S.T.A.G.E. said:
selnor1983 said:
S.T.A.G.E. said:
KylieDog said:
tuscaniman99 said:
KylieDog said:
The dev said are no finishers or stage finishers in the game. So no ultimates either.
Not jumping the gun on anything. This game would be a massivefailure of a sequel on any console when it missing all I posted.
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So the game is a failure if it doesn't have those gimmicky finishers? I take it you don't play any Capcom fighters because they don't have them either. I assume you also don't ever watch any high level Evo gameplay since they don't ever do finishers in games that actually have them. Gameplay > gimmicks
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Oh but easy long combos for the sake of long combos isn't a gimmick? No double standards there at all.
Every fighter has an identity, Mortal Kombat without recognisable characters, fatalities or gore isn't Mortal Kombat anymore, same way Killer Instinct missing most of its identity isn't Killer Instinct anymore.
Evo really doesn't matter for judging on the quality of a fighter and mass appeal, Marvel vs Capcom 2 was a broken mess yet was at Evo for years, Street Fighter III was at Evo for years yet SFIII was hated by most SF fans and so disliked due to abandoning the series identity it killed the SF series for a decade.
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It's still Killer Instinct. It just has just been changed to be like Street Fighter and Mortal Kombat.
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Ok. Sorry but its obvious your now talking rubbish. You havent read any hands on OBVIOUSLY by your last comment.
The game mechanics are the same at basic level as previous KI games. But Double Helix have added better mechanics involving Combos. Where the players have now got layers of strategy. The game is nothing like Street Fighter. Either do some research, Play the game or just quietly wish you could play it ( which is what is going on here. )
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I haven't say anything different than what you are saying. You're just assuming that I am attacking the game. Some combos are rush combos, unlike old KI and more like Capcom fighters. There are also move gauges on the bottom of the screen. Arial attacks are more akin to Mortal Kombat with specific characters like Sadira. Good god you guys are paranoid.
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I think whats frustrating is that people have been asking for Microsoft to do Rares old IP's and do them well. According to people who have played it and done hands on like CVG the game is good. It works well and looks great.
People are entitled to have their opinion on the character models without playing the game thats fair enough. You dont need to play it to disagree that the game is still KI but still manages to be fresh with added game mechanics.
The game still plays like KI. But now we have more mechanics to learn, which is a good thing. Its not just a rehash. And the best bit is players say its working and working well. The games challenging, fun and above all else a good fighter by accounts.
Surely there is reason to rejoice that Microsoft are taking the IP's they sat on for years seriously.
This is good times. Bodes well for proper Banjo and Conker reboots in the future.