kowenicki said:
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Not really giving the middle finger, but look at this
Indie developers in the Xbox One publishing program, ID@Xbox, get two console development kits, a Unity license and the opportunity to self-publish their games – in return, Microsoft asks that the games launch same-day on Xbox One and other console platforms. Launch parity, rather than exclusivity.
Building a game for multiple launch platforms can be hazardous for indie developers, transferring energy from building games to bureaucracy, Vlambeer co-founder Rami Ismail tells Joystiq. When Vlambeer learned about Microsoft's launch parity clause, it immediately contacted Sony to set up launch exclusivity on PS4 for its next-gen game Nuclear Throne.
"Microsoft was doing reach-out to certain developers back in the early days of ID@XBOX, and we discussed potentially bringing Nuclear Throne to Xbox One with them," Ismail says. "There had been mentions beforehand that there was a launch parity clause in the contract, with the exception of games that were already signed to another platform during the announcement of their self-publishing program. Thus, before we signed with Microsoft, we e-mailed Sony that we quickly wanted to sign Nuclear Throne with them with a month of exclusivity."
This move wasn't out of spite for Microsoft, Ismail says, and Nuclear Throne is slated for both PS4 and Xbox One – it'll just hit PS4 first.
"Honestly, we've had enough trouble with our promise for a simultaneous release for Luftrausers, so by getting rid of parity we'd be able to focus on one platform for Nuclear Throne first. We also liked that we got to honor our long and super-pleasant cooperation with the people at Sony that way."
Developers are finding looholes