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Forums - Sony Discussion - The Order: 1886 dev: 'the game graphic quality exceeds trailer graphic quality'

Dgc1808 said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


As awesome as it looks, I'm not gonna touch anything for 60$ that's less than 10 Hours long.


Not even with oher mods and possible split screen co-op? 



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Exile1987 said:
Soleron said:
JustThatGamer said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Well their last game came out late 2010, although they did develop the GoW: Origins Collection in 2011 but that probably didn't take no more than 3 months to create. With The Order 1886 looking to have a late 2014 release we can assume that it will have 3+ years in development which means it's a very large budget game and will be a good 10-12 hours long.

Also the game will not be as linear or 'on-rails' as the Uncharted games for example, If I remember correctly Ready at Dawn said they were inspired by Naughty Dogs 'open-linear' design in The Last of Us, so even though The Order 1886 is a linear story driven game it is by no means on rails.

I think it's going to be an amazing game, everytime I read or hear anything new about the gameplay, visuals, story & characters I get more excited.

Well..... then they'll lose LOTS of money when it doesn't sell the 6-8m they're obviously projecting.

Where have they projected that?

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.



Soleron said:
Exile1987 said:
Soleron said:

Well..... then they'll lose LOTS of money when it doesn't sell the 6-8m they're obviously projecting.

Where have they projected that?

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.


So they haven't projected that then...

New IP on new hardware will never ship those numbers.  It would be financial suicide if they did unless Sony want this game to be a loss Leader.

I expect 2m - 3m (2.7 if I were to put a finger on it) just because they will probably bundle this as their major Q3 title.



Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Why?



Soleron said:
Exile1987 said:
Soleron said:
JustThatGamer said:
Soleron said:
Then expect it to be a short game that's on rails. That's the only way this could be possible on a realistic budget.


Well their last game came out late 2010, although they did develop the GoW: Origins Collection in 2011 but that probably didn't take no more than 3 months to create. With The Order 1886 looking to have a late 2014 release we can assume that it will have 3+ years in development which means it's a very large budget game and will be a good 10-12 hours long.

Also the game will not be as linear or 'on-rails' as the Uncharted games for example, If I remember correctly Ready at Dawn said they were inspired by Naughty Dogs 'open-linear' design in The Last of Us, so even though The Order 1886 is a linear story driven game it is by no means on rails.

I think it's going to be an amazing game, everytime I read or hear anything new about the gameplay, visuals, story & characters I get more excited.

Well..... then they'll lose LOTS of money when it doesn't sell the 6-8m they're obviously projecting.

Where have they projected that?

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.

Yeah and Square Enix is terrible at budgeting.



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Exile1987 said:
...


So they haven't projected that then...

New IP on new hardware will never ship those numbers.  It would be financial suicide if they did unless Sony want this game to be a loss Leader.

I expect 2m - 3m (2.7 if I were to put a finger on it) just because they will probably bundle this as their major Q3 title.

If it's as big of a game as Tomb Raider
and it looks better than Tomb Raider
and Tomb Raider's breakeven was 6m sales
then this game's breakeven is higher.

I think the most likely explanations are i) this guy is lying or ii) unrealistic expectations about the success of nextgen



Soleron said:

If it has better than the trailer graphics in a 10h relatively open world game, it must be created by a huge team, and therefore require 6m+ sales to make the money back. If it doesn't cost that much, it can't be one of that quality, that length or that open.

For a rough benchmark on quality vs budget vs projections, Tomb Raider and Sleeping Dogs lost money because they projected 6m+ sales and sold less, that's direct from their financial reports.


@bolded - it isnt in a relatively open world game. the game is a linear game, with a linear story. very much like uncharted. they started in late 2010 so they been working on this for 3 years now. the team is around 100 people know but when they started it was a much smaller team. 

 

@ underlined : umm no, TLoU sold 3.4 million and that EXCEEDED expectations and made a profit. that game was also a new IP and took 3.5 years to make. you are pulling these numbers out of your nowhere, please back them up. according to this you are estimating that the game needs 204 million to break even, thats of course if we take that all sales are at full price and all at retail. 

Tomb Raider and Sleeping Dogs didnt lose money. they didnt meet expectations, there is a huge difference. Crystal Dynamics said they were really happy with TR sales. it was Square who said it didnt meet expectations. if they didnt make a profit they wouldnt be making a sequal too. 

 

we dont know how the length of the game is, the budget, if the game has multiplayer or how much sony is projecting for it to sell. yet you somehow manage to tell us its length and how much it needs to profit. seems legit. 



After seeing kilzone in action at 1080p 60 fps i shudder to think what the ps4 is capable of at 1920 x 800 at locked 30 fps (presuming the order is 30fps) , i have no doubts this game is going to look amazing



bananaking21 said:
Soleron said:

...

 

@bolded - it isnt in a relatively open world game. the game is a linear game, with a linear story. very much like uncharted. they started in late 2010 so they been working on this for 3 years now. the team is around 100 people know but when they started it was a much smaller team. 

umm no, TLoU sold 3.4 million and that EXCEEDED expectations and made a profit. that game was also a new IP and took 3.5 years to make. you are pulling these numbers out of your nowhere, please back them up. according to this you are estimating that the game needs 204 million to break even, thats of course if we take that all sales are at full price and all at retail. 

Things that figure doesn't include: publishing staff costs, marketing costs (sometimes as much as the entire game budget), external contracting, and so on. I'm thinking at least $100m, yes.

I see no evidence The Last Of Us made a profit.

Tomb Raider and Sleeping Dogs didnt lose money. they didnt meet expectations, there is a huge difference. Crystal Dynamics said they were really happy with TR sales. it was Square who said it didnt meet expectations. if they didnt make a profit they wouldnt be making a sequal too. 

“SLEEPING DOGS,” “Hitman: Absolution,” and “TOMB RAIDER”—failed to reach their respective targets, and resulted in financially unsatisfactory consequences. They were a major factor in the deterioration of profits.We do not recognize this situation as a temporary phenomenon. That is to say, the financial results posted in the fiscal year under review reflect an intrinsic problem within the HD game business model" - Square Enix

The sequels are because anything else they do in the HD space would be an even bigger failure. If you read the report, they'd love to leave the space altogether over the massive and insoluble financial issues with those games.

we dont know how the length of the game is, the budget, if the game has multiplayer or how much sony is projecting for it to sell. yet you somehow manage to tell us its length and how much it needs to profit. seems legit. 

Yes, I have this tool, it's called logic. By examining past games that have failed, I can say that more ambitious games that sell less will fail harder.





Now the question is what is graphics quality/fidelity?

For some people its stupid explosions for others is purely resolution and AA or no screen tearing for me its art style and overall look.(no PS2 textures in a PS3 game etc)

Skyward Sword or Sly Cooper in 1080p is more "graphics quality" to me than FIFA on PS4 or X1 is.


I for my part am excited for this game even tho I am not planning to buy a PS4 (or X1) i like it because even tho gameplay might end up somewhat similar to what we have seen before it still offers a fresh new take on some stuff (time period etc)

Hope that it will be a great game.