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Forums - Nintendo Discussion - Eiji Aonuma wants the next Zelda to provide “a unique experience that is beyond your expectations”

Aielyn said:

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Am confused by this statement of yours. NSMBU has 55% attach and has kept the console alive. How is it rejected compared to the Wii version? 

OT: I don't know much about Zelda games despite my avatar. Seems like people love Ocarina/LTTP most but each fan has their own favourite. Hard to please them all i guess. Let's see what they try next next when the game launches in 2015. 



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RolStoppable said:
Soleron said:

That TP matches my description.

Also, I'm very happy about that because you have successfully confused me hundreds of times as to which level of irony you are operating on. So I consider that an achievement.

Hundreds of times, huh? Although that doesn't mean anything anymore now that I've learned that you have Asperger.

Anyway, OoT as a blueprint is the way to go for 3D Zelda. It's what most people want. No wolves or other gimmicky gameplay, need to improve the core gameplay though. Since one-on-one combat works better in the chosen perspective, there should be more emphasis on the shield. Blocking and stunning for both Link and the enemy, so not just holding up the shield with a button press, but an additional bash move for the shield. Twilight Princess sort of had that already, but it wasn't used much. The implementation in Skyward Sword was questionable, because some idiot decided that shields had to break.

Overworld needs to be filled with more areas of interest. Bosses should be more like an actual fight, rather than a puzzle. Overall, there need to be more enemies that put up a fight, because that in turn makes upgrades valuable.

Sounds like a Skyward Sword/Majora's Mask hybrid, which is what i've been saying (Mask had the most dynamic overworld, Skyward Sword had the combat. The breaking shields, i think, were a means to force you to not over-rely on blocking, as the enemies had mad blocking power too and fights could take forever that way).



Monster Hunter: pissing me off since 2010.

green_sky said:
Am confused by this statement of yours. NSMBU has 55% attach and has kept the console alive. How is it rejected compared to the Wii version?

NSMB Wii sold a huge number of Wiis. NSMBU has a high attach rate, but Wii U sales are slow. It isn't driving people to buy the Wii U, as NSMB Wii did for the Wii.



Aielyn said:
green_sky said:
Am confused by this statement of yours. NSMBU has 55% attach and has kept the console alive. How is it rejected compared to the Wii version?

NSMB Wii sold a huge number of Wiis. NSMBU has a high attach rate, but Wii U sales are slow. It isn't driving people to buy the Wii U, as NSMB Wii did for the Wii.

You ignored all other factors why the system might not be selling but okay. By the way have you checked this thread by Roland. (http://gamrconnect.vgchartz.com/thread.php?id=173219&page=-1#1)



RolStoppable said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

He already made that. It was called Twilight Princess and look how that sold. It's a dead end, not worth pursuing.


it sold much better then sky sword thats for sure.



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Aielyn said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Gamers NEED the 'surprise' element, even though few will admit it. The day that Nintendo and its top-level employees like Miyamoto, Aonuma, etc, stop trying to surprise and to anticipate what people don't realise they want, is the day that Nintendo dies.

Don't get me wrong - a new game taking its cues from Ocarina would be great... but it would need its own twist, its own variation.


@Bold - BS! NSMBU is selling like crazy and is in no way rejected. It's the Wii U that's rejected and the game is suffering from it.

 

When it comes to me, another cartoony Zelda will be a huge disappointment. I want a TP-like Zelda. I want something like that E3 demo. There already is WW HD on Wii U, now give us something that helped Wii become what it became.



Wii U is a GCN 2 - I called it months before the release!

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IMO TLOZ has been at a kind of standstill since OOT(majoras mask excepted). Retelling the same storyline, reusing many of the same items, still not adding voiceacting. As a series, its always been formulaic, but I think it may be just a bit too much so, these days. I agree that they need to find a way to freshen it up a bit.

How about a game where Ganon has already taken over the world? Like if the hero of time was reborn too late, or something. The entire land of Hyrule could be sundered, giving it a completely new and unfamiliar overworld. Zelda and all other threats to his reign would have been long dealt with. The world could be devoid of color and life. Zelda wouldn't entirely lose her place in the plotline, though. She'd have ascended to legend, and, through hidden messages in dungeons and overworlds, and tales gleaned from the townsfolk, she could get plenty of characterization, and also take the place of Navi. Link in this game could be tasked with discovering the secrets left behind by Zelda, and gradually restoring the world before facing ganon and attempting to end his reign of terror.

Unlike previous Zelda games, it'd start out dark, grim, and hopeless, but gradually, as a direct result of the players actions, become more colorful and optomistic.. Looking back, and seeing how far not just link, but the the whole world, has come would create an unprecedented sense of player accomplishment and empowerment come the final battle.

Hell, I'd play it.



Scisca said:
Aielyn said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Gamers NEED the 'surprise' element, even though few will admit it. The day that Nintendo and its top-level employees like Miyamoto, Aonuma, etc, stop trying to surprise and to anticipate what people don't realise they want, is the day that Nintendo dies.

Don't get me wrong - a new game taking its cues from Ocarina would be great... but it would need its own twist, its own variation.


@Bold - BS! NSMBU is selling like crazy and is in no way rejected. It's the Wii U that's rejected and the game is suffering from it.

 

When it comes to me, another cartoony Zelda will be a huge disappointment. I want a TP-like Zelda. I want something like that E3 demo. There already is WW HD on Wii U, now give us something that helped Wii become what it became.


Me too. It's a shame Aonuma hates us Zelda fans that prefer this. He also hated the SpaceWorld demo and the Zelda U E3 demo. The man will add nothing to Zelda but more niche artstyles and gimmicks. What is even more sad is that they were planning on releasing an HD version of Twilight Princess but scrapped it due to Aonuma favoring Wind Waker's artstyle.

NEVER FORGET!



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

Scisca said:
Aielyn said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

Giving gamers "what they want" typically results in crappy games that are made to tick the boxes (aka "by-the-numbers") rather than to be engaging. New Super Mario Bros U was a by-the-numbers NSMB Wii clone with higher production value. It was rejected by comparison with NSMB Wii.

Gamers NEED the 'surprise' element, even though few will admit it. The day that Nintendo and its top-level employees like Miyamoto, Aonuma, etc, stop trying to surprise and to anticipate what people don't realise they want, is the day that Nintendo dies.

Don't get me wrong - a new game taking its cues from Ocarina would be great... but it would need its own twist, its own variation.


@Bold - BS! NSMBU is selling like crazy and is in no way rejected. It's the Wii U that's rejected and the game is suffering from it.

 

When it comes to me, another cartoony Zelda will be a huge disappointment. I want a TP-like Zelda. I want something like that E3 demo. There already is WW HD on Wii U, now give us something that helped Wii become what it became.


Me too. It's a shame Aonuma hates us Zelda fans that prefer this. He also hated the SpaceWorld demo and the Zelda U E3 demo. The man will add nothing to Zelda but more niche artstyles and gimmicks. What is even more sad is that they were planning on releasing an HD version of Twilight Princess but scrapped it due to Aonuma favoring Wind Waker's artstyle.

NEVER FORGET!



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

The big problem zelda has is thats been trying to cater to the japanese on its last installments, more than ever in order to prevent a series decline, but Japanese still reject it. So Nintendo has to move on and make the game to cater aesthetically to the west. Its ridiculous that they create a game based on Japanese tastes, when the game sells, by far, the worst in that region. Its OK to go Japabese on RPGs, or other games that are guaranteed to sell comparably if not better over there, but going Japanese on all your series will be financial suicide in the long term.



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