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Forums - Nintendo Discussion - Why do YOU think WiiU hasn't taken off?

 

Why is WiiU not succeeding?

Concept 40 20.83%
 
Games - Lack of 36 18.75%
 
Price 2 1.04%
 
Competition 8 4.17%
 
Marketing 33 17.19%
 
Games & Price 4 2.08%
 
Games & Competition 12 6.25%
 
Games & Marketing 49 25.52%
 
Price & Competition 4 2.08%
 
Price & Marketing 4 2.08%
 
Total:192

-Bad Marketing
-Poor Reception
-Confusion
-Momentum killing game drought for the first half of 2013.
-Price
-Concept (Unappealing to casuals as they sailed to tablets a long time ago, unappealing to the "hardcore" because they just want the best versions of CoD and Madden and a traditional controller)



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The casual factor should be in your poll. Casual gamers make up the bulk of Wii sales, and they don't buy consoles every time a new one launches. They will keep their Wii until it breaks, then they will buy a new one.

Edit; Double post, my WiFi connection is crummy right now on my Nexus7 2013.😕



mutantsushi said:
Pillow said:
All that Nintendo has to do is release a crazy innovative title using the gamepad implementation and market it like crazy: something fun and easy to pickup and play, it must stay simple and straightforward in its core gameplay. At the moment, people don't see the use for the gamepad like the Wii remote was for the original Wii. 


Problem being, that the tablet gamepad concept fundamentally isn't useful, if you're glancing down at the tablet controller screen, you can just as easily roll your controller forward or back with Sony's 6axis and have the game pause/switch to overlay mode on TV screen with the same info. Except Wii U is gimping itself because it is wasting it's own CPU/GPU power by displaying that info ALL THE TIME, not just when you want that info.

And then Nintendo is further gimping itself if it wants devs to create fun games, because the console architecture is way more of a headache to program for than either PS4 or Xbone, and even if the devs play along the result will be less than what even a bad effort at those consoles could achieve. Plenty of the 'lite' gaming crowd has moved to Apple or Android devices, and devs find those markets more profitable to make cool funky games for.

If it's not offering a fundentally better experience, then why bother paying the special entrance fee (console) to play Nintendo's games?

Only religious Nintendo fanatics would bother to.  So... maybe they should incorporate as a church for tax benefits?

The auxiliary screen is a blessing and a curse.

I like how you can change gear without pausing the game in Zelda Windwaker HD, and have the map up while sailing. I instantly miss those 2 things when playing in off-screen mode. However I also find that I'm just looking at the triangle move over the map while sailing instead of paying attention to the tv screen. Might as well play top down zelda instead... Same thing in Lego city, I'm driving the car on the gamepad map screen, ignoring the tv :/

Sometimes it's better to have the game pause when you bring up inventory or map screen though. NFS rivals being a prime example. Bringing the map overlay up in racer mode is suicide most of the time. At least with the gamepad you might have a chance to use the map.

So not fundamentally better indeed, nice in some occasions. Off-screen play is the best feature so far.
The assymetric gameplay is also not a hit, either nobody wants to be the one stuck with the gamepad, or both kids want it :/



Lets see, Nintendo's target audience with Wii was the causal gamer and non-gamer. The touch screen controller is actually a complex setup as the controller is large and requires attention to different screens (which aren't adjacent like with 3ds). This is in contrast to many games on Wii which used one or no button.

Second, the hardware is not high end, but the launch price of the console was highest for Nintendo console. I get that the cost is coming from the controller (which is higher end than the Xbone or PS4 controller), but I don't think it is a selling point as per my last point.

So we have a complex console aimed at casual and non-gamers, with low end hardware at a premium price. It is simply a product without a market.

That and Nintendo's games haven't been great yet. Nintendo is still among the best, but they haven't produced a game you would claim to be the most impactful game of the generation. They have with every previous console other than Gamecube (Mario, Donkey Kong, Zelda, Pokemon, Wii Sports, etc.)



Lifetime Sales Prediction - 6/29/2013
Wii U - 38 million
XBOX One - 88 million
Playstation 4 - 145 million

The controller is confusing people, but it's definitely not the leading issue by any means. We've already seen that the dual-screen concept works marvels for handhelds, and being a WiiU owner, I can speak without any doubt that the controller only contributes to gaming, not detracts, like many non-owner naysayers have tried to say.

The problem is that (1) Nintendo did a horrible job at marketing the system initially, and too many people even NOW are under the misunderstanding that it's just a peripheral for the Wii, (2) numerous third-party publishers have from the get-go written WiiU off, most of which never even gave it a chance. Your games won't sell if you don't give them effort, and the system won't sell if it doesn't have your games. The only reason Xbone and PS4 are better options for your games, Third Parties, is because you chose for them to be better options. It's simple as that. (3) It's not just third-parties' faults, though, as to why this relationship is bad. Nintendo lost a lot of third parties in the 5th generation and have just never been able to pull themselves out of that funk. They ruled gaming with an iron fist in the 3rd and 4th gens, and when Sony released the PS1 with a lot of the restrictions lifted - and especially as far ahead of the N64 as they did - third-parties moved en masse. And Nintendo has never been able to attract them back properly. The 5th gen resulted in Nintendo developing a kiddy image, what with Mario, Pokemon, Donkey Kong, and Banjo Kazooie, while PS1 had Twisted Metal, Tomb Raider, Resident Evil, and other flagship "mature" titles. Sure, both systems had their fair share of the other side, but that's not what either ended up being known for. And it's entirely the 5th gen's fault as to why Nintendo's in this home console slump today - they may get the titles, but they don't sell as well because the public's never been able to shrug off their perception of Nintendo as a kiddy system. So, next time around, they don't get the titles. And with no titles, people decide not to buy. It's a vicious cycle, and with the Wii/Mii brand, Nintendo did nothing but reinforce it.



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Nintendo is spacing their good games to far apart. They need to bombard the public with good shit. Mario kart and smash bros should release really close together like 3 weeks apart.



reggin_bolas said:
Why it hasn't succeeded? Because the market doesn't need 3 home consoles, two is enough and that market is captured by MS and Sony with true-HD consoles that are capable of pushing the envelope.

Yes, it's that simple, we need and want Nintendo games, not Nintendo consoles. I just wish Nintendo will realize this in my lifetime so I can finally play Mario in true HD.

1. Wii U has true HD

2. 7th gen had 3 consoles, that are looking to all sell 100 million.



While the wii has a collection of pretty good games for many people the core franchises are under represented

only last week did the new Super mario brothers come out but many major players are still mising from nintendos lineup

Metroid, Smash brothers, a true zelda sequel these are some major franchises that just haven't shown their faces yet.

Smash will move consoles im sure but for now even though its getting nice titles like X, wonderful 101 and bayonetta 2 these are niche titles honestly and dont appeal to many of the core nintendo audience. people want mario (which they just got) smash and zelda.