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Forums - Nintendo Discussion - Digital Foundry vs SM3DWorld. Those framerate drops...

drake4 said:

not really, it just means it's using a high poly count, but when you actually get very close up you can actually see the flaws in the models, here is a pic of a mario model, you can clearly see if you look at the mario model is not perfectly round. but it does look round enough from a certain distance at 720p.

Nah, it's using Tessellation.
Keep in mind that prior to The Radeon 5000 series, the move from the Radeon 9000 series to the Radeon HD 4000 series, geometry performance only increased by about 3 fold, if that, this is a much larger improvement than 3x.
You can't just throw more polygons into everything and expect it to not fold in the performance stakes if you didn't use Tessellation.

Besides, the Mario model looks fine, it's the aliasing that really brings it down. - I can see "flat edges" on the thingy mario is holding though.

The Tessellator wouldn't be all that powerfull, it's only using a low-end Radeon 5000/6000 part based on the VLIW architecture, you can't get away with tessellating everything unfortunatly, but it's still early days yet. (Will never match the Xbox One/Playstation 4 or the Venerable PC however.)



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drake4 said:
curl-6 said:
drake4 said:
Trunkin said:
I much prefer the aesthetic of Mario Galaxy. Everything isn't obscured and uglified by an overuse of DOF and bloom. Mario himself looks much more alive and "organic" as well. SM3DW characters look like plastic toys. The effects in SM3DW are much nicer, of course, and the models/enviromnents naturally have a higher poly count, but, judging specifically based on videos, I'd say Galaxy wins hands down.


if you look in 20 feet  front of you in 3d world all you get is dof/blur, it's like not going out with out prescriped  glasses and the bloom is just horrible, look at galaxy 1 & 2 and look t 3d word you can clearly see which one is taking advantage of the hardware it has.

That's a bit of an exaggeration, it's more than 20 feet, and it's always outside the immediate play area.

Galaxy is pushing the Wii much harder than 3D World pushes the Wii U though, you're right about that, the reason is because Nintendo is still getting the hang of the Wii U hardware, while the Wii was similar enough to the Gamecube that a lot of their tools and expertise carried over.

look at the tree in the background, its less then 20 feet and already covered with blur, it's outside the field of play, but its just really ugly.

 



Unless you want to argue Mario and co are knee-high, that's not 20 feet. :p

And consider the alternative; without the softness DOF brings, we'd have more jaggies on distant objects.



kupomogli said:
Zero999 said:
Mr Puggsly said:
I think that game could be 60fps PS360 as well.

Perhaps they should have shown a scene with more happening.

nope

https://www.youtube.com/watch?v=HEAKPh_h3Eg

I think you meant "yep", based on this video.



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curl-6 said:
drake4 said:
curl-6 said:

If that's true, I whole-heartedly agree, but surely any other level would do a better job of showing it off?


yup the galaxy games just have better art and look much sharper, mario design also looks better, more detailed.

"Sharper" isn't really a fair point to make here as those emulator shots are 1080p compared to 720p for 3D World. The actual Galaxy games are 480p.

And Galaxy doesn't support 4 players and a second screen, either.



Only people who have not played this game would down talk its visuals. The texture quality, frame rate, none of these things would be possible on a last gen machine together. This game is just plain beautiful to watch and incredibly fun to play. Galaxy on Dolphin looks good, but 3dworld looks great. There is no other platform title that comes even close to it except for knack, and having played that as well, I was still more impressed with 3dworld



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d21lewis said:

And Galaxy doesn't support 4 players and a second screen, either.

The 4 players does indeed raise the amount of both rendering and computing considering each is generating 3D clouds whenever they dash/jump/land.

The second screen, however, shouldn't affect performance as its mirroring the main screen.



KylieDog said:
It is graphically unimpressive and running at 720p. It damn well better be 60fps.

Nintendo has their priorities in order, and because of this they should be praised- not criticised. Playabilty comes first.



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