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Forums - Nintendo Discussion - How do you feel about Skyward Sword?

 

How do you feel about Skyward Sword?

Best Zelda Game hands down 29 12.61%
 
An excellent, top tier Zelda game 83 36.09%
 
A decent entry in the Zelda franchise 56 24.35%
 
A bit of a disappointing Zelda game 29 12.61%
 
A very disappointing Zelda game 20 8.70%
 
The Worst Zelda game hands down 13 5.65%
 
Total:230

My first real exposure to Skyward Sword was watching Johnathon Holmes (whom I cannot stand) of Destructoid play it at E3. It turned me off the game completely. I lost every bit of interest then and there. Zelda is my favorite Nintendo franchise by far and it was probably the pivotal game for me in terms of wanting a Wii, so it was really like closing the book on the entire console. I didn't think about buying a Wii again until the Operation Rainfall games were released.

Personally, I don't even consider it a Zelda game. It's a Wii game with a Zelda shell, wrapped around a Harry Potter center. Even if I end up buying a Wii U for the RPGs (and maybe the next Zelda) I doubt I'll even give a moment's thought to Skyward Sword. It's just not what I'm looking for.



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Im yet to finish it, bought the limited edition, got bored, went back to FF13. Im sure I will enjoy it one day but the start of the game is so yawn



This was the first Zelda I was able to play and finish without switching to other games in between. The length of my playthrough was right at 45h, without 100%.

-I really liked the color palette and the graphics were pretty decent for a Wii game.
-I hated Fi, worse than Navi.
-It had some of the best dugeon designs in the serie.
-Good amount of new items that added to the overall enjoyment of the game.
-The difficulty was just right, not too hard not too easy.
-Controls were flawless and added a lot to the immersion imo.
-Repetitive boss fights with the Imprisoned almost made me quit...
-(No comment story wise.)
-Fitting amount of side quests and challenging ones.

After I finished the game, I was on the edge about making it my favourite Zelda, but replaying Master Quest on the Gamecube got me rid of that idea ;p But it's a close second nonetheless.



It was a pretty good Zelda game with some neat ideas, mired a bit by a frustrating over-use of motion-plus controls. The motion plus for swordplay = just fine. Using it for pretty much ANYTHING else, including navigating menus, swimming, flying, tilting a goddamn rail cart, aiming your slingshot/bow.......it's clumsy, cumbersome, and counter intuitive. There was especially zero good reason or excuse behind NOT utilizing the "great in practically every game" IR pointing functionality for menus and aiming. It was just a bad design choice to "tilt" for those things, plain and simple.

Take out that bad design choice, and outside of the fact that there are only three major areas you go to in the game, and the fact that you have to face (SPOILERS) Girahim and Demise over and over and over, OUTSIDE of those things, I actually did enjoy myself. I would say I still liked it better than Wind Waker, the DS Zeldas, Minish Cap, or Majora's Mask.



As it was the first Zelda game i've played from start to finish, I can honestly say it's one of my favourite Zelda games! The plot really captivated me, and the gameplay was top notch! Since then, I finished many of the other games. The only game in the series that I like more than Skyward Sword is Majora's Mask :D



   

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IMO, it is forgettable. It had great dungeon design, but lacked the Zelda magic present in past titles.



Boring. I have yet to fully complete it and probably wont untill the next Zelda is announced but from I have played it wasnt stand out. I blame the long beginning.



Probably my least favorite mainline Zelda. Didn't like the motion controls outside of the swordplay. didn't like the 'story' (seriously, if they're gonna try to make it a serious story focusing on Link and Zelda like that...it wouldn't kill them to hire some writers that don't suck...what a joke), hated the characters other than Link and Zelda, HAted how 90% of the 'item usage' was basically motion control minigames (balance for this, aim with that, bowl or toss like this).

And I Really didn't like the linearity. I know it's just a different design choice and I Respect that, but I don't feel it works at all.

And that stupid sword spirit. Seriously. I would take a dozen multicolored tingles over that thing that lives in the skyward sword. I'd take a hundred navis. I would rather HK47 and his most sociopathic friends be on my side. Words cannot describe how much I hate that 'thing'.

so I never finished it. I learned my lesson with Final Fantast XIII; doesn't matter if 'it gets better', if I play a game for 20 hours and it just keeps getting worse, I have no interest in it.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

I said decent because that's what it is but it's definitely my least favourite Zelda, so in a way it was disappointing. I expect more from Zelda than nearly any other franchise.



I don't quite understand the hate for this game. It seems that a universally loved Zelda game is impossible to make anymore. Too many conflicting opinions about where the series needs to go next makes for a many cook-spoiled broth. It wasn't my favourite Zelda title or the best in the series, but it's a far cry from a bad game.

+Great visuals. Backgrounds melded into a watercolour effect very nicely.
+More skilled fighting. Reduced hack n slash with opponents that needed to be attacked with a certain stroke direction.
+Dungeons. Particularly the desert, which I found very creative.

-Controller needed to be calibrated every ~20 mins
-Fi. I hate you Fi. The character itself was ok as an assistant, but without the ability to disable hints and battery level notifications, it was mind numbing to listen to her.
-The Imprisoned. Worst boss fight ever.