Wyrdness said:
Michael-5 said:
Galaxy is pretty good, but the Bee suit was terrible. Galaxy isn't too bad of a rehash, but 3D Worlds is just a 3D Super Mario Bros with the most basic level design.
The Last Story and Pandora's Tower are good games, I'm actually playing Pandora's Tower now, but they aren't really Nintendo. I mean, by publishing these games, Nintendo gets exclusive rights, but my complaint isn't against these games, it's against the games Nintendo is developing themselves. Nintendo has always published great games, from Earthbound to Super Mario RPG to F-Zero GX (developed by Sega) to Last Story.
My complaint is against what Nintendo makes with their 1st party studios, XenoBlade was awesome, but what else have they given us lately that's been new and refreshing? Surely nowhere nearly as much stuff as the SNES. You clearly misread my comment when refering to DKC, Mario Kart, and Paper Mario because I'm using those as examples of great ideas, stuff that Nintendo only makes sequels for now. Prior to XenoBlade, the last big new Nintendo experience was Pikmin and Starfox Adventures and that debuted in 2001. A couple big new IP a decade, compared to like a dozen on SNES.....I blaime seniority, small studios like Retro Studios, and Platinum games have younger staff, and look how amazing their games are. Nintendo should let their younger devs take more control, or maybe buy out Platinum Games and let them fiddle with what they want. I would love a PD Starfox.
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I've played 3DW at London's Comic and Anime Con it's nowhere near what you describe it's level design is closer to the Galaxy games by far I can personally vouched for this. You keep bringing up the bee suit like it was the focal point of Galaxy when it was the design and concepts of each level and even then it's subjective whether metal Mario was even that good a power up at all as it found few uses considering how you're pegging it, creativity is not just down to a power up.
Pandora's Tower and Last Story are Nintendo, PG has shed light on how Nintendo oversees projects handled by third parties as versions of the game are sent to them periodically and Nintendo directs the studios with their feedback down to changes in the gameplay, in the case of Last Story Nintendo had some of their own team developing. If you truly believe Pikmin was the last big new experience you must be overlooking a number of games, the Galaxy games, the new Fire Emblem, Xenoblade, New Leaf, Skyward Sword and so on tell me the in house teams are perfectly fine.
The SNES was Nintendo's second console ofcourse it'll have more new IPs then their 5th console I don't quite get what point you're employing here, back then they were introducing you to their library and their bread and butter, they then built these franchises into what they are today. It's nothing to do with seniority as Miyamoto and Tezuka don't have as much hand in development of the games anymore, I think you have a misguided view here on how gaming libraries go cosidering how strong their mainline IPs are Nintendo last gen added 7 or so new IPs to it.
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Again, I'm not saying 3DW will be a bad game, just more of the same. I know Mario isn't as recycled as COD, but I think it needs more diversity, more creativity and innovation, like the older games.
As for Pikmin being the last big new experience since XenoBlade, your response kinda validates that. Galaxy is Mario, and not new, same with Fire Emblem, Zelda, and Animal Crossing. You basically listed Pikmin and XenoBlade as the only big new Nintendo developed games from the last decade, which is what I said.
You're missing my point because you're spending more time defending Nintendo then reading what I have to say. Nintendo depends a lot more on their big franchises now then they used to. If you look at the best selling SNES games DKC and Mario Kart rank high, and they were completly new experiences. N64 had Smash Bros and Mario Party to push numbers, but GCN and Wii only had a few small volume new IP's. Nintendo's devs are out of idea's, that's why they are focusing more and more on sequels.
I mean SNES had 2 Mario platformers, both very different with one spawning the Yoshi series. N64 had 1 Mario platformer which was very different from before, Wii however had 3, only one of which (Galaxy 1) I would credit for being new and innovative, WiiU already has 2 Mario platformers, neither of which are new or different from previous games. Nintendo is loosing their creative touch.
Here's a perfect example, take New Super Mario Bros. U. What new environments/suits did it introduce? Underwater was already done, Racoon suit was also done, same with the Fire suit. So what did it bring other then the exact same game, but with different levels? Compare this to Yoshi's Island, and Super Mario World....Nintendo has lost their creative edge, and I blaime aging senior developers which get final say in everything.