Soleron said:
Marketing. For films and GTA/COD it's often larger than the production budget. This won't be that high but as an AAA game it'll still be high. Publishing expenses, such as localisation, sales, management, etc. And external consultants for the very high tech engine and cutscene production. And finally, if you read the interviews with RED, that was in terrible conditions, working hours and low salaries even for Poland. I imagine the staff were substantially better treated in cali even after wage differences. |
I still say you are going to be way off your $100M prediction and 6M sales requirement.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)