Quantcast
What's up with JRPG's?

Forums - Gaming Discussion - What's up with JRPG's?

the_dengle said:

Huh. I played TWEWY for the first time this year, and I thought it was average. It had some interesting ideas. Sometimes they worked well, sometimes they didn't. Some of the mechanics were tedious -- just how often are you meant to check the map to see what brands are "in", and reorganize your entire set of gear to take advantage of that? I suppose you could just set yourself to your highest level, turn on auto-control for your partner, and switch the game to easy mode. If you want to not play it at all.

Still, I enjoyed it for the most part. Not sure why people think it was one of the best JRPGs of the generation, but I didn't think it was bad.


You don't have to do this at all.




Around the Network

I wouldn't say fire emblem or etrian odyssey are very text heavy.
Fire emblem has more text, but I actually really like how they talk to one another.

PS: it helps if you give your character a funny name. For instance in Fire emblem I named my character 'my balls'. So I got great dialogue like "I knew I met you somewhere before, my balls" and "I really hope my balls is up for the challenge"



it all took for ever to "get to the action"


Yeah, but that being said a lot of the time that's an introductory thing. Other times it's an actual recurring theme throughout the game, which is why I said it kinda depends. If you want a game where you get to the action, Ys is almost definitely for you--the stories are solid, but not that special or deep, and there's CONSTANTLY action--it's an action RPG and there's few dull moments, really, and not a whole lot of time spent on arbitrary stuff like choosing between a ton of different equipment options or a billion skills or whatever.

Fire Emblem has a lot of text but it ultimately depends on you as to how much you read. A lot of it can be avoided or skipped but part of why Fire Emblem is enjoyable IS the text, so yeah... but you could speedrun it/play the core of the game without much trouble.

Huh. I played TWEWY for the first time this year, and I thought it was average. It had some interesting ideas. Sometimes they worked well, sometimes they didn't. Some of the mechanics were tedious -- just how often are you meant to check the map to see what brands are "in", and reorganize your entire set of gear to take advantage of that? I suppose you could just set yourself to your highest level, turn on auto-control for your partner, and switch the game to easy mode. If you want to not play it at all.


I... lol.

Yeah, I rarely ever change my clothes or anything based on the brands unless it's part of a quest. What's noteworthy is that certain areas tend to have certain trends going stronger than others and if you're going to train, it's nice to do that. But if you paid attention to the game, what pins and clothes you wear into battle change the trends in your favor, so with enough battles it doesn't really matter--and only the VERY bottom of the trends list has any negative bonuses, so it's very rare that it's a problem wearing whatever you want. I went for a while with minimal changes to my deck in my most recent run.

The reason why people like it is because there's a lot of depth to not only the equipment, but there's a solid and rather unique plot, likeable characters, a unique art style, awesome (in most people's opinion) music, and a unique approach to the game in general. It also has one of the most impressive battle systems I've seen yet, and I've played quite a few games; if you can master using your partner and Neku both, it's really rewarding. It's difficult, but it's so much fun.

It also handles things like difficulty and farming really well; grinding really isn't necessary and you can change the difficulty at any time along with your level (HP). You can even not play as the other partner if that's difficult for you. That being said, I really suggest people slowly work towards using their partner since it's part of what makes the gameplay so enjoyable (and why people complained about Live Remix, though I also enjoyed Live Remix quite a bit).

Just my thoughts on it, you're free to share more things you thought were "tedious"... the only tedious parts for me were really rare, like there's one wall you clear by dressing up Neku in Mus Rattus stuff or something which is annoying if you don't already have it, and another time where you have to use either pins of a certain brand or unranked pins to clear the floor (or your partner... and you can just set it to easy and clear it quickly if it's a pain--there's always some sort of workaround, the game doesn't really punish you much for being bad, being lazy, not mastering the game, or anything else, especially compared to other games that take a lot of grinding, game mastery, tons of restarts, etc.--I mean, the game lets you retry ANY battle, including on easy mode!).

...Sorry I kinda love that game and got carried away again teehee, I'm totally biased so yeah, I respect the fact that people can in fact not love the game even though I personally truly think it's a masterpiece (and I'm generally very critical about using that word lol).



RolStoppable said:
DanneSandin said:

I'll try to remember that! Perhaps I should try them again, I did enjoy Xenoblade after all, and thought FE was ok...

Xenoblade has quite a lengthy intro and then immediately bombards you with tutorials. I guess you were just in a different mood back then.

The Last Story is pretty much fully voiced (in English, of course), so you don't have to read the story portions. The combat is quite simplistic and the difficulty is on the low side, plus there are easy ways to grind if it's ever needed. It's more or less a JRPG for people who don't really enjoy gameplay in their games and rather want an interactive story.

The World Ends With You is an awful game, I don't recommend it to anyone. On the Wii Virtual Console you can get Ys Book I & II for €6, I think. Tales of the Abyss on the 3DS is a solid Tales entry, but has a few lengths in the story department. Fire Emblem: Radiant Dawn on Wii is fantastic. Mario & Luigi: Dream Team Bros. is an enjoyable take on the JRPG genre that enhances turn-based combat with action commands, meaning the amount of damage you deal and take is influenced by skilled button presses.

Yes, maybe I was... But idk, it just didn't feel sluggish to me then.

But I've watched a little bit of a walkthrough on youtube of TLS, and it definetely seems more like Xenoblade than anyother JRPG I've tried thus far. I'll watch some more of it, but I think that game suits me better than those on the 3DS I've tried.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Kresnik said:
DanneSandin said:

Damn, did not know that... So both of those games are more linear?


Well, it depends really.

You can get JRPG's like Xenoblade or Tales where you're given areas to explore and combat is integrated into that (either directly or through a separate arena-based combat system).  It sounds to me like this is the kind of exploration in a JRPG that you like.

A first person dungeon crawler (like Etrian Odyssey) is about exploration, but it's a different kind of exploration.  You'll be exploring a grid-based map step by step.  It's certainly a different experience.

And then a SRPG like Fire Emblem is more built around the combat; thinking laterally in battle situations and stuff.  I haven't actually played FE, but certainly for things like Disgaea and Wild ARMs XF that I've played there's no world map or anything and the games focus on telling you a story and putting you in combat scenarios.

Yeah, I've watched a little bit of the Last Story on youtube, and it seems like a better fit for me...

But I must say, I'm intruiged by the whole SRPG concept... I just wish there were a longer demo of FE on 3DS...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Around the Network

Yeah they do involve a lot of text. JRPGs aren't generally the pick up and you're pwning noobs kind of game. They work incredibly hard to put context around what you are doing, which inevitably leads to a lot of reading. So if you are into story telling and character development, then JRPGs are your thing. Otherwise, it might be hard to get into them.



 

theprof00 said:
I wouldn't say fire emblem or etrian odyssey are very text heavy.
Fire emblem has more text, but I actually really like how they talk to one another.

PS: it helps if you give your character a funny name. For instance in Fire emblem I named my character 'my balls'. So I got great dialogue like "I knew I met you somewhere before, my balls" and "I really hope my balls is up for the challenge"


lol man you are a genius. No lies. A true genius.



 

Yes, JRPG:s are boring. If you don't like reading, you should not play RPG:s with 3ds.



UltimateUnknown said:
Yeah they do involve a lot of text. JRPGs aren't generally the pick up and you're pwning noobs kind of game. They work incredibly hard to put context around what you are doing, which inevitably leads to a lot of reading. So if you are into story telling and character development, then JRPGs are your thing. Otherwise, it might be hard to get into them.

I actually DO enjoy those things. I loved The Walking Dead game! LOVED it! I think it's my highest scoring game this gen... BUT, I don't want those things to come between me and the experience, and that's what I kinda felt happened while playing Etrian and Bravely



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

UltimateUnknown said:
theprof00 said:
I wouldn't say fire emblem or etrian odyssey are very text heavy.
Fire emblem has more text, but I actually really like how they talk to one another.

PS: it helps if you give your character a funny name. For instance in Fire emblem I named my character 'my balls'. So I got great dialogue like "I knew I met you somewhere before, my balls" and "I really hope my balls is up for the challenge"


lol man you are a genius. No lies. A true genius.

haha thanks UU happy to share