dahuman said: or like this! oh wait that one got canned, nevermind. XD |
or like this:
dahuman said: or like this! oh wait that one got canned, nevermind. XD |
or like this:
oni-link said:
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Yes I have that, played co-op with my brother lol.
oni-link said:
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I'm not on a quest to shit on the WII U. That's the ps360 gamers job to do it. (Why don't you read my other posts in this before you start assuming I have some hidden agenda.)
If your willing to take eyeofcores delusion over anandtechs serious analysis go for it.
Wii U W101 vs Knack:
I actually prefer the latter!!!
fatslob-:O said:
I'm not on a quest to shit on the WII U. That's the ps360 gamers job to do it. (Why don't you read my other posts in this before you start assuming I have some hidden agenda.) If your willing to take eyeofcores delusion over anandtechs serious analysis go for it. |
Your comments and stating rumor as fact point otherwise...
You love forcing pre determined mind set to other people, force an opinion of yours, trying to brainwash others that think like you GenericBot? Go starve.
As I said before(yet you don't learn), that was months ago and early on my research and keep showing your desperation... Everyone can see it!
So fellow Nintendo fans...why are we even need to argue about unconfirmed specs again? Can we let the specs go back to and enjoying games like this:
fatslob-:O said:
Die shots don't matter when a console is taking less than 35 watts. Deal with it! This rumor is partly backed up by the fact that it takes less than 35 watts. Deal with it once again. |
To be fair, 35W =/= to 160 shaders. I'm not denying 160, and not saying it's more than that, but the GPU could definitely be very low powered and also have higher amount of shaders than Wii U. If you take everything into consideration, Latte runs at roughly 18-ish watts. I stated this before, the Mobility Radeon HD 5650 is a 400 shader graphics card, clocked at 650mhz, 40nm process, and it runs from 15-19 watts depending on load. This is a mobile part, but it was originally based on the PC versions, so a similar idea could have easily applied to Latte. 15-19 watts is the enire graphics card, the GPU itself will run about 3-5 less watts then that. So in the end, Wii U could have very well have been a 400 shader part and still retain the 33-36W it runs at. Though, it's obviously not a 400 shader part.
In my view about die size, I think there is obviously more to the GPU than meets the eye. No, I'm not being a "delusional fanboy" making it more than it is (it's not compared to the 5 billion transistor X1 silicon), but sizes shouldn't be completely ignored, it's simply too much logic for a conventional 160 shader GPU. If we take measurements in terms of transistors, Latte at 40nm is 156.21mm2 in size (the size of the GPU die), 40nm AMD GPUs are about 6.00 - 6.25 million transistors per mm2 (I averaged several AMD 40nm GPU in terms of size and transistors that were available, and found other averages and came up with that average, a good Google search does wonders), meaning Latte has roughly 717-756 million transistors without the eDRAM, and for comparison, Xenos is 232 million transistors without eDRAM. eDRAM in Latte is around 220 million transistors if it is indeed 40nm Renesas eDRAM, so total, Latte is close to 1 billion transistors. This means Latte has about 3x more transistors compared to Xenos, likely having a lot to do with more modern architecture, and other fixed-function silicon Nintendo decided to include in it. BC stuff is likely very small part of the GPU, so I'm pretty positive that it doesn't take up much room at all, a few mm2 at most. I don't know about what other people say, but a 160 shader part made up of 750 million transistors is not something to scoff at, most conventional 160 shader parts are much smaller than this. The HD 6450 has 160 shaders, 40nm but is 370 million trasnsistors. And to compare with a GPU with more shaders, 400 shader processor part HD 5670 at 40nm is 627 million transistors.
forethought14 said:
To be fair, 35W =/= to 160 shaders. I'm not denying 160, and not saying it's more than that, but the GPU could definitely be very low powered and also have higher amount of shaders than Wii U. If you take everything into consideration, Latte runs at roughly 18-ish watts. I stated this before, the Mobility Radeon HD 5650 is a 400 shader graphics card, clocked at 650mhz, 40nm process, and it runs from 15-19 watts depending on load. This is a mobile part, but it was originally based on the PC versions, so a similar idea could have easily applied to Latte. 15-19 watts is the enire graphics card, the GPU itself will run about 3-5 less watts then that. So in the end, Wii U could have very well have been a 400 shader part and still retain the 33-36W it runs at. Though, it's obviously not a 400 shader part. In my view about die size, I think there is obviously more to the GPU than meets the eye. No, I'm not being a "delusional fanboy" making it more than it is (it's not compared to the 5 billion transistor X1 silicon), but sizes shouldn't be completely ignored, it's simply too much logic for a conventional 160 shader GPU. If we take measurements in terms of transistors, Latte at 40nm is 156.21mm2 in size (the size of the GPU die), 40nm AMD GPUs are about 6.00 - 6.25 million transistors per mm2 (I averaged several AMD 40nm GPU in terms of size and transistors that were available, and found other averages and came up with that average, a good Google search does wonders), meaning Latte has roughly 717-756 million transistors without the eDRAM, and for comparison, Xenos is 232 million transistors without eDRAM. eDRAM in Latte is around 220 million transistors if it is indeed 40nm Renesas eDRAM, so total, Latte is close to 1 billion transistors. This means Latte has about 3x more transistors compared to Xenos, likely having a lot to do with more modern architecture, and other fixed-function silicon Nintendo decided to include in it. BC stuff is likely very small part of the GPU, so I'm pretty positive that it doesn't take up much room at all, a few mm2 at most. I don't know about what other people say, but a 160 shader part made up of 750 million transistors is not something to scoff at, most conventional 160 shader parts are much smaller than this. The HD 6450 has 160 shaders, 40nm but is 370 million trasnsistors. And to compare with a GPU with more shaders, 400 shader processor part HD 5670 at 40nm is 627 million transistors. |
let it go man...let it go!!! It's all about the games!!!