No Man’s Sky was undoubtedly the most interesting game reveal at the VGX Awards 2013. An indie game currently in development at Hello Games, a 4-man studio based in Guildford (UK), it already has seamless transitions between underwater, land and space environments, with players able to explore any mountain you can see on a planet, or any planet around the stars you can spot in the sky, according to Managing Director Sean Murray, who briefly introduced the game in a chat with VGX hosts Geoff Keighley and Joel McHale.
Although the game, which has been described as a sort of MMO with all players participating in the same universe (where everything is procedurally generated), is mainly about exploration, Murray also added that the environment will be “adversarial”, with each planet having a specific ecosystem and not necessarily the players will be at the top of that chain.
The buzz on the Web is skyrocketing for No Man’s Sky and one of the most followed personalities in the gaming industry, Shahid Ahmad (Senior Business Development Manager at Sony Computer Entertainment Europe), publicly voiced his enthusiasm for the game on Twitter:
Taking bets that No Man’s Sky is a zillion times more interesting than what Roberts are doing at the cost of many millions.
@retroremakes it’s the video I was teasing the other day. I practically wet myself watching it.
Shahid Ahmad is mainly known for bringing many indie developers to PlayStation platforms, which is why a fan asked him if they already talked with Hello Games. His reply speaks for itself:
There hasn’t been a mention of specific platforms yet, but Geoff Keighley passingly cited “next gen platforms”, so it’s pretty safe to assume that the game will come to PlayStation 4 at least. Not much else is known about the game right now, including the platform on which the gameplay was recorded (although a wild guess could point to PC), or any specifics of the roadmap to release; but I’m betting that we’ll know more soon enough, given this level of interest. Stay tuned.