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Forums - Nintendo Discussion - Sales analysis: Family-friendly & casual series are losing their appeal on Nintendo platforms

 

Are casual games losing their appeal?

It's not casual games, it's certain series. 14 15.73%
 
Yes, and only a few exceptions are spared. 19 21.35%
 
No, it's just a matter o... 23 25.84%
 
No, it's just that the f... 2 2.25%
 
A bit of everything. 31 34.83%
 
Total:89
famousringo said:
eyeofcore said:
There are a lot of casuals on Xbox and PlayStation so I doubt that there won't be any kind of casuals for Nintendo's platform, if they want to "enjoy" cheap games with utterly low quality comparable to those games right before video game crash from 1983 then so be it and latest news and reports indicate that developers are flocking away from smartphones since it is unprofitable for them.

If those casuals want decent games they either need to game on PC, consoles or handheld's...


Link please?



http://www.gamesindustry.biz/articles/2013-09-24-game-devs-ditching-mobile-in-favor-of-pc-console



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eyeofcore said:
famousringo said:
eyeofcore said:
There are a lot of casuals on Xbox and PlayStation so I doubt that there won't be any kind of casuals for Nintendo's platform, if they want to "enjoy" cheap games with utterly low quality comparable to those games right before video game crash from 1983 then so be it and latest news and reports indicate that developers are flocking away from smartphones since it is unprofitable for them.

If those casuals want decent games they either need to game on PC, consoles or handheld's...


Link please?


http://www.gamesindustry.biz/articles/2013-09-24-game-devs-ditching-mobile-in-favor-of-pc-console


Thanks for that.

I see they used a question in their headline:

"Any headline which ends in a question mark can be answered by the word no."

They interview a number of people, and some say yes, they know developers running to other platforms, while others say this is just mobile getting more competitive and you shouldn't come into the mobile market expecting free money. No consensus from the people interviewed and no hard evidence backs up the headline.

In fact, the only hard number they offer is that "Nearly half of the app developers surveyed made no profit at all." Which means that more than 50% actually did earn a profit, a batting average that compares really favourably with the mere 20% of console games that earn a profit. I know which casino I'd want to play in.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:
eyeofcore said:
famousringo said:
eyeofcore said:
There are a lot of casuals on Xbox and PlayStation so I doubt that there won't be any kind of casuals for Nintendo's platform, if they want to "enjoy" cheap games with utterly low quality comparable to those games right before video game crash from 1983 then so be it and latest news and reports indicate that developers are flocking away from smartphones since it is unprofitable for them.

If those casuals want decent games they either need to game on PC, consoles or handheld's...


Link please?


http://www.gamesindustry.biz/articles/2013-09-24-game-devs-ditching-mobile-in-favor-of-pc-console


Thanks for that.

I see they used a question in their headline:

"Any headline which ends in a question mark can be answered by the word no."

They interview a number of people, and some say yes, they know developers running to other platforms, while others say this is just mobile getting more competitive and you shouldn't come into the mobile market expecting free money. No consensus from the people interviewed and no hard evidence backs up the headline.

In fact, the only hard number they offer is that "Nearly half of the app developers surveyed made no profit at all." Which means that more than 50% actually did earn a profit, a batting average that compares really favourably with the mere 20% of console games that earn a profit. I know which casino I'd want to play in.


Yet you made yourself look dumb since low budget games will profit at mobile so chances of them being profitable is very high yet you don't count the factor that games on PC and consoles have higher budget and standards thus they have less chance of being profitable also console bussiness is now old like a bit more than 30 years with multiple generations and now profound franchises that reduce chances of new IP's and games to sell well compared on mobile scene where are fewer.

The problem is that you don't count factors, high budget games can't really survive in mobile because everyone these is practically act like a jew when comes to spending money on games and only a couple of high budget franchises are profitable, I would not be surprised if mobile gaming crashes from amount of cheap games that are low quality like video game crash of 1983.



eyeofcore said:
famousringo said:

Thanks for that.

I see they used a question in their headline:

"Any headline which ends in a question mark can be answered by the word no."

They interview a number of people, and some say yes, they know developers running to other platforms, while others say this is just mobile getting more competitive and you shouldn't come into the mobile market expecting free money. No consensus from the people interviewed and no hard evidence backs up the headline.

In fact, the only hard number they offer is that "Nearly half of the app developers surveyed made no profit at all." Which means that more than 50% actually did earn a profit, a batting average that compares really favourably with the mere 20% of console games that earn a profit. I know which casino I'd want to play in.


Yet you made yourself look dumb since low budget games will profit at mobile so chances of them being profitable is very high yet you don't count the factor that games on PC and consoles have higher budget and standards thus they have less chance of being profitable also console bussiness is now old like a bit more than 30 years with multiple generations and now profound franchises that reduce chances of new IP's and games to sell well compared on mobile scene where are fewer.

The problem is that you don't count factors, high budget games can't really survive in mobile because everyone these is practically act like a jew when comes to spending money on games and only a couple of high budget franchises are profitable, I would not be surprised if mobile gaming crashes from amount of cheap games that are low quality like video game crash of 1983.

Not sure how I made myself look dumb, since the higher chance of earning a profit on mobile and lower barriers to entry is precisely what makes those platforms attractive for developers. Discounting that would just be denying reality.

Not that you've supported this assertion with any evidence, but why is it a problem if high budget games can't survive in mobile? Please answer without resorting to anti-semitism.

@Rol

It's true, evidence of the performance of cheaper downloadable titles on consoles is a big blind spot, but I still don't see any evidence that developers are fleeing mobile platforms. Mobile is like every other gold rush: Some get rich, others do not. Doesn't mean there isn't gold in them thar hills. 

Both major mobile app stores are exhibiting much stronger growth than game consoles. In fact, average revenue per download on the App Store is now increasing for the first time since the iPad came out. A new console generation and relaxing digital store policies may inspire a new console gold rush, but in the long run, the developers will go where the growth is. And I just don't see consoles, handheld or otherwise, regaining momentum this generation.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:
eyeofcore said:
famousringo said:

Thanks for that.

I see they used a question in their headline:

"Any headline which ends in a question mark can be answered by the word no."

They interview a number of people, and some say yes, they know developers running to other platforms, while others say this is just mobile getting more competitive and you shouldn't come into the mobile market expecting free money. No consensus from the people interviewed and no hard evidence backs up the headline.

In fact, the only hard number they offer is that "Nearly half of the app developers surveyed made no profit at all." Which means that more than 50% actually did earn a profit, a batting average that compares really favourably with the mere 20% of console games that earn a profit. I know which casino I'd want to play in.


Yet you made yourself look dumb since low budget games will profit at mobile so chances of them being profitable is very high yet you don't count the factor that games on PC and consoles have higher budget and standards thus they have less chance of being profitable also console bussiness is now old like a bit more than 30 years with multiple generations and now profound franchises that reduce chances of new IP's and games to sell well compared on mobile scene where are fewer.

The problem is that you don't count factors, high budget games can't really survive in mobile because everyone these is practically act like a jew when comes to spending money on games and only a couple of high budget franchises are profitable, I would not be surprised if mobile gaming crashes from amount of cheap games that are low quality like video game crash of 1983.

Not sure how I made myself look dumb, since the higher chance of earning a profit on mobile and lower barriers to entry is precisely what makes those platforms attractive for developers. Discounting that would just be denying reality.

Not that you've supported this assertion with any evidence, but why is it a problem if high budget games can't survive in mobile? Please answer without resorting to anti-semitism.

You were being narrow minded since you did not consider other factors like how many developers are in mobile, were their efforts profitable enough to take a chance again or not?! Or were they profitable yet profits were too small to recoup the costs of waiting to recieve these profits and to fund future products.

Because mobile gaming will not advance if there is no real high budget games like on consoles and/or handhelds, I did not resort to anti semitism you braind dead. Can't you understand partial sarcasm or a joke that is kinda discriminatory yet it is funny? Don't your folks have a similar saying/phrase? No? Nobody has sense of any kind of humour? No... Oh, I kinda feel sorry for you.



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NiKKoM said:
Anyway.. didn't you guys also noticed that games like movie licensed games are already shifted to Mobile.. Thor 2 just released today.. After Earth the video game was also on Mobile, just like Iron Man 3, Captain America, Good day to Die Hard etc etc.. Mobile gaming is affecting a lot but people won't admit that..


If mobile gaming  removes tha cancer that is shovelware and  therefore  wannabee gamers  from our consoles  so be it and THANK GOD.  (now we just have to get rid of all those  AAA addicted mainstream dudebors)

Then gaming will be great again.



There's two main reasons for this...

1: Oversaturation of games and franchises in the current market, esp the NSMB series.
2: The 3DS and Wii U are nowhere near the levels of popularity that the DS and Wii were during their peak years, although the 3DS has been on the up-swing over the past year or so.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

eyeofcore said:
famousringo said:
eyeofcore said:

The problem is that you don't count factors, high budget games can't really survive in mobile because everyone these is practically act like a jew when comes to spending money on games and only a couple of high budget franchises are profitable, I would not be surprised if mobile gaming crashes from amount of cheap games that are low quality like video game crash of 1983.

Not sure how I made myself look dumb, since the higher chance of earning a profit on mobile and lower barriers to entry is precisely what makes those platforms attractive for developers. Discounting that would just be denying reality.

Not that you've supported this assertion with any evidence, but why is it a problem if high budget games can't survive in mobile? Please answer without resorting to anti-semitism.

You were being narrow minded since you did not consider other factors like how many developers are in mobile, were their efforts profitable enough to take a chance again or not?! Or were they profitable yet profits were too small to recoup the costs of waiting to recieve these profits and to fund future products.

Because mobile gaming will not advance if there is no real high budget games like on consoles and/or handhelds, I did not resort to anti semitism you braind dead. Can't you understand partial sarcasm or a joke that is kinda discriminatory yet it is funny? Don't your folks have a similar saying/phrase? No? Nobody has sense of any kind of humour? No... Oh, I kinda feel sorry for you.

http://gamrconnect.vgchartz.com/forum-rules.php#content

  • Do not insult someone's religion, race, sex, sexuality, nationality, political beliefs, or gaming preferences. Debate is encouraged, as is civil disagreement, but respect the beliefs and opinions of others.
  • Similarly, do not insult without justification any group of people, be it a religious group, political group, or anything of that sort.
  •  

    Sorry, but your lame racist jokes are against this site's terms of service. You could be reported and banned for such language. No, my folks don't use a similar racist pejorative for cheapskates, we just call them cheapskates or tightwads, I guess because we've noticed that obsessive frugality is a trait that crosses ethnic and religious boundaries. So how about you drop them since nobody actually laughs at them anyway?

    Actually, calling me "dumb" and "braind dead" is also against the ToS, so consider this your final warning before you get moderated.



    "The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
    *Image indefinitely borrowed from BrainBoxLtd without his consent.

    famousringo said:
    eyeofcore said:
    famousringo said:
    eyeofcore said:

    The problem is that you don't count factors, high budget games can't really survive in mobile because everyone these is practically act like a jew when comes to spending money on games and only a couple of high budget franchises are profitable, I would not be surprised if mobile gaming crashes from amount of cheap games that are low quality like video game crash of 1983.

    Not sure how I made myself look dumb, since the higher chance of earning a profit on mobile and lower barriers to entry is precisely what makes those platforms attractive for developers. Discounting that would just be denying reality.

    Not that you've supported this assertion with any evidence, but why is it a problem if high budget games can't survive in mobile? Please answer without resorting to anti-semitism.

    You were being narrow minded since you did not consider other factors like how many developers are in mobile, were their efforts profitable enough to take a chance again or not?! Or were they profitable yet profits were too small to recoup the costs of waiting to recieve these profits and to fund future products.

    Because mobile gaming will not advance if there is no real high budget games like on consoles and/or handhelds, I did not resort to anti semitism you braind dead. Can't you understand partial sarcasm or a joke that is kinda discriminatory yet it is funny? Don't your folks have a similar saying/phrase? No? Nobody has sense of any kind of humour? No... Oh, I kinda feel sorry for you.

    http://gamrconnect.vgchartz.com/forum-rules.php#content

  • Do not insult someone's religion, race, sex, sexuality, nationality, political beliefs, or gaming preferences. Debate is encouraged, as is civil disagreement, but respect the beliefs and opinions of others.
  • Similarly, do not insult without justification any group of people, be it a religious group, political group, or anything of that sort.
  •  

    Sorry, but your lame racist jokes are against this site's terms of service. You could be reported and banned for such language. No, my folks don't use a similar racist pejorative for cheapskates, we just call them cheapskates or tightwads, I guess because we've noticed that obsessive frugality is a trait that crosses ethnic and religious boundaries. So how about you drop them since nobody actually laughs at them anyway?

    Actually, calling me "dumb" and "braind dead" is also against the ToS, so consider this your final warning before you get moderated.


    I need to correct you, it is not "racist" because it has nothing to do with the color of the people. My joke was discriminatory, okay it discriminated and I apologize so should have I used "cheap ass", I don't know proper expression for a person that thinks about every cent to save even though it is unnecessary.



    eyeofcore said:


    I need to correct you, it is not "racist" because it has nothing to do with the color of the people. My joke was discriminatory, okay it discriminated and I apologize so should have I used "cheap ass", I don't know proper expression for a person that thinks about every cent to save even though it is unnecessary.


    Thank you! Cheap-ass would be fine. I assure you, refraining from such language (and the personal insults) will also make your arguments sound more compelling.

    I'll address your last point about mobile gaming needing more money to advance. You're right to an extent. New ideas don't get very far if a game designer doesn't have the funding to make them a reality.

    The flip side is when the money gets too big, and the suits feel a need to carefully manage the risk, putting constraints on creativity and steering the project into a nice, safe target market. So new ideas also wither under too much money, like a plant that's been overwatered. That's where the console market is at, dominated by shooters and action/adventures while less popular genres wither away. If mobile games could use bigger budgets, I think console games could do with smaller ones.

    The good news for mobile is that the overall cash flow is still increasing, and revenue per app is actually also increasing. There seems to be a lot of business flexibility, as the market seems to split between freemium titles exemplified by EA and Supercell, and premium games such as those offered by 2K and Square-Enix, with a few oddballs like Rovio that make most of their money off merchandise. App Store revenues have doubled YoY, and Google Play's revenues, though lagging, are growing even faster.



    "The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
    *Image indefinitely borrowed from BrainBoxLtd without his consent.