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Forums - Nintendo Discussion - Mario 3D World = best game I've played since Xenoblade in 2011

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SvennoJ said:
Love the game so far, it's great to play together. Still the same great chaos but in 3D you don't bump into each other as often.

However it's not perfect, the flat lighting and fixed camera make it hard to see at what depth you are. Just today I stood jumping under a box without being able to hit it, only to find out later that it was not a floating one but sitting on the ground deeper into the screen. Some enemies are hard to judge how far up vs at what depth they are, same problem for jumping onto certain platforms. It's like it was made for stereoscopic 3D :/

Have you played 3D Land? I ask because it occurs to me that maybe you've gotten accustomed to having stereoscopic 3D with this kind of game design and now that it's gone you miss it.



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curl-6 said:
SvennoJ said:
Love the game so far, it's great to play together. Still the same great chaos but in 3D you don't bump into each other as often.

However it's not perfect, the flat lighting and fixed camera make it hard to see at what depth you are. Just today I stood jumping under a box without being able to hit it, only to find out later that it was not a floating one but sitting on the ground deeper into the screen. Some enemies are hard to judge how far up vs at what depth they are, same problem for jumping onto certain platforms. It's like it was made for stereoscopic 3D :/

Have you played 3D Land? I ask because it occurs to me that maybe you've gotten accustomed to having stereoscopic 3D with this kind of game design and now that it's gone you miss it.

No I haven't played it. It just occured to me that you wouldn't have that problem in stereoscopic 3D, so if the engine came from 3D land they might not have fixed these lack of depth illusion issues. It happens in multiplayer when the camera is at a 90 degree angle making it look like a 2D platform game. Not a problem in single player where you can rotate the camera to get a better view.