JustThatGamer said: lol diminishing returns won't be a problem until video games can rival 2009 CGI like Avatar in real-time, we're nowhere near there yet. The PS5 might come close but it's only by the time the PS6 launches, 20+ years from now, when diminishing returns means that games won't get much or any better looking. Until then there's loads of huge improvements to be made to lighting, character models, animation etc. Besides, PS4/X1 launch exclusvies already completely blow PS3/360 launch exclusives away and this is just the start, they will get better and better looking. |
Good point, But if we get games half as good looking as Avatar, they would look pretty darn good.
For fun I crunched some numbers. Some frames in Avatar took 4 hours to compile. Now this is (someone correct me if I am wrong) a 4K movie, 8K for Imax, if we drop that 4k down to 1080P we would use an estimated 1/4 less time. So 1 hour. (Might actually be a lot less.)
Cut out the 3D and you are at @ 45 minues.
Now, let's go buy the fact that Avatar was rendered on basically 2008 equiptment. If we throw in 'Moore's Law' we are still at approximately 5 minutes to render a single mono frame at 1080p (Should hit 2.5 mins next summer.) So we still have a ways to go. These are still just estimates and appoximated guesses, but give an idea about how not only we need more powerful hardware, but also more efficient ways of rendering to get to realism.