By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Digital Foundry vs. Forza Motorsport 5

Tagged games:

kowenicki said:

"it sets a precedent for next-gen racing simulations by virtue of simply planting the flag in the soil first."

....so it is currently definitive.

good.


Backhanded compliments are good?



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Around the Network
ethomaz said:

Forza Motorsport 5: the Digital Foundry verdict

On balance, Turn 10's first effort on Xbox One is impressive for what it sets out to achieve in its 1080p60 presentation, but the raised resolution proves to be something of a Pandora's Box. As ever, the studio's exceptional car detailing steals the show in its authenticity, now bolstered by the materials texturing that sits well with the increased pixel-count. However, it's around this that Forza 5's shortcomings become apparent; now we see the lacklustre texture filtering, the pixellated foliage, and even the cut-out spectator sprite-work that line the road-sides. The game's improved lighting effects and motion blur go some way to obscure such issues during the core racing experience, but in tandem with the halved track and car count, it does seem to suggest a developer pressed to release an end product to a brutal launch window schedule.

It's also disappointing that, despite the supreme full HD presentation, Forza 5 offers anti-aliasing that delivers little to no effect on foliage or cars. Stair-stepping can be rough in spots, especially in cockpit view, and given the processing muscle-power needed to push out this resolution, it makes for a surprising contrast with a more thoroughly treated - if performance limited - 900p game like Ryse.

With that being said, much of this only considers the surface experience, and we're pleased to find Forza 5's handling model continues to impress in its next-gen form. By building on well-forged relationships with like the likes of Pirelli, from whom test data continues to be sourced and entered into the game engine, Turn 10's work continues to improve a simulation that few besides Polyphony Digital are ready to match in the console scene. At its core, the racing mechanics remain fun and satisfying with a controller in hand, even if the gloss over the top can underwhelm.

In review, while the bedrock racing experience is as solid as ever, this can be seen as a stepping stone towards a final product that has yet to arrive; a work in progress if you like. Even compared to the build seen at E3 just a few months ago, differences in bloom, optimised LOD streaming and the remixing of each circuit's surrounding décor are apparent. But in its current form, although Forza 5 falls short in terms of overall polish, it sets a precedent for next-gen racing simulations by virtue of simply planting the flag in the soil first.

http://www.eurogamer.net/articles/2013-11-23-digital-foundry-vs-forza-motorsport-5

Oh man sounds incredible, can't wait to play it. I am buying used though, can't support their DLC shenanigans.



J_Allard said:
ethomaz said:

Forza Motorsport 5: the Digital Foundry verdict

On balance, Turn 10's first effort on Xbox One is impressive for what it sets out to achieve in its 1080p60 presentation, but the raised resolution proves to be something of a Pandora's Box. As ever, the studio's exceptional car detailing steals the show in its authenticity, now bolstered by the materials texturing that sits well with the increased pixel-count. However, it's around this that Forza 5's shortcomings become apparent; now we see the lacklustre texture filtering, the pixellated foliage, and even the cut-out spectator sprite-work that line the road-sides. The game's improved lighting effects and motion blur go some way to obscure such issues during the core racing experience, but in tandem with the halved track and car count, it does seem to suggest a developer pressed to release an end product to a brutal launch window schedule.

It's also disappointing that, despite the supreme full HD presentation, Forza 5 offers anti-aliasing that delivers little to no effect on foliage or cars. Stair-stepping can be rough in spots, especially in cockpit view, and given the processing muscle-power needed to push out this resolution, it makes for a surprising contrast with a more thoroughly treated - if performance limited - 900p game like Ryse.

With that being said, much of this only considers the surface experience, and we're pleased to find Forza 5's handling model continues to impress in its next-gen form. By building on well-forged relationships with like the likes of Pirelli, from whom test data continues to be sourced and entered into the game engine, Turn 10's work continues to improve a simulation that few besides Polyphony Digital are ready to match in the console scene. At its core, the racing mechanics remain fun and satisfying with a controller in hand, even if the gloss over the top can underwhelm.

In review, while the bedrock racing experience is as solid as ever, this can be seen as a stepping stone towards a final product that has yet to arrive; a work in progress if you like. Even compared to the build seen at E3 just a few months ago, differences in bloom, optimised LOD streaming and the remixing of each circuit's surrounding décor are apparent. But in its current form, although Forza 5 falls short in terms of overall polish, it sets a precedent for next-gen racing simulations by virtue of simply planting the flag in the soil first.

http://www.eurogamer.net/articles/2013-11-23-digital-foundry-vs-forza-motorsport-5

Oh man sounds incredible, can't wait to play it. I am buying used though, can't support their DLC shenanigans.


If you plan on buying used because of DLC, won't buy it one year from now better??? Not sure how MS does their best sellers... but most of PS include all DLC, and I think MS do as well... so If the gameplay and graphics are up to your taste and liking, but content is still a little low, if you wait for the "gold edition" maybe you'll have the true game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

If you plan on buying used because of DLC, won't buy it one year from now better??? Not sure how MS does their best sellers... but most of PS include all DLC, and I think MS do as well... so If the gameplay and graphics are up to your taste and liking, but content is still a little low, if you wait for the "gold edition" maybe you'll have the true game.

eh I'd rather play it sooner.



J_Allard said:
DonFerrari said:

If you plan on buying used because of DLC, won't buy it one year from now better??? Not sure how MS does their best sellers... but most of PS include all DLC, and I think MS do as well... so If the gameplay and graphics are up to your taste and liking, but content is still a little low, if you wait for the "gold edition" maybe you'll have the true game.

eh I'd rather play it sooner.

You can always buy it used know... sell later and buy the gold edition new, supporting directly with your money just when they deliver the game as you wanted to be... Besides how many cars will be those monthly DLCs??



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
kowenicki said:

"it sets a precedent for next-gen racing simulations by virtue of simply planting the flag in the soil first."

....so it is currently definitive.

good.


It's the best racing game to ever be released...on the Xbox One...because it's the first racing game to be released on the Xbox One...I...I guess that makes it "definitive". Lets just hope it doesn't get out reviewed by a last gen racing game right? That would be embarassing.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

J_Allard said:

Oh man sounds incredible, can't wait to play it. I am buying used though, can't support their DLC shenanigans.

I think MS will have a Edition with all DLCs included for late 2014 for sure... maybe it have a better price than a used one.



DonFerrari said:
J_Allard said:
DonFerrari said:

If you plan on buying used because of DLC, won't buy it one year from now better??? Not sure how MS does their best sellers... but most of PS include all DLC, and I think MS do as well... so If the gameplay and graphics are up to your taste and liking, but content is still a little low, if you wait for the "gold edition" maybe you'll have the true game.

eh I'd rather play it sooner.

You can always buy it used know... sell later and buy the gold edition new, supporting directly with your money just when they deliver the game as you wanted to be... Besides how many cars will be those monthly DLCs??

Idk how much DLC there is. I want to say 10 a month, for at least 4 months? I am fine with the amount of content that is in the game. I will likely just end up buying it new, I can't imagine it showing up used for more than $5-10 off for awhile.



Yeah...The game does look really good but it is at times pretty inconsistent. Not that it means much compared to the criminally small amount of content...14 tracks...I can't get over only having 14 tracks...



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

J_Allard said:

Idk how much DLC there is. I want to say 10 a month, for at least 4 months? I am fine with the amount of content that is in the game. I will likely just end up buying it new, I can't imagine it showing up used for more than $5-10 off for awhile.


I won't compare the content or quality to GT because that is polar opinions on quality and quantity and fanboyism... but if we look for any other game that aren't previous FM or GTs I think FM5 have enough content for fans to be pleased... Not sure of the count for DriveClub or how was PGR, but as we know some of us (ethomaz, kowenicki, selnor, maybe you) use hundreds of cars on the GT or FM, but be massive majority will use maybe just tenths so if all car are top notch and have some variety in range (from smaller engines sport cars or stock cars to super esportive) then most will be happy until FM6 come to then...

Hope you enjoy your play.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."