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Forums - Gaming Discussion - Microsoft confirms forced day one consoles parity for the multiplats games!

This crap is holding the industry back!



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globalisateur said:
shikamaru317 said:
kupomogli said:
shikamaru317 said:


Like I said, parity in that context could mean anything. It could mean a same-day multiplatform release requirement, and that line you highlighted means that they'll only allow developers with pre-existing timed exclusivity agreements to release their games on other platforms before the Xbox One. This likely has nothing to do with graphics.

I accept that, but trust that I'll PM your post to your to throw it in your face once the next PS4 game coincidentally matches yet another Xbox One titles resolution and has an early release patch to hit 1080p.  It's a shame you can't see to huge coincidences and a confirmation pointing it out pretty much.

The whole resolution parity thing seems like a conspiracy theory to me. Just because 2 launch titles needed post-launch resolution patches on the PS4 doesn't mean that developers are using Day One patches to get around forced Day One resolution parity. Multiple developers have confirmed that they didn't have anywhere near enough dev time on actual dev kits, most of the launch titles were intially made on PC's with specs similar to the new consoles and were ported over to official dev kits later.  We've also heard rumors of development software issues on both consoles. It's far more likely that those patches were the simple result of an extra month of dev time after the games went Gold. 


Explain to me how they could find 125% more raw GPU power for COD in a few weeks? or 44% more for AC4?

Do you realise that those games are already multiplats development games and that just changing the resolution is as easy as changing one line of code in a .INI file? Yes, it is that easy, we are talking about games realeased on lots of supports.

When they make a game, they know the resolution of the game very early and they code the game accordingly, they don't by mistake put 720p instead of 1080p in .INI file after the game is released. Increase of resolution by patch have occured old gen. but it was to gain like 5%-ish in resolution, far from 125% or 44%.

Finally the fact that those weard facts appeared twice is already too much for a coincidence. Except if you talking of the probability of winning the big lotery.

It is possible to win the big lotery is similar to "they may have mistaken 720p for 1080p" twice in 2 different companies.

It is far more probable that Microsoft imposed some resolution parity.

 

Have you already seen such a mistake (50% at least difference in resolution) occurred in any past game console release? Not one but 2 similar errors, for a consoles launch by 2 different companies? When at the same time the day one parity imposing company (Microsoft) admits that they have "parity day one" clauses?


You do realize that the multiplayer in ghosts on ps4 was always 1080p on multiplayer and didnt need to be patched?  With the xbox one being 720p on both... There goes your had to patch to keep parity argument...



So the bullshit policy continues into next gen, great.



Zekkyou said:
kowenicki said:
Zekkyou said:
SxyxS said:

no matter what MS did-It's always good work for kowenicki.No matter what they do they simply can do no wrong for him.Haven't seen one single critical comment from him about ms in this year,and this year was full of strange decisions made by MS.

I know full well how biased he is, i just can't believe someone would be so closed minded as to praise a company for anti consumer policies. I didn't think even he was that biased.

get over yourself. its not anti ms consumer.  I am currently an ms consumer.

Woow, this is a new low for you.

Do you fully know what they mean by their statement though? it could mean more than one thing they didn't seem to fully clarify in that artical. Also i wonder, do you call out playstation fans on here for being super biased? 



Turkish said:
So the bullshit policy continues into next gen, great.


The article actually says they are dropping it ...



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gergroy said:

 


You do realize that the multiplayer in ghosts on ps4 was always 1080p on multiplayer and didnt need to be patched?  With the xbox one being 720p on both... There goes your had to patch to keep parity argument...


Again. This parity stuff is really subtle with I suspect complicated clauses and way to avoid them:

Why Dice could release 900p BF4 on PS4? because: we'll work with them on a case by case basis.

Why MP COD was in 1080p: we'll work with them on a case by case basis.

And only SP of 720p of COD was heavily shown. Have you seen direct videos of 1080p MP of COD? No. When everyone just care about the MP...Have you seen 720p good quality footage of COD on PS4? Yes, lots of it. But really thoses coincidences are too much for me, and for lots of people. Ubisoft said they are still not sure if watchdogs on PS4 Will be 720p or 1080p... Really? when they were ready to release the game at launch?

You really aren't suspicious?

We still haven't seen Digital Foundry PS4 COD 1080p multiplayer peformance video for that matter. you know, the most sold MP game next gen is COD on PS4 and players bought it for the MP, well it hasn't got its own performance video. While X1 has. But this is another topic entirely...I even suspect the game must performs too much good since the patch...



gergroy said:
Turkish said:
So the bullshit policy continues into next gen, great.


The article actually says they are dropping it ...

 

"We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms," a Microsoft spokesperson told SavyGamer.



KylieDog said:

Inferior hardware should get inferior products.  Why should those who buy the better hardware get lesser games.  

This likely extends to MS forcing pay DLC too, are devs who wanted to give away fee DLC last gen, but MS forced them to make people pay for it, so other versions had to force people to pay for it.

could you give a link/source for that claim?



Turkish said:
gergroy said:
Turkish said:
So the bullshit policy continues into next gen, great.


The article actually says they are dropping it ...

 

"We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms," a Microsoft spokesperson told SavyGamer.

Microsoft required exclusivity, timed exclusivity or at the very least launch date parity for Xbox 360 games - but it has confirmed it is willing to work with developers on a case-by-case for games that have already released on other platforms when it comes to Xbox One.




globalisateur said:
gergroy said:

 


You do realize that the multiplayer in ghosts on ps4 was always 1080p on multiplayer and didnt need to be patched?  With the xbox one being 720p on both... There goes your had to patch to keep parity argument...


Again. This parity stuff is really subtle with I suspect complicated clauses and way to avoid them:

Why Dice could release 900p BF4 on PS4? because: we'll work with them on a case by case basis.

Why MP COD was in 1080p: we'll work with them on a case by case basis.

And only SP of 720p of COD was heavily shown. Have you seen direct videos of 1080p MP of COD? No. When everyone just care about the MP...Have you seen 720p good quality footage of COD on PS4? Yes, lots of it. But really thoses coincidences are too much for me, and for lots of people. Ubisoft said they are still not sure if watchdogs on PS4 Will be 720p or 1080p... Really? when they were ready to release the game at launch?

You really aren't suspicious?

We still haven't seen Digital Foundry PS4 COD 1080p multiplayer peformance video for that matter. you know, the most sold MP game next gen is COD on PS4 and players bought it for the MP, well it hasn't got its own performance video. While X1 has. But this is another topic entirely...I even suspect the game must performs too much good since the patch...

Ok, first if all you are using a quote about microsofts indie game program and applying it to retail games for some reason.  

Secondly, the quote is talking about release windows/platform availability not content.  See opening paragraph of the article.

thirdly, they are launch games!  These games are in development until the very last second, i would be surprised if there wasnt things to fix post release.

lastly, everything isnt a conspiracy.  You may not like a company, but that doesnt mean you always have to believe the worst about them.  The things you cite are hardly evidence, and the more probable cause for the day 1 patches is that they were rushed products.  All things being equal, the simplest explanation is generally true.