Forums - Microsoft Discussion - Why Forza Motorsport 5 has fewer cars and tracks than Forza 4

Xbox One launch title Forza Motorsport 5 is set to feature 14 tracks and just over 200 cars - almost halving the 26 circuits and 500 cars offered by its predecessor - as Turn 10 places an emphasis on quality over quantity for its next-gen debut.

Casualties include Suzuka, Infineon Raceway and, perhaps most notably, the Nurburgring and its famously torturous 12.93 mile long Nordschleife configuration. They're victim, Turn 10's creative director Dan Greenawalt told Eurogamer, to the level of detail required in Forza's next-gen vision.

"Some of the tracks needed updating," said Greenawalt. "Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology's moved on, or the track's changed like Silverstone.

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As in previous Forza games, even if you've paid for DLC such as the LaFerrari you'll still have to shell out in-game money to get it in the career - a decision that serves the balance of the game's economy, says Greenawalt.

"We're grading the tracks on what state they're in, and if they didn't make the grade they were gone. For me it was less about do I want to deliver this or want to deliver that, I wanted to deliver the next-generation quality - and that meant having the shaders, and the imperfections in the concrete. And the easiest way to get those is to laser scan the track, as that captures those imperfections. We had old references on tracks where if the tracks we had were close we were able to go back to the old reference and recreate that imperfection. By definition that means these tracks take more time than ever."

Polyphony's Gran Turismo 6 recently had its car and track-list confirmed, with some 39 circuits and 1197 vehicles featuring - but it's worth noting that a bulk of that content has been ported over from versions of Gran Turismo that stretch as far back as its PlayStation 2 days.

Forza 5: The tracks

  1. Bernese Alps
  2. Catalunya
  3. Spa
  4. Indianapolis
  5. Le Mans
  6. Laguna Seca
  7. Mount Panorama
  8. Prague
  9. Road Atlanta
  10. Sebring
  11. Silverstone
  12. Test Track Airfield
  13. Top Gear test track
  14. Yas Marina

"We're looking at laser scanning of everything moving forward - that's what it comes down to," Greenawalt said of Turn 10's approach. "We want that to be the standard for next-generation. Our goal's not to carry old content over - and even with all the cars, we did the same process. There were some inaccuracies, and some cars were old-spec that we'd updated from Forza 2 to 3 to 4. But they didn't have the poly count where we wanted it - and they weren't as easy to up-res, so we just recaptured them. Some of them, the spec was good and we could add polygons where we needed them. So it came down to this rating system - and any track or car that wasn't an A grade got either chucked or recaptured."

The tracks that have been added to Forza's roster for the Xbox One game are certainly noteworthy. Spa Francorchamps, the host of the Belgian GP and one of the finest circuits in contemporary use, features, as does Bathurst's Mount Panorama circuit, complete with the famously challenging section that scales the mountainside before coming careering back down again.

And likewise the car list, while slimmer, is more diverse. Open-wheel cars make their debut in Forza in the form of the Dallara DW12 that's used in the Indycar series, and two classic F1 cars in the Ferrari 312T and McLaren M23, both from the 1976 season. A new announcement introduces a more modern example in the Lotus E21, the F1 car that's been campaigned by Kimi Raikkonen and Romain Grosjean this season.

Forza Motorsport 5 also can boast having two of the most-talked about members of the motoring industry at present with the McLaren P1 and LaFerrari hypercars (there's no Porsche 918, sadly, and no word if there will be another licensing deal struck up that will allow the Stuttgart marque to make an appearance). Forza Motorsport 5 will be the first game to feature the LaFerrari, the ludicrously powerful hybrid from Maranello, and controversially it's going to be paid day one DLC.

"The thing with these hypercars, they're getting worked on very late," Greenawalt said of the LaFerrari, which is still not implemented in the game. "Even the P1 - we had one on stand for E3, but that's changed since then. They added more heatshielding under the exhaust, and the mesh on the back changed. It's one thing doing a Focus - when it's done it's done, and Ford will mass-produce them. When you're talking about a car with 300 being made, they may change that at any time."

So why the decision to charge for the LaFerrari?

"We found that we ship a game that has over 200 cars, and they're all to this level of detail with huge diversity. It's been a successful program for us, having the paid DLC. Those that don't want it don't have to get it, and those that want it can buy it. The season pass allows them to buy it as a subscription."

Unwheel engine

Forza 5 is supporting two wheels when it launches, both bespoke units from Mad Catz and Thrustmaster for the Xbox One. But what about the Forza Fanatec wheels that came out to support the release of Forza 4? They'll work if you plug them into a PlayStation 3 for Gran Turismo, but not for Forza 5 on Xbox One - and there doesn't look like being any plans to make them compatible. “Legacy controllers don't go to the new platform,” said Greenawalt, before being asked whether adapters would be made available. “I don't know - I make Forza. I don't make the hardware.”

Forza Motorsport 5's season pass costs some $50, and allows access to six monthly add-ons that feature 10 cars each. It's not an uncommon practice for the series, but is it good value? "The response has been good. That's not to say everyone's been happy about it. It's just to say that the response with people that have been buying it and redeeming it, it's one thing to buy it but if it's a season pass it's whether or not you log in every month to get it. People have been making the purchase and then logging in. It's kind of like the whole gym membership thing - you buy 6 months and you never go. With the season passes, people redeem it, so we're keeping people playing for 6 months."

There's hope that some of those missing tracks will make their way to Forza Motorsport 5 - indeed there's a rumour that the Nurburgring is shaping up for release early next year - but there's no commitment from Turn 10 just yet. "We're looking at what we're going to add as DLC. Obviously we're committed to cars - that's something we do very well. We're looking at tracks as well to see what we can do there."

http://www.eurogamer.net/articles/2013-11-06-why-forza-motorsport-5-has-less-cars-and-tracks-than-forza-4



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In other words they had to rush the game to meet launch and couldn't have as much content as they wanted on disc.  



"emphasis on quality over quantity"
that doesnt make sense because GT6 has 200 quality cars, but its also just ported over the others for quantity too.
forza could have just added the extra ones in even if they dont look as good.
most people that play with wheels (like how its supposed to be) dont even use the exterior views, so as long as the handling is good and you can tell what car it is, its worth putting in rather than leaving it out



well, it's a rushed game, they need to meet at least 3 iteration of the same franchise in the whole gen.

I'm OK with 200 cars plus (less than I want but I can manage) but 14 tracks? That is downright abysmal. I am not happy with that at all.

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KingdomHeartsFan said:

In other words they had to rush the game to meet launch and couldn't have as much content as they wanted on disc.  


Basically thus, xbox one is a massive mess atm 





The next GTA will be set in vegas 31/10/11

fps_d0minat0r said:

"emphasis on quality over quantity"
that doesnt make sense because GT6 has 200 quality cars, but its also just ported over the others for quantity too.
forza could have just added the extra ones in even if they dont look as good.
most people that play with wheels (like how its supposed to be) dont even use the exterior views, so as long as the handling is good and you can tell what car it is, its worth putting in rather than leaving it out

It is more like 400+ Premium cars in GT6.



PlayStation Nation

"Making haters eat crow since 1994"
Lord of Gran Turismo - Ethomaz the Undertracked

At least we can take something good from this news...

"Several of our tracks were just plain wrong"

I agree...  Nurburgring for example is a bad joke in Forza 4... so they know the tracks are wrong so fix them in the future.

PS. Killer Instinct will have only Arena Mode at launch... Arcade and Story Mode only after season 1.

PS2. GAFs rumors in July are right again... Forza 5 has less than half of the content than Forza 4... a stepback to the franchise.



PlayStation Nation

"Making haters eat crow since 1994"
Lord of Gran Turismo - Ethomaz the Undertracked

Maybe they're trying to meet a deadline? Console launches are quite stressful.

According to a new study; YouTube, Xbox.com, NeoGaf, N4G, VGChartz, IGN, GameSpot, GameStop, Facebook, Twitter, Amazon, All of Europe, FAMITSU, Japan, the rest of Asia and The whole of the Middle East among countless others are experiencing a Tsunami of people in love with Sony's gamings offerings.

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In other words, "what would we add in Forza 6 in two years fromnow to get people to buy it?"