DanneSandin said:
kitler53 said:
DanneSandin said: Why don't they simply make AAA-indie games for consoles? Make them digital, instead of abandoning the console market all together. Just shift focus a bit. Being a indie dev grants you freedom AND you can even set your own prices on Steam and the eShop. THAT'S where you need to go. |
i was going to suggest that too. i mean, they can do mobile as well but a psn/xbl/wiiware/steam release would be good for them too.
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Hells yeah it would! Haven't devs come out and said that they actually make more money on Wii's downloadable service rather than on iOS? I know ONE inde dev said that anyways. And people are really used to free games on smartphones now, so yeah... not such a smart move abandoning consoles all together ^^
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if i understand the number right, IOs is reeeally good for a select ~1% of games. the other 99% or whatever are completely ignored. to be honest,. i fault apple on that because if it isn't on the top 10 most popular list it is really hard to navigate their store.
i think patcher commented on the numbers a month or two ago. if you have popular app that can do 10 of millions of downloads the free to play model is more profitable (plants vs. zombies, angry birds) but if you can grab that much attention the pay to play model is more successful.