2012.[10][11] Although, NPD does not track Toys R Us, they do estimate Toys R Us and other retailers' sales using various algorithms and estimations. In February 2008, the firm announced they will begin tracking online game subscriptions for PC sales data and Xbox Live online subscribers on a quarterly basis and then start gathering data from digital distribution later in 2008."

http://vgsales.wikia.com/wiki/NPD_Group

Pachter says that NPD is 85-90% accurate so 70% seems about right

800K is close to 1 million



bet with ash3336 he wins if Super Mario 3D World sells less than Mario Sunshine during the first three years, I win if 3D World outsells Sunshine's first 3 years. Loser get sig controlled for 3 months (punishment might change)

Do you doubt the WiiU? Do you believe that it won't match the GC?

Then come and accept this bet

Nintendo eShop USA sales ranking 2/12/2013 : http://gamrconnect.vgchartz.com/thread.php?id=173615

Around the Network
Ninjahound101 said:

"NPD covers roughly 60-65% of the U.S. retailers.[7][8][9] It notably does not cover Toys R Us (since Oct 2007) and Sam's Club retailers, but it has covered Amazon since Nov 2007 and Walmart since Feb 2012.[10][11] Although, NPD does not track Toys R Us, they do estimate Toys R Us and other retailers' sales using various algorithms and estimations. In February 2008, the firm announced they will begin tracking online game subscriptions for PC sales data and Xbox Live online subscribers on a quarterly basis and then start gathering data from digital distribution later in 2008."

http://vgsales.wikia.com/wiki/NPD_Group

Pachter says that NPD is 85-90% accurate so 70% seems about right

800K is close to 1 million

You're right that NPD isn't totally accurate but it's the best estimate there is and is used by Nintendo themselves.

Also retail sales of 3D World would have been lower as Nintendo added digital in that ~220k number.



Ninjahound101 said:
Seece said:
Ninjahound101 said:


They do estimates of those but NPD is about 75% accurate so the number i gave could be the right one, though all i did was give an estimate and either way VGC is less than 25K off

I have no idea about Xenoblade NPD figures though

Are you just making this stuff up? NPD is more accurate than that.

Judging by the evidence out there, I find it very difficult to believe Xenoblade is anywhere near 1m copies.

"NPD covers roughly 60-65% of the U.S. retailers.[7][8][9] It notably does not cover Toys R Us (since Oct 2007) and Sam's Club retailers, but it has covered Amazon since Nov 2007 and Walmart since Feb 2012.[10][11] Although, NPD does not track Toys R Us, they do estimate Toys R Us and other retailers' sales using various algorithms and estimations. In February 2008, the firm announced they will begin tracking online game subscriptions for PC sales data and Xbox Live online subscribers on a quarterly basis and then start gathering data from digital distribution later in 2008."

http://vgsales.wikia.com/wiki/NPD_Group

Pachter says that NPD is 85-90% accurate so 70% seems about right

800K is close to 1 million

Pachter says 90% so you say 70% seems about right?? Not to mention, you think it would work in Xenoblades favour, it works both ways, it could mean they over estimated sales rather than under.

But alas, I havn't seen any solid evidence other than Japan, so like I said, I find it very difficult to believe Xenoblade is anywhere near 1m.



 

gigantor21 said:

After seeing how low 3D World's numbers were despite the raptorous reviews and great buzz it had right before release, I'm worried about ALL of Nintendo's first party output at this point. It's in Vita territory now, to where even the universally praised and exciting games aren't selling to the existing customer base. Let alone driving sales in a big way.

As badly as the Gamecube sold, not only has it consistently outsold the WiiU in the same time frame, but it also had more success in terms of software sales as well. Not exactly a good sign.

bolded: what?



Barozi said:
ah c'mon know everybody is talking about 2m sales for X.

Monster Hunter Tri for Wii barely did that and it has a huge brand name (more so in Japan but still) and sold very well there (1.05m) on a much much much bigger userbase.

Xenoblade did 160k in Japan and did worse in Europe, so please explain how X is supposed to come even close to 2m sales.

Because it's amazing.

also: invisible relation with monster hunter.



cusman said:
EricFabian said:
Bayo 2 is a 3rd party game, but anyway I think Bayo2 and X will sell between 400~600k

I think you mean between ~40-60k

Be realistic. If Call of Duty Ghosts can't crack 100k on Wii U, then neither Bayonetta 2 nor X have much chance for doing better. Not when majority of Nintendo fans are long gone after the Wii in expanding the "casual" base (which migrated to iPads), basically lost the Nintendo "core" to either MS or Sony.

I think that those Nintendo "core" fans are absolutely interested in Nintendo games, but they are not willing to spend $300 on Nintendo Console to have access to a handful of Nintendo games. Especially when they face major expenses in acquiring either PS4 or XBO.

Nintendo has gotten itself positioned as a second choice console even with the Nintendo game fans.

No. 400~600k. I'm talking about LTD sales. Bayo2 and X are exclusives. Of ourse 600k for 600k will be a giant flop. But I think it can do it



Click HERE and be happy