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Forums - Gaming Discussion - Brasil Game Show: Next-Gen Ethomaz's Impressions (Games, Systems, Controllers and Maybe Bananas)

LOL ethomaz.........putting yourself out there. Respect.

 

You have to keep in mind, these are launch titles.



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I have to say I never found any dead zones on the xone bumpers. I felt like everything was more responsive and easier to use. However, I use a competitive controller hand positioning that I like to call "the claw". I have my pointer finger of my right hand always on the bumper and use middle finger for trigger. Only do it on right side though... haha maybe because im right hand dominant, but I feel it gives the best control of all buttons and triggers.



How were the physics in GT6? I am so excited for that game!



Normando said:
How were the physics in GT6? I am so excited for that game!

You played the demo? The physics have a lot of things happening than in GT5... the suspensirons and tires feels different... I already felt that with the demo on controller but now with wheel these things are more notable.

The speed senstation is better than GT5 too.



nightsurge said:
I have to say I never found any dead zones on the xone bumpers. I felt like everything was more responsive and easier to use. However, I use a competitive controller hand positioning that I like to call "the claw". I have my pointer finger of my right hand always on the bumper and use middle finger for trigger. Only do it on right side though... haha maybe because im right hand dominant, but I feel it gives the best control of all buttons and triggers.

My hands are big... I will try to show how the new controoler works.

The RED part didn't work (it is hard and not depressible... dead)... the BLUE part works fine.

The issue is that my fingers can't touche the BLUE (that works) part when holding the controler and touching the XABY with the polegar (I can take a picture of how I hold the controller with a DS3 if you wish).



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Ethomaz looks like a wrestler, always imagined him like that spaniard dude from Princess Bride, that Montoya man who wanted to avenge his father...



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Thanks for your impressions, ethomaz. Not worried about a little bias here and there, of course :D But I think you gave a very good impression overall!



walsufnir said:

Thanks for your impressions, ethomaz. Not worried about a little bias here and there, of course :D But I think you gave a very good impression overall!


When you don't hide your bias, assume it but give a clear analysis of the console/games that aren't your preferred that can be a good impression to read.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

ethomaz said:
My full album.

http://imgur.com/a/uz1NP#0


Tell me Ethomaz, as you have watched in front of your eyes some real PS4 games on a real 1080p TV, could you describe them as "sharp"?

For instance on your album Driveclub really seems clean/sharp whereas on the videos we have on Internet it is not quite so sharp nor so color saturated. And on your album Forza just seems as clean (maybe even a bit less) as on the videos we have. How was the sharpness of Driveclub compared to Forza, in real life?

Same for Killzone 4 (not 3 ), I haven't found a perfectly not blurry video of it, the only clean material I have found is this old screenshot, how was the real game in front of your eyes? Compared notably to the linked image?

My point is not to campare XOne vs PS4 nor AAs nor the contrast nor the brightness: but more PC VS PS4 1080p sharpness/vividness image feeling. Because I still haven't found on Internet such a PS4 video, there is always this kind of "soft blur". BTW I know I am obsessed with this problem.

Thank you very much for your impressions.



globalisateur said:

Tell me Ethomaz, as you have watched in front of your eyes some real PS4 games on a real 1080p TV, could you describe them as "sharp"?

For instance on your album Driveclub really seems clean/sharp whereas on the videos we have on Internet it is not quite so sharp nor so color saturated. And on your album Forza just seems as clean (maybe even a bit less) as on the videos we have. How was the sharpness of Driveclub compared to Forza, in real life?

Same for Killzone 4 (not 3 ), I haven't found a perfectly not blurry video of it, the only clean material I have found is this old screenshot, how was the real game in front of your eyes? Compared notably to the linked image?

My point is not to campare XOne vs PS4 nor AAs nor the contrast nor the brightness: but more PC VS PS4 1080p sharpness/vividness image feeling. Because I still haven't found on Internet such a PS4 video, there is always this kind of "soft blur". BTW I know I am obsessed with this problem.

Thank you very much for your impressions.

DriveClub and Forza have a lot of aliasing... pics and videos didn't show that but they are sharp... Killzone is sharp and clean too with far less aliasing... No game I played have this kind of "soft blur"... I think only games with FXAA will have it but Killzone uses a combination of AAs so the "soft blur" didn't exists.