A lot more first party title games. I'm literally on the verge of selling my Wii U due to the lack of games that I want to play.
A lot more first party title games. I'm literally on the verge of selling my Wii U due to the lack of games that I want to play.
farlaff said: . Not enough to keep games coming on a regular basis (the X guys and other ones are not exclusive as long as I know, though the games are). |
Nintendo owns Monolith Soft.
http://en.wikipedia.org/wiki/List_of_Nintendo_development_teams
First-Party Subsidaries
1-UP Studio
Hal Laboratory (Kirby, Earthbound, SSB)
Creatures Inc. (Pokemon spinoffs)
Intelligent Systems (Fire Emblem, Paper Mario, AdvanceWars, etc, etc)
Monolith Soft (Xenoblade, Baten Kaitos, Disaster: Day of Crisis)
ND Cube (Wii Party, Mario Party)
Retro Studios (Metroid Prime and Donkey Kong Country)
ChrolloLucilfer said:
Well I can't really disagree with anything you said there. While I do think making games which sell the gamepad features are the most important step forward that Nintendo needs to take to make the Wii U more successful. I do however must admit I struggle to think of what type of games could use the Gamepad fully while grabbing the public imagination & attention towards the Wii U. I could see massive potential still in Motion control but for the life of me I struggle to see what games could make imaginative use of the touch screen. I got to hope Nintendo when coming up with the Wii U console design had some ideas for games to fulfil the potenial of the console. |
Maybe the touch input would be underused, but I imagine the screen on the pad could show the dashboard of a motorbike in a racing game in a more realistic way and position. Sure, it would be distracting to look at it (just like in real life, though), but besides adding realism, it would free more room on the main screen to show the track. Anyhow, motorbike racing games are quite niche, but I think since controllers started being equipped with motion controls, their potential rose dramatically: even with two sticks, simulating steering and pilot weight balance changes together with acceleration and braking can be tricky, but motion controls give them the fluidity they need.
The touchscreen can also simulate quite well the controls on a high-end racing wheel without the need to buy one, for gamers not enough into the genre to justify the purchase. The same applies to flight simulators, that touchscreen could allow complex control schemes also without the need to buy a high-end joystick with a large number of buttons, and allow the port of complex PC simulators without the need to add a keyboard to the console's set of controls.
Yes, all this is quite niche and hardcore, but if Ninty really wants to get some of them it could be one of the many possible ways to achieve it.
I can't imagine much more, I tried only three times to write games, once using the Intellivision's computer expansion, once on the ZX Spectrum and in both these cases using BASIC, that I didn't like at all, and once, with a course mate, trying to write a text adventure in Fortran 77 on a VAX 11/750. In every case success would be the perfect word to describe what DIDN'T happen, so Ninty would better ask somebody else than me!
What I want: Zelda U and Metroid Prime Trilogy HD
What I expect: Nintendo will give up on the console business, just like Sega did in 2001.
sc94597 said:
Nintendo owns Monolith Soft.
http://en.wikipedia.org/wiki/List_of_Nintendo_development_teams First-Party Subsidaries 1-UP Studio Hal Laboratory (Kirby, Earthbound, SSB) Creatures Inc. (Pokemon spinoffs) Intelligent Systems (Fire Emblem, Paper Mario, AdvanceWars, etc, etc) Monolith Soft (Xenoblade, Baten Kaitos, Disaster: Day of Crisis) ND Cube (Wii Party, Mario Party) Retro Studios (Metroid Prime and Donkey Kong Country) |
That's cool. They could now add Sega (with Atlus), Platinum and Shin'en and we would probably be good to go.
My 1000th post: https://gamrconnect.vgchartz.com/post.php?id=9368779
Alby_da_Wolf said:
Maybe the touch input would be underused, but I imagine the screen on the pad could show the dashboard of a motorbike in a racing game in a more realistic way and position. Sure, it would be distracting to look at it (just like in real life, though), but besides adding realism, it would free more room on the main screen to show the track. Anyhow, motorbike racing games are quite niche, but I think since controllers started being equipped with motion controls, their potential rose dramatically: even with two sticks, simulating steering and pilot weight balance changes together with acceleration and braking can be tricky, but motion controls give them the fluidity they need. |
The only non-niche ways I can think of to using the touch screen that come to mind is some kind drawing on the touch screen mechanic. Could be quite interest game play feature for Mario Paper RPG for example, been able to draw attacks and abilities like you could with Okami.