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Forums - Gaming Discussion - Which gameplay mechanic almost ruined a good game for you???

pauluzzz1981 said:
novasonic said:
Taking care of Ashley in Resident Evil 4.

The above!! Yes. It was painful.


I always see people bring this up, and I dont know why. 

She knew her place, she never walked away somewhere or stopped following you.She never gets in the way and she listents to your comands accurately. Her AI is completly functional

Her voice on the other hand...



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novasonic said:
Taking care of Ashley in Resident Evil 4.


I played through the Gamecube version numerous times and finished the 360 version once and never had any major issues with the AI of Ashley.



Donkey Kong County Returns barrel blast levels. You had to waggle the controller or some shit to get through levels and they took me hours to complete cause it didnt work very well.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

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Buying used cars in GT5. Jesus Christ it was a chore.



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adriane23 said:
Buying used cars in GT5. Jesus Christ it was a chore.

Not a big problem to me I already got used to it by playing GT4 and GT2 a lot.   They also had random cars in their used car section.



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Combat in Skyrim is so dull i stopped playing it also the idiot that designed the helicopter in GTA V needs to see a therapist.



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

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battle chants in xenoblade, in either language, is sort of a game mechanic.



Forced interaction with griefers in Dark Souls.
It took over 20 tries to get to the Ornstein and Smough in co-op since the area was filled with annoying 1 hit back stabbers that didn't even take 10% damage with our best attacks. 10 seconds after summoning they would show up already, every time. The only way past was after summoning an overpowered character that outclassed the invaders, which turned the boss fight into a 10 second 'was that it' moment.



Tightrope walking in Skyward Sword was the only motion-controlled action that pissed me off. For some reason it took me 75% of the game before it finally clicked. :P

The digging minigame in Okami induced quite a few groans, I must say.



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Dowsing in Skyward Sword.

That junk is just not fun, not exciting, and not inventive.

It's a piece of crap is what it is.