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Forums - Gaming Discussion - What makes a good fighting game?

Microsoft + Rare + Awesome console... In my humble opinion :)



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JoeTheBro said:
SnakeDrake said:
JoeTheBro said:
So most of you guys are saying that the extreme difficulty of the mechanics themselves is a good thing? To me they're in the same boat as qwop.

No, they're saying a simple mechanic that is also complex. The phrase 'Easy to pick up but hard to master' reflects that. Now you played smash right and you notice how easy it was to get into. Then you seen the level of skill those smash players have in tournaments right and how hard it is to get to that level.  

That's why I have fun with smash.

"Serious" fighters though like street fighter are hard to pick up.

Well it dosen't have to be, anyways SF4 is easy to pick up and just play unlike SF2. 



 

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I'm not the biggest fighting game fan out there. But i do enjoy them. It's just got to be easy to understand, and hard to master. Level design is super important, along with characters people enjoy.



Gameplay.

Easy to play but hard to master.

Everybody said that already.

DriveKick is a good example... simples and easy play but complex to master... it is really fun and addictive.



Balance, this is most important part ^^



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Imaginedvl said:
Microsoft + Rare + Awesome console(PS4?)... In my humble opinion :)





think-man said:

Balance, this is most important part ^^


So my game should be on the xbox one? 



JoeTheBro said:
think-man said:

Balance, this is most important part ^^


So my game should be on the xbox one? 

If you wish.



think-man said:
JoeTheBro said:
think-man said:

Balance, this is most important part ^^


So my game should be on the xbox one? 

If you wish.

It's a joke



The game must be fun too. And I don't think overall balance is that important. No broken character, but if everyone is tame, that would be pretty annoying.

In my opinion, a fighting game needs top tiers and lower tiers. Mainly because it's entertaining to see a great player do well with a poor character.