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Skullwaker said:
Platina said:
Yup, this is exactly what I am cautious about:

More games on mobile = less games on console/handhelds and vice versa. They'll need to be able to balance the two to keep fans on both sides happy

It's funny, because I'm thinking the exact opposite. More revenue from small, cheap mobile games = more funding for huge, high-quality experiences on handhelds/consoles. Even a game like Pokemon Shuffle could end up funding a 3D Metroid game in just a few months. The mobile market is crazy.


Possibly... The way I see it is that funding isn't really the main issue (they still have a lot of money in reserve) but the splitting of their workforce. Some of the DeNA staff will help develop games but Nintendo employees would also need to work for developing these games. The splitting of work = less games for consoles/handhelds.. Could be wrong though :P



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RealGamingExpert said:
Cloudman said:

Does anyone mind if I say to the responce of the Ninten 'meltdowns'... : 3

Which game is that?

Oh, uh... owo;;

... Mother 4 (fangame)



 

              

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Platina said:
Possibly... The way I see it is that funding isn't really the main issue (they still have a lot of money in reserve) but the splitting of their workforce. Some of the DeNA staff will help develop games but Nintendo employees would also need to work for developing these games. The splitting of work = less games for consoles/handhelds.. Could be wrong though :P

That's true. I've always thought that the reason they don't develop certain games is because they're worried that the cost to develop might exceed the profit from sales, so they're hesitant on 'lesser' IPs like Metroid or F-Zero, but if they have a more steady and secure income (like they will now that they're apart of the mobile market) this will encourage them to branch out and diversify their library more, and maybe hire more staff and development teams. It really could go either way though, we'll just have to watch everything unfold. Shouldn't be too long considering they said their first game would be released this year.



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Platina said:
Tlozjb said:
Platina said:
Tlozjb said:

At the moment 17 billion dollars, before the announcement it was around a market cap of like 11 billion. Though the stock has been going down, and it is now just 27% up instead of 31%

-----------------------------------------------------------

I don't see why so many people are surprised by the mobile announcement, maybe because of how soon it happened? Iwata did say in the past that they were planning on creating apps to bring attention to Nintendo games:

Q: The market for smartphone games continues to expand. What are your plans for this category?

A: In the past, I have opposed making smartphone and tablet versions of Nintendo titles. Prices for content aimed at smartphones and tablets are falling quickly. I am still wary of the category. We intend to develop products that will allow customers to identify with Nintendo products and make people pay attention to Nintendo games.

http://nintendoeverything.com/satoru-iwatas-thoughts-on-2015-and-the-future-wii-u-sales-and-smartphones/

While Nikkei claimed before that, that Nintendo was bringing small demos/minigames as apps to work as advertizement for their consoles, which is pretty much what Iwata said a year later, and look at that, it turned out be true.

http://nintendoeverything.com/nikkei-claims-nintendo-will-announce-demos-and-ads-for-smartphonestablets-this-week/

It comes as a surprise because Nintendo, for the longest time, said that they would not be going into the mobile sector...

Them saying that they would make apps for the smartphones does not equate to having demos/snippets (like Capcom's AA demos), let alone creating actual games for mobile. Many people, myself included, assumed that these 'apps' would be something that would track data or something from the game, such as a Mario Kart 8 app that allows you to see records and such, or an actual Miiverse App.


But in recent times, they began to see ways to utilize the mobile market in their favor.

That wouldn't exactly help with what Iwata wanted of the apps to make people pay attention to Nintendo games, a majority of people will not know what the Mario Kart TV app is, they will just pass it over as just being something about watching Mario Kart videos, BUT if you put small minigames/small game experiences as apps in mobiles that is a whole different story, that would bring attention, and may lead people to Nintendo's consoles.

I know the general idea of why Nintendo is moving to the mobile sector, but the suddeness comes as a surprise. They just recently released the n3DS so, in a sense, it seems like they are not fully supporting their handhelds because now they will begin to spend resources for producing games for mobile as well. Don't get me wrong, I'm not saying that they are not supporting the handhelds, but it just seems too soon.

Of course, they can make a lot of money and raise awareness by moving games and their popular IPs to the mobile games but this doesn't necessarily mean that more people will buy a Wii U/3DS or their new console...

Imo, I don't really think that Nintendo is expecting sales for their consoles to rise. Instead, I think that Nintendo is moving into this market pernamently while (hopefully) still producing consoles/handhelds and games that go with it. That way, they have another source of revenue, not as much as an advertising scheme.


Well it is not like it will take too much resources, plus I feel like they will just be overwatchers, while DeNA does all the work, so we shouldn't worry about it, plus the more cash they make their, the more resources there are for them to expand and brings us more games.

True, but it does bring them more money, to form new studios, and also buy some, which will expand their game output, which will help their hardware sales for future consoles, since they will be able to maintain a adequate and good output of games to keep the consoles as revelant.

That sounds like another possibility, aside of making their IPs more known, since QoL is already one of those ways for them to fall back, in case both of hteir console sides fall into hard times, the entry to the mobile sector could also work as that, while still working as a advertizing scheme, both new revenue source + advertizing scheme.

@RealGamingExpert: Ninty should know that, so they wouldn't let DeNA make something similar to their main games, they will probably just let them do something simple like a Zelda version of Temple Run with Epona and Link trying to run away from an enemy(the one from the Zelda U trailer, would be a good fit) while avoiding obstacles, that could also work as nice advertizement for Zelda U, or a Pokemon Shuffle version for mobiles,  that would just print  money in Japan.



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Skullwaker said:
Platina said:
Possibly... The way I see it is that funding isn't really the main issue (they still have a lot of money in reserve) but the splitting of their workforce. Some of the DeNA staff will help develop games but Nintendo employees would also need to work for developing these games. The splitting of work = less games for consoles/handhelds.. Could be wrong though :P

That's true. I've always thought that the reason they don't develop certain games is because they're worried that the cost to develop might exceed the profit from sales, so they're hesitant on 'lesser' IPs like Metroid or F-Zero, but if they have a more steady and secure income (like they will now that they're apart of the mobile market) this will encourage them to branch out and diversify their library more, and maybe hire more staff and development teams. It really could go either way though, we'll just have to watch everything unfold. Shouldn't be too long considering they said their first game would be released this year.


Yup, your point is completely valid as well. Hopefully they made the right choice and won't mess it up like other companies have..



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This is slightly off topic from the mobile doom but I think that if the "popular" Nintendo Fusion/NX rumours are true and its essentially a $200 handheld/console or $200 handheld and $100 console that will play the exact same games and they both have the exact same specs, both of those combined will sell less than the combined total of the wiiU/3ds!

The reasons are that:
a) It will butcher the sales of one of the platforms (most likely the console one) cause there is no reason to get both since both have the same games
b) It will probably be weaker than the wiiU
c) It will have even less third party support than the current gen
d) It will look like shit in 4k TVs cause it will probably upscale from 600p or lower

Now the most popular argument is "oh but they will make more games" and while thats true, its only Nintendo games for better or for worse. It should be proven by now that people want third party games... The 3ds should tell you exactly how many "Nintendo Fans" we have that is willing to buy games for the "Nintendo Experience" alone (It even has some third party games). Whether we like it or not, games like Cod, BF, GTA, MGS, FF and etc sells systems and when you don't have those games, it makes your system less compelling to the average user and third parties will not support a system that is weaker than the wiiU and thats not x86... They will only support a console that is close to the other two in terms of performance

And finally, I think that if they do come out with it, by the end of the next generation, they will exit the console market due to the console being an obvious flop. Most people will have no reason to buy a console that will be lucky to do 720p with zero third party support and it has the same games as on its handheld. Instead, most people would rather just buy the handheld and buy a ps5/x2!

A better concept is just having an Unified OS with different specs on both the handheld and console with the console being significantly more powerful than the handheld. And there will be exclusive games catered to the console and handheld that will use its respective strengths. It will still speed up development time because the developers don't need to learn/deal with two different OS's and increase games out put while not butchering the sales of one platform cause there will be a reason to buy both. They can and probably will do cross buy on smaller games.

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^I think you're on to something but how I imagine it will work is that the handheld will come out first and what will be the same are not the specs but the general infrastracture and such

for example, the 3DS isn't even 16:9 last I checked, and it doesn't have the same basic development capabilities as the Wii U; the frameworks are different, the Wii U supports a lot of middleware the 3DS doesn't, I imagine the documentation between the systems are way different... by saying "okay, let's make them have the same OS and function similarly but the 3DS has lower specs and some unique hand-held apps/features", they can say make a game like Kid Icarus: Uprising for 3DS and then have an "HD version" for their main console instead. If you like portability, you've got one version, if you like HD graphics/ a separate controller, you've got another one, and the work to port from one to the other is minimal, unlike say Super Smash Bros. for 3DS vs. Wii U, which feel like almost totally separate Smash entries (I mean, ignoring the common cast and such; the graphics, feel, etc. are different) and pretty much had to be developed separately.

I don't think they're going to completely unify the systems because at that point, why even have a a console? Just have one handheld console that you can plug in to your TV like the PlayStation Vita, which gets upscaled... and if they did that, that would seriously suck and be letting down Western audiences who prefer home consoles/playing on TVs/separate controllers/etc.--I guess it's possible they did something like this, but it would be a major mistake on Nintendo's part IMO to do something on par with abandoning home consoles. Not only would we not be getting games of the same graphical/technical quality as even the Wii U but 3rd-party support would be limited to one system that isn't with the others (it'd only work for exclusives or low-spec games like you kinda said)...

bleh getting kinda ranty here, I guess I agree but I don't think it'll turn out to be one of the bad scenarios. I don't have any reason to be hopeful or not hopeful, and I can't really affect their decision making, so all I can really do is just hope they manage it and in general, DON'T FORGET THEIR WESTERN MARKET. I think if they don't just try to cater to the Japanese (e.g. ditching home consoles and focusing on handheld with make-shift TV console ala Vita, or not worrying about Western 3rd-party support/technological advancements/how society interacts etc.) and they make mimic how the PS4 and Vita work (two separate systems but developing on both is easy, just the Vita is less capable and each system has some features specific to it based on its type of console/capabilities and such), they should be fine.



Captain_Yuri said:

This is slightly off topic to the mobile doom but I think that if the "popular" Nintendo Fusion/NX rumours are true and its essentially a $200 handheld/console or $200 handheld and $100 console that will play the exact same games and they both have the exact same specs, both of those will sell less than the combined total of the wiiU/3ds!

The reasons are that:
a) It will butcher the sales of one of the platforms (most likely the console one) cause there is no reason to get both since both have the same games
b) It will probably be weaker than the wiiU
c) It will have even less third party support than it has now
d) It will look like shit in 4k TVs cause it will probably upscale from 600p or lower

Now the most popular argument is "oh but they will make more games" and while thats true, its only Nintendo games for better or for worse. It should be proven by now that people want third party games... Whether we like it or not, games like Cod, BF, GTA, MGS, FF and etc sells systems and when you don't have those games, it makes your system less compelling to the average user and third parties will not support a system that is weaker than the wiiU and thats not x86... They will only support a console that is close to the other two in terms of performance

And finally, I think that if they do come out with it, by the end of the next generation, they will exit the console market due to the console being an obvious flop. Most people will have no reason to buy a console that will be lucky to do 720p with zero third party support and it has the same games as on its handheld. Instead, most people would rather just buy the handheld and buy a ps5/x2!

A better concept is just having an Unified OS with different specs on both the handheld and console with the console being significantly more powerful than the handheld. And there will be exclusive games catered to the console and handheld that will use its respective strengths. It will still speed up development time and increase games out put while not butchering the sales of one platform cause there will be a reason to buy both. They can and probably will do cross buy on smaller platforms.

Agree or Disagree? Prove my faults if I got any

Your once in a blue moon post in NintenDomination! :P

Anyways, I never liked the idea of a fusion console so I agree to a large extent withyour arguments (no bias here! :P).
Nintendo will have to create a console that is both mobile and powerful enough to be considered a home console so they will have to compromise. That means the fusion will be a weaker portable console that isn't specialized at anything. Of course, Nintendo will have to introduce a new gimmick to the console and could possibly make it worse. Therefore, people will have the choice to purchase a powerful XTwo/PS5, a powerful Phone, or a mediocre Nintendo Fusion. For those who argue that power isn't the main selling point for Nintendo consoles, you are absolutely right. The main reason why the Wii, DS and 3DS does well is because of it's exclusive games. But once Nintendo begins releasing games for the mobile market, the Fusion will seem less attractive.



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I can't see the mobile/home console in Fusion/NX having the same specs....



Captain_Yuri said:



A better concept is just having an Unified OS with different specs on both the handheld and console with the console being significantly more powerful than the handheld. And there will be exclusive games catered to the console and handheld that will use its respective strengths. It will still speed up development time because the developers don't need to learn/deal with two different OS's and increase games out put while not butchering the sales of one platform cause there will be a reason to buy both. They can and probably will do cross buy on smaller games.

Agree or Disagree? Prove my faults if I got any

So more Nintendo games, which you half shot down on them selling more consoles. The rest is literally GCN/GBA or WiiU/3DS which is likely going to lead to less sales anyway as has been the trend. I mean this is just as likely to lead to a decline in sales which is obviously not what Nintendo want to see. I'll admit this fusion idea is just as likely to sell poorly, after all its just Nintendo's handheld + the PS TV idea. Thats why this venture into mobile is so important to them, because unless they catch lightning in a bottle again like Wii/DS they will slowly fall away to nothing.