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Forums - Gaming Discussion - [CONFIRMED by IW] COD: GHOSTS run at 720p 60fps and 1080p 60fps on PS4

Dark_Feanor said:

Again, my friend. The real power difference is in the GPU only, periode. The rest is almost the same, or even more advanced in the X1.

That is nothing wrong with the MS decision of APU archture. It´s nothing like the CELL, which itself was not a bad CPU, but completely alien to developer. ESRAM and EDRAM have been in use for years in a variety of general public devices. Besides, most of the complexity is hidden by drives and APIs.

The only explanation if that turns out to be true (1080 to 720 is montrous) is that the PS4 devkits were delivered several months before the final XOne kits.

The talk at the E3 was that eSRAM is really a pain in the ass to code... and before says eSRAM and eSRAM are the same, plese stop... the eDRAM was used just to framebuffer... now the eSRAM needs to be used to avoid bandwidth bottleneck... even I'm can write a framebuffer to eDRAM lol.



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Dark_Feanor said:
CGI-Quality said:
Dark_Feanor said:
CGI-Quality said:
Dark_Feanor said:
CGI-Quality said:
Is the ESRAM really that big of a drawback for the X1? I've heard this before, but thought I saw it debunked.


No, the only real advantage of the PS4 is the GPU, and even though not 50% advantage, and certanly not enough to show a 1080 vs 720 discrepancy.

The 40-50% advantage was confirmed, if I rememer correctly. The PS4 has a memory bandwith lead, too, which could also prove substantial in some cases. This still doesn't explain the ESRAM situation, though.


The ESRAM, in my point of view, is just as scape goat for people that realy don´t have any software/hardware background fight in this console war.

It´s much easier for a dude-bro understand and belive that GDDR 5 is faster, more advanced than DDR 3 and so, pick a side.

The ESRAM in the One is a much welcome for the bandwidth, without it the PS4 would have in fact a bandwidth advantage.

GDDR 5 is great for the PS4 eventhoug its bandwidth is still a bottleneck for the 18 CUs GPU, thus the recomendation of using only 14 CUs for rendering.

You're the only one I really hear arguing the power differences, bud. They exist, and it's not just for some e-peen war either. Besides, I didn't ask about the ESRAM, in conjunction to PS4, I wanted to know what's so wrong with its inclusion in the X1.


Again, my friend. The real power difference is in the GPU only, periode. The rest is almost the same, or even more advanced in the X1.

That is nothing wrong with the MS decision of APU archture. It´s nothing like the CELL, which itself was not a bad CPU, but completely alien to developer. ESRAM and EDRAM have been in use for years in a variety of general public devices. Besides, most of the complexity is hidden by drives and APIs. 

The only explanation if that turns out to be true (1080 to 720 is montrous) is that the PS4 devkits were delivered several months before the final XOne kits.

1gb gddr5 > 2gb ddr3



”The environment where PlayStation wins is best for this industry” (Jack Tretton, 2009)

tres said:

just saying so the day titanfall get a release day a rumor just comes out of somebody rear end.  nope stuff like this cant be deliberate.

The talk in GAF started two days ago when IGN finally release the first console footage for the public... surprise was why PS4 instead Xbone? MS have a deal with Cod so why show the PS4 version? And it was running in 1080p.



lol that was funny



Oh come on guys!.. you know this is delicious!!... Id like to see more crying and bitching from whiny hardcores! Hope its all true!



 

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Confirmed ?



I doubt it but anything could happen I suppose.



CGI-Quality said:
Dark_Feanor said:
CGI-Quality said:

You're the only one I really hear arguing the power differences, bud. They exist, and it's not just for some e-peen war either. Besides, I didn't ask about the ESRAM, in conjunction to PS4, I wanted to know what's so wrong with its inclusion in the X1.


Again, my friend. The real power difference is in the GPU only, periode. The rest is almost the same, or even more advanced in the X1.

False, again. But, for the last time, I didn't need a comparison to the PS4. You could have explained ESRAM without even bringing it up.

 

Jesus, ESRAM is just a buffer, a cache, there is nothing special about it. It can read and write at the same time in each of the 4 chunks thus the "theoretical" an much discredited (by gafers) 264 GB/s bandwidth. It´s there because MS need bandwidth and wanted a low energy consumption and still have a big DDR3 memory poll, for many OS features.

There is nothing in the hardware alone that could explain this gargantuan gap (if its true), 720p is basically current gen.



I've heard the Wii-U version is 1080p as well. Damn son.



At what resolution is the Wii U version going to run? I would laugh for hours if CoD ran at 720p/60fps on XO and 1080p/60fps or even 900p/60fps on Wii U! That would be humiliating. XO on par with Wii U confirmed? xD

Still, obviously, I find this very hard to believe and expect IW to clear this one up quite fast. This game doesn't really look all that next-gen to begin with, so I see no reason why it would be any different on the two consoles. In fact the Wii U version shouldn't look much worse if they really care about the port.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.