Kwaad said: IT's sad when the DS version looks better than the Wii version. |
It's especially sad, when it shows clearly that you don't know what you're talking about at all, and that you are the worst technical source ever. Because some posts earlier, you said you know what happened, and that they applied low settings on a next gen graphics engine on the Wii. Of course, that doesn't mean anything, as a "next gen" engine is marketing speak at best. You even said you could recognise engines by look, and talked about shaders. I knew already you were clueless, but you just prove it a lot more every time.
The fact is that this game sucks and suffers the same problems on every console. Besides, let me tell you that a graphics engine doesn't work like you think it is, by just lowering settings on a less powerful hardware. That would be a beyond stupid engine not worth buying. I hope you don't really believe you understand anything about graphic engines or hardware power, but I have heavy doubts.
If I have an advice to you, when you'll start learning about programming and graphics engine, don't start with shaders. And BTW, shaders have nothing to do with clipping and size of the drawing area, or textures disappearing.
All the tricks are known for things like that not to happen, and they didn't use any. Those tricks were used on all the last gen consoles and before them. This was just rushed, that's all.