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Forums - Sony Discussion - The PS4 has an extra 256MB of DDR3 ram.

ethomaz said:
There are 32MB Flash memory too for what I don't know yet

The OS didn't run over the 256MB DDR3... this RAM is used only for the background tasks made by the ARM processor.

I guess the PS4 is more of a gaming consoles than the WII U is LOL.  



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fatslob-:O said:

I guess the PS4 is more of a gaming consoles than the WII U is LOL.

That my guesses now but the OS uses 2-cores of the x86_64 CPU and over 2.0GB of the GDDR5.

The ARM + 256MB is used for background download, video record, stream, etc...



fatslob-:O said:
mjk45 said:
fatslob-:O said:

http://www.tomshardware.com/news/playstation-4-repair-guide-ps4-teardown-ifixit,25093.html

Well that was mind blowing.

Secret sauce confirmed here ? 

 After listing the 8 gig Samsung memory and  the other memory types  , they list at the bottom  another 512Mb Samsung GDDR5 is that a mistake .

What are you talking about. That 512mb(32MB) is flash memory not GDDR5. =|

look under  Genesys logic on the list and tell me what you see .



Research shows Video games  help make you smarter, so why am I an idiot

ethomaz said:

fatslob-:O said:

I guess the PS4 is more of a gaming consoles than the WII U is LOL.

That my guesses now but the OS uses 2-cores of the x86_64 CPU and over 2.0GB of the GDDR5.

We don't have the numbers from sony to confirm. Afterall the PS3 used something like 40MB for it's OS.



RenCutypoison said:
Kongfucius said:

Interesting. Unlikely I know, but I wonder if any devs will experiment with using this memory and the PS4's secondary processor to help make their games look better - I think Naughty Dog might have done something similar when they made the Jak and Daxter games on PS2 where they used the built in PS1 chips to improve the performance. I'm fully prepared to be proved wrong on that though


What if sony made a new model without retrocompatibility ?

I wouldn't have taken the risk

Not possible.  

In the PS3, the PS2 EE existed ONLY for backward compatibility and was not accessible from a native PS3 program whatsoever so it could not be used for PS3 software in any way.  

Same with the Z80 in the Gameboy Advance for backward compatibility with Gameboy games, it wasn't accessible by the ARM7 and in fact is completely disabled in GBA mode to conserve power.

The PS2 however was pretty ingenious in that the IOP or IO coprocessor is a R3000 MIPs core (same as the PS1) that is an essential component of the PS2 as a true coprocessor to the R5900 EE, responsible for running independent modules (.IRX) that handled all IO for controller, memory cards, hard drive, network, optical drive, motion picture decompression etc, but was also built to capable of running native PS1 executables in PS1 compatibility mode. It is an R3000 core with MDEC, etc just like the PS1.   Since it was an essential part of the PS2 itself when not running in PS1 native mode, it could never ever be removed.

Not sure this was ever used for increasing performance of games though; previous poster was probably thinking about the two vector coprocessors VU0 and VU1.  Specifically VU0 which was often underutilized in macromode or not at all since it’s capabilities were much less than VU1.

 

 



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fatslob-:O said:

Secret sauce confirmed here ? 

That's what I was about to say!



ClassicGamingWizzz said:
dat secret sauce extra spicy !!!

The insiders misunderstood the NDA for "secret sauce"... it was not related to Xbone but just for Sony didn't show all the hourses behind PS4



Who do we need?MORE POWER!!!!



Somini said:
Why this exact number? Is it to emulate PS3 games via Gaikai later or something?

the PS3 had 512MB ram in total(256MB cpu/main ram + 256MB gpu ram), the amount "256" isn't in any form tied to the PS3

Gaikai means just receiving a video stream to your TV and sending an input stream to the server farm where the emulation is done, the unit at home doesn't need to emulate anything in that system, it only needs to decode/visualize the video and send out the input data



fatslob-:O said:
ethomaz said:

fatslob-:O said:

I guess the PS4 is more of a gaming consoles than the WII U is LOL.

That my guesses now but the OS uses 2-cores of the x86_64 CPU and over 2.0GB of the GDDR5.

We don't have the numbers from sony to confirm. Afterall the PS3 used something like 40MB for it's OS.

The PS3 used even over 100 MB for it's OS after the launch. The OS footprint was reduced over the years: http://community.eu.playstation.com/t5/PlayStation-3-General-Discussion/PS3-OS-memory-footprint-slashed/td-p/9874872

I expect similar OS-optimizations for the PS4, XBO, WiiU, 3DS and Vita i the next years.