Quantcast
The Order: 1886 dev: 'the game graphic quality exceeds trailer graphic quality'

Forums - Sony Discussion - The Order: 1886 dev: 'the game graphic quality exceeds trailer graphic quality'

Now the question is what is graphics quality/fidelity?

For some people its stupid explosions for others is purely resolution and AA or no screen tearing for me its art style and overall look.(no PS2 textures in a PS3 game etc)

Skyward Sword or Sly Cooper in 1080p is more "graphics quality" to me than FIFA on PS4 or X1 is.


I for my part am excited for this game even tho I am not planning to buy a PS4 (or X1) i like it because even tho gameplay might end up somewhat similar to what we have seen before it still offers a fresh new take on some stuff (time period etc)

Hope that it will be a great game.



Around the Network

what a surprise its usually the other way around..



Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Didnt take long for the negative nancies....It's on  the PS4 a powerfull console. so no. The witcher 3 is anorther good example.



Panicnausia said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Didnt take long for the negative nancies....It's on  the PS4 a powerfull console. so no. The witcher 3 is anorther good example.

It being more powerful doesn't affect the number of artists needed to make a game of a certain look.

Also, Poland has 1/4 the mean wage of California.



Soleron said:
Panicnausia said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Didnt take long for the negative nancies....It's on  the PS4 a powerfull console. so no. The witcher 3 is anorther good example.

It being more powerful doesn't affect the number of artists needed to make a game of a certain look.

Also, Poland has 1/4 the mean wage of California.

But it does mean you can have this kind if fidelity without sacrificing openness..Which is the point.



Around the Network
Panicnausia said:
Soleron said:
...

Also, Poland has 1/4 the mean wage of California.

But it does mean you can have this kind if fidelity without sacrificing openness..Which is the point.

But not if you develop in California like 1886 is.



Soleron said:
Panicnausia said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Didnt take long for the negative nancies....It's on  the PS4 a powerfull console. so no. The witcher 3 is anorther good example.

It being more powerful doesn't affect the number of artists needed to make a game of a certain look.

Also, Poland has 1/4 the mean wage of California.

Yup, and a large and beautiful looking title like The Witcher 2 only cost $10.3M to make. So I guess very linear and beautiful Order 1886 should be $30-$40M?

Where do these extra $60-$70M come from?



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Soleron said:
Exile1987 said:

Where have they projected that?

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.

Why use a troubled third party for production budgets/projections? They're making games for and projecting sales across three platforms.

It took Crystal Dynamics 5 years to push Tomb Raider out the door and that was with a second studio, Edios Montreal, making the multiplayer component. 

While Tomb Raider is perhaps understandable, Sleeping Dogs really shows how out of touch with reality SE were. Activizion actually dropped the game after projecting, even with their most optimistic sales forecasts and the addition of having the True Crime brand attached to the game, no real profit to be made off the title. SE then came along and secured the rights. After 4 years of development, 2 delays, a bloated budget and a complete rebranding surprise surprise, the game didnt sell what they anticipated.

Mike Fischer, president and chief executive of Square Enix U.S on why activizion dropped Sleeping Dogs/ True Crime. "All I know is, they've gotta be crazy. Because this game is just fantastic."

Crazy enough to sense a bomb on their hands indeed SE.



A thing of beauty, strength, and grace lies behind that whiskered face.

areason said:
Dgc1808 said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


As awesome as it looks, I'm not gonna touch anything for 60$ that's less than 10 Hours long.


Not even with oher mods and possible split screen co-op? 


Not even. Co-op makes it ok... at 30$ or less... 



4 ≈ One

Panicnausia said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Didnt take long for the negative nancies....It's on  the PS4 a powerfull console. so no. The witcher 3 is anorther good example.

it is amazing that CD Projeckt Red is able to produce such breath-taking visuals in an open-world game. If Cd can make an open-world game look that good, imagine how good a Sony 1st paty studio, linear game will look.



Me gusta queso 

psn id: rychussnik