drake4 said: not really, it just means it's using a high poly count, but when you actually get very close up you can actually see the flaws in the models, here is a pic of a mario model, you can clearly see if you look at the mario model is not perfectly round. but it does look round enough from a certain distance at 720p. |
Nah, it's using Tessellation.
Keep in mind that prior to The Radeon 5000 series, the move from the Radeon 9000 series to the Radeon HD 4000 series, geometry performance only increased by about 3 fold, if that, this is a much larger improvement than 3x.
You can't just throw more polygons into everything and expect it to not fold in the performance stakes if you didn't use Tessellation.
Besides, the Mario model looks fine, it's the aliasing that really brings it down. - I can see "flat edges" on the thingy mario is holding though.
The Tessellator wouldn't be all that powerfull, it's only using a low-end Radeon 5000/6000 part based on the VLIW architecture, you can't get away with tessellating everything unfortunatly, but it's still early days yet. (Will never match the Xbox One/Playstation 4 or the Venerable PC however.)
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