By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Eiji Aonuma wants the next Zelda to provide “a unique experience that is beyond your expectations”

But the problem is the zelda fans are the most vocal.


Seriously Nintendo fans are always quiet when Sony or Microsofts bashes Nintendo. But Zelda fans are foghters, they are also the most passionate, Nintendo needs Zelda.

You Cant even put in numbers the value of Zelda, the mouth to mouth advertising of a true Zelda fan.



Around the Network

What if the next Zelda is like Four Sword Adventures, focused on multiplayer? That would be unexpected...



sc94597 said:
Soleron said:
Podings said:
Soleron said:

One thing the sales charts continuously prove is that lack of originality is the LAST thing to stop games selling.

yearly Call of Duty, Assassin's Creed.

every Pokemon exactly the same structure

People sub to WoW for 10 years


Well, Zelda is accused of being a stale rehash nomatter how much it changes, so the critics will say the same as you're saying about those other series. But even though A Link Between Worlds is panned for looking just like Link to the Past, reviewers treasure it for changing things up a little. Such positive buzz WILL generate sales.

I don't think reviews or the opinions of the hardcore affect game sales at all really.

Then what's the incentive to make a good game? They might not affect the sales of that game in particular, but they do affect the franchises image for future releases. 

Who says what reviewers and the core like = good game? They're a vanihingly tiny population compared to everyone that buys CoD or GTA.



RolStoppable said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

He already made that. It was called Twilight Princess and look how that sold. It's a dead end, not worth pursuing.


No it wasn't, Twilight princess was a launch game, not really a maximum production value  game by any means.



Soleron said:
Podings said:
Soleron said:

One thing the sales charts continuously prove is that lack of originality is the LAST thing to stop games selling.

yearly Call of Duty, Assassin's Creed.

every Pokemon exactly the same structure

People sub to WoW for 10 years


Well, Zelda is accused of being a stale rehash nomatter how much it changes, so the critics will say the same as you're saying about those other series. But even though A Link Between Worlds is panned for looking just like Link to the Past, reviewers treasure it for changing things up a little. Such positive buzz WILL generate sales.

I don't think reviews or the opinions of the hardcore affect game sales at all really.

I think they do. And in the case they didn't, why in would you assume a straight up OoT remake to sell more than a "surprising" Zelda?

How would they consumer know the difference? It could still be good even if it was surprising, and if advertising is what does it for the broader market, then the actual content's originality surely isn't the topic of discussion.



Around the Network
Soleron said:
sc94597 said:
Soleron said:
Podings said:
Soleron said:

One thing the sales charts continuously prove is that lack of originality is the LAST thing to stop games selling.

yearly Call of Duty, Assassin's Creed.

every Pokemon exactly the same structure

People sub to WoW for 10 years


Well, Zelda is accused of being a stale rehash nomatter how much it changes, so the critics will say the same as you're saying about those other series. But even though A Link Between Worlds is panned for looking just like Link to the Past, reviewers treasure it for changing things up a little. Such positive buzz WILL generate sales.

I don't think reviews or the opinions of the hardcore affect game sales at all really.

Then what's the incentive to make a good game? They might not affect the sales of that game in particular, but they do affect the franchises image for future releases. 

Who says what reviewers and the core like = good game? They're a vanihingly tiny population compared to everyone that buys CoD or GTA.

Zelda isn't mainstream enough to appeal to casuals. This is mostly speculative, but I think most gamers who play Zelda are 'core gamers' or have some concept of what qualifies as a good game that aligns with 'core gamers'. 



sc94597 said:
Soleron said:
sc94597 said:
Soleron said:
Podings said:
Soleron said:

One thing the sales charts continuously prove is that lack of originality is the LAST thing to stop games selling.

yearly Call of Duty, Assassin's Creed.

every Pokemon exactly the same structure

People sub to WoW for 10 years


Well, Zelda is accused of being a stale rehash nomatter how much it changes, so the critics will say the same as you're saying about those other series. But even though A Link Between Worlds is panned for looking just like Link to the Past, reviewers treasure it for changing things up a little. Such positive buzz WILL generate sales.

I don't think reviews or the opinions of the hardcore affect game sales at all really.

Then what's the incentive to make a good game? They might not affect the sales of that game in particular, but they do affect the franchises image for future releases. 

Who says what reviewers and the core like = good game? They're a vanihingly tiny population compared to everyone that buys CoD or GTA.

Zelda isn't mainstream enough to appeal to casuals. This is mostly speculative, but I think most gamers who play Zelda are 'core gamers' or have some concept of what qualifies as a good game that aligns with 'core gamers'. 

It used to be. Be speculative some more and asnwer why you think it isn't mainstream any more? What happened and what is the cause?



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

AshKetchum1992 said:
What if the next Zelda is like Four Sword Adventures, focused on multiplayer? That would be unexpected...

Then I'd die a little inside...



Arius Dion said:

It used to be. Be speculative some more and answer why you think it isn't mainstream any more? What happened and what is the cause?

It refused to become mindless like most of the rest of the games today .



stlwtng4Dmdrxip said:
RolStoppable said:
Soleron said:

He's still trying to "surprise". Not giving people what they want but what he THINKS they want.

How about a really solid by-the-numbers Ocarina clone with maximum production value.

He already made that. It was called Twilight Princess and look how that sold. It's a dead end, not worth pursuing.


No it wasn't, Twilight princess was a launch game, not really a maximum production value  game by any means.

Twilight was a max production value GAMECUBE game that also happened to be ported to the Wii.